Hag needs a buff
Hag basically got obliterated by the increased hook timers since her main strategy was proxy camping. An extra 20 s of hook time on 1 survivor is very bad. As seen, her kill rate plummetted on patch 8.2.0 and she now sits near the bottom of kill rates. I seriously think Hag is the worst killer since she cannot outplay survivors and fully relies on them messing up and not knowing her counter play to win, which I explain here.


Comments
weren't you one of player that requested they nerf camping by increasing hook timers? they nerfed camping.
No. I said they should increase the rate at which the anti-camp meter builds instead of increasing hook timers.
I think that Hag shouldn't be only played as a proxy-camp killer.
You can still force trades with Make Your Choice, basement hooks are a death sentence if you play it right, and she's actually one of the better killers to guard a 3-gen.
But, to the topic, Hag should get a speed boost after teleporting to a tripped trap, which helps against the "S tech" and makes her chase slightly better. Also, half of her add-ons need reworks or buffs.
Both of these involve proxy camping. She also can't force trades with MYC. Survivors just have to crouch and remove the trap before unhooking.
Her 3 gen is very overrated because once you get down to a 3 gen situation, survivors won't take normal routes. They can run into spots they normally wouldn't run, e.g. edge of map, to evade the traps because they know Hag doesn't have time to pursue them there. There are far too many routes for Hag to cover in a 3 gen. Hag also has no chase potential, so survivors can just keep resetting every time they get injured. Hag will eventually run out of regression events. 3 gen Hag is more so just slowly losing the game.
Alright, lets say that nothing works anymore and she is in need of buffs.
What buffs do you suggest?
115 m/s and 15 traps are most the important. Faster trap setting speed too would be ideal.
every killer that 3 gen is about losing the game slowly. that is why it is not viable to 3 gen. it was never viable to 3 gen. only thing a killer could do is STALL the game forever. that is exactly how skull merchant played who is another trapping killer that also 3 gens and that same thing for hag. same thing for trapper.
in order to solve this uninteresting gameplay, they simply put kick limit so that matches are not 50 minute long. With that being said, hag fixes her winning problems by using mint rag. It allows her to teleport on command and now her ability is no longer controlled by the survivor making mistakes. that is what makes hag weak. hag requires survivor to play bad.
proxy camping hag is easily countered by hook trading or avoiding her traps through crouching. if you run mint rag which is in my opinion what teleporting hag is balanced around, you don't need to wait for survivor to spring traps. you just teleport on command as soon as unhook happens and you can set like 3 traps so that if one get removed, you have other traps to tp and get free MYC hooks.
Hag 3 gen is also balanced around mint rag because you can set traps like you normally do for a web, if a survivor goes on a trap, you hit them, they run forward to reset, you use mint rag, teleport on them. down → hook them into 3 gen. the hag proxy camping gameplay begins. rince and repeat till all survivor are dead.
Hag isn't weak, she is just balanced around a singular add-on and singular play-style that has to be followed to a dime. you don't follow it, you suffer vs efficient teams. a lot of gameplay has been hard nerfed by indirect changes like anti-3 gen kick which is biggest nerf and +10 second timer on hooks. TBA for BVHR when they actually make kicking gens more viable and 3 gen more viable because it is not viable. camping is also not viable as whole. you need tunnel to make camping successful or slug to make camping successful and hag is weak at slugging and weak at tunneling/chasing.