Favorite year 8 killer?

Comments

  • I laugh every time I play against him. It kills me every time he does the middle finger lmao

    Edit: Plus, I still just cannot believe he is here in the game. It still feels a little surreal. I remember talking about him here on the forums so many years ago. I just can’t believe it. It’s so awesome 😊

  • @HerInfernalMajesty said:

    I laugh every time I play against him. It kills me every time he does the middle finger lmao

    Edit: Plus, I still just cannot believe he is here in the game. It still feels a little surreal. I remember talking about him here on the forums so many years ago. I just can’t believe it. It’s so awesome 😊

    He’s a damn good addition to the roster and by far my favorite horror slasher icon. Absolute hilarious voice lines and animations. I’m still surprised he even made it in to begin with, but they did it. By far the most hype I’ve had with any licensed chapter.

  • @glitchboi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3747384#Comment_3747384

    He’s a damn good addition to the roster and by far my favorite horror slasher icon. Absolute hilarious voice lines and animations. I’m still surprised he even made it in to begin with, but they did it. By far the most hype I’ve had with any licensed chapter.

    Can you imagine how insane it would be if Jason came to the game?

  • @HerInfernalMajesty said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3747425#Comment_3747425

    Can you imagine how insane it would be if Jason came to the game?

    There’ll be hella amount of hype for F13. I confidently say that he will come inevitably, maybe even sooner than later. His MultiVersus appearance gives me hope for a DBD crossover. Knowing how infamous he is as a slasher icon (maybe even being the slasher) I'd bet they already have a power concept drafted for him years before.

  • Once he gets his changes, I think he will be solid. Hopefully they don't keep auto aim for PC and instead just keep auto aim for console after PTB. I really like his power, he's unique and no Killer in DBD do as he does things.

  • @AggressiveFTW said:

    Once he gets his changes, I think he will be solid. Hopefully they don't keep auto aim for PC and instead just keep auto aim for console after PTB. I really like his power, he's unique and no Killer in DBD do as he does things.

    Maybe an in-game option to disable the auto-aim would be nice just for that challenge.

    But yeah I agree, Singularity is a damn unique killer and anniversary worthy for sure. I love the camera-based ability and his M1-based anti-loop.

  • @glitchboi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3747578#Comment_3747578

    Maybe an in-game option to disable the auto-aim would be nice just for that challenge.

    But yeah I agree, Singularity is a damn unique killer and anniversary worthy for sure. I love the camera-based ability and his M1-based anti-loop.

    I agree fs. I would really appreciate if you would leave a comment on my latest thread, I hate whenever I create a thread and it gets no replies.

    @AggressiveFTW said:

    I think it could be better if you would add 2 different modes you can choose between when sending out guards. One where you use the guard in chase and the other one when you just want to find Survivors and patrol an area.

    Now this would mean that when you are about to send out guards, you can choose between slaughter time (chase mode) and hunting time (patrol/tracking mode) by pressing a button, same as switching Clown's bottles. If you choose hunting time, you can choose how you want the guard to patrol. There would be like maybe 3-4 presets of different patrol routes.

    Some examples of how those presets could look like:

    Plus - this would make the guard go left, right, up, down, as in a plus formation. Maybe the guard's movement speed would be slightly decreased to not make this the absolute number one choice all the time.

    Forward - this would make the guard keep going forward, the guard would go the way the guard is facing (same with the other ones as well). The movement speed could be increased to allow for a more aggressive search.

    Diagonal - this would make the guard go in a diagonal formation. Maybe normal movement speed? Idk

    Standby - this would make the guard block Survivors from being able to work on a gen if you would place them on the gen. The guard would be in a stance where they lean back against the gen. The guard would stay still there until they no longer can (I'm not good with number balancing). You would have to choose patrol mode if you want to use this. No damage would be done to the gen.

    I think it could also be cool if you could recall guards when half of the duration has gone by, both when in chase and in patrol.

    (I have no suggestions on how to improve chases, I just named the chase mode so we could differentiate. Kicking gens, breakable walls or pallets with a guard would not require to choose between modes)

  • I love Unknown and Singularity very much, they feel great to play. I have not found Xeno or Chucky's gameplay to be fun a of yet.