I don't know about best for Onryo, but I like piling on the secondary objectives for them to make it difficult to juggle everything at once. It gets overwhelming for them.
I'm currently at a 97.7% (roughly) win rate ( only 7 losses out of 302 games) all using the perks Devour, Undying, Haunted, and Penti.
With that win rate I'd say there's at least something good going on there. Haven't seen anyone else running this, just thought of it myself. Hexes are generally pretty bad, but I just think it has some good synergy with Onryo and I like how it goes off-meta. Haunted is probably the weakest in the list if you wanted to swap something out. I'd keep it another hex though for Penti sake. I don't think Penti is worth it unless you have at least 3 hexes minimum, so you have to fully commit to the hex setup or bail out of it entirely.
I don't know about best for Onryo, but I like piling on the secondary objectives for them to make it difficult to juggle everything at once. It gets overwhelming for them.
I'm currently at a 97.7% (roughly) win rate ( only 7 losses out of 302 games) all using the perks Devour, Undying, Haunted, and Penti.
With that win rate I'd say there's at least something good going on there.
hm, i would say otherwise simply because i try my hardest to avoid hex perks due to the high risk, but i've only recently found out about the existence of Penti
hm, i would say otherwise simply because i try my hardest to avoid hex perks due to the high risk, but i've only recently found out about the existence of Penti
Hexes are generally very bad I agree. Penti is a very underrated perk that makes them a good bit better though. Hardly anyone uses it either.
The trick is to only light one at a time, even if you could do multiple. This is because it makes everyone go back and check the totems they cleansed so they will end up also checking ones you didn't light. This scenario then repeats each time they break one and you light another. It ends up making them waste a lot more time than if you lit them all as soon as you could. You forfeit the higher tier Penti effects but it doesn't matter as the repair slow is the most important one. People think of just the slow down the perk applies but you also make them waste a ton of time crossing the map, looking for the totem and the cleanse time. Sometimes you get even more value because the person that broke one can't cleanse because they're in chase, dead, healing or on hook so people are running around looking. It's more slow down than it looks at face value is my point. Also with Onryo you are teleporting around so you waste very little time lighting them than say something like Pig would.
I don't know about best for Onryo, but I like piling on the secondary objectives for them to make it difficult to juggle everything at once. It gets overwhelming for them.
I'm currently at a 97.7% (roughly) win rate ( only 7 losses out of 302 games) all using the perks Devour, Undying, Haunted, and Penti.
With that win rate I'd say there's at least something good going on there.
I likewhat you're trying on Onryo, I think it's a very viable strategy for her, Pig and Pinhead. I personally use Pinhead myself.
I forget how long it takes to cleanse a totem off the top of my head(12s? 16?s) but either way, when I run hex perks I consider them to be, at minimum, worth a quarter minute's value each. Ain't a lot, but it's at least something lol
I likewhat you're trying on Onryo, I think it's a very viable strategy for her, Pig and Pinhead. I personally use Pinhead myself.
I forget how long it takes to cleanse a totem off the top of my head(12s? 16?s) but either way, when I run hex perks I consider them to be, at minimum, worth a quarter minute's value each. Ain't a lot, but it's at least something lol
I could definitely see it working on Pinhead as well. Essentially any killer that has base kit secondary objectives for survivors that they already have to manage, so Condemn, Traps, Box, ect. Pinhead is especially nasty with it as the chains can interrupt the totems a lot and he can interrupt from a range with a long distance chain snipe.
Yeah I'd probably say a quarter of a gen in the worse case scenario typically with potential for significantly more.
Use Corrupt and Whispers to find a Survivor, chase and down Survivor, put and RBT on and hook, use Oppression and Surveillance to find another Survivor and repeat
Pig's power allows her to slowdown the Gens since it takes a Survivor off of Gens until they get the RBT off… and it's even better if you get one active
Her Crouch is better so using more addons would be good
Use Corrupt and Whispers to find a Survivor, chase and down Survivor, put and RBT on and hook, use Oppression and Surveillance to find another Survivor and repeat
Pig's power allows her to slowdown the Gens since it takes a Survivor off of Gens until they get the RBT off… and it's even better if you get one active
Her Crouch is better so using more addons would be good
I personally really like this set-up, the add-ons i've been using Slow Release Toxin and Workshop Grease
All about them kicks. The idea is to try and ensure we're finding people around gens with NTH and try and get our traps out fast. Tampered Timer and Ruleset No.2 to ensure survivors can't take their time and we're keeping as many survivors off gens as possible to allow Oppression to regress generators.
The goal here is to chew through pallets as much as possible. If we get good Ambush chances we take them, but if not Nemesis and Game Afoot combined with Brutal Strength allows us to break pallets and keep in hot pursuit, while Deadlock ensures we can stagger our traps well.
This builds attempts to get a commanding lead early using our traps as a tracking mechanism to secure a good number of hooks while still at 5 gens. Jigsaws Sketch let's us know who is working gens and gauge if you want to let it go for pops or interrupt for Ruin, and gives us another trap for whoever gets theirs off early. Lethal is there for extending our aura reads, and if noone touches a gen, we can still find people fast and get the ball rolling. The hope is anyone wanting to crank gens we can interrupt for Ruin, and Undying preserves our hexes. We take Face the Darkness to fake out a scream builds and give us auras to keep hounding those boxes if people insist on doing head traps first without popping a gen.
What builds are my fellow Pig mains playing with? 😁
i still don't see any similarity behind Onryo or Pig. they have virtually nothing in common besides both having a mori for different purposes. Maybe old pig players got attracted by Onryo. weird.
i still don't see any similarity behind Onryo or Pig. they have virtually nothing in common besides both having a mori for different purposes. Maybe old pig player got attracted by Onryo. weird.
They're both heavy macro play of juggling a secondary objective for mori's.
Not really, that's only a mori similarity. Pig and Onryo have very similar macro play.
Onryo is suppose to be about manipulating the tape item to gain or lose mori potencial. She's inherent meant to be an item-based killer which doesn't exist in her kit. that is how her 1.0 and 2.0 design worked. Now she is just tp spam which is particularly strong on double floor indoor maps. Pig has nothing like this, no tp or items.
Pig is a killer where she puts reverse bear traps on you and she is suppose capitalize off reverse bear traps by ambushing you at jigsaw box locations.
Yes they have macro play but like gameplay is different.
Onryo is suppose to be about manipulating the tape item to gain or lose mori potencial. She's inherent meant to be an item-based killer which doesn't exist in her kit. that is how her 1.0 and 2.0 design worked. Now she is just tp spam which is particularly strong on double floor indoor maps. Pig has nothing like this, no tp or items.
Pig is a killer where she puts reverse bear traps on you and she is suppose capitalize off reverse bear traps by ambushing you at jigsaw box locations.
Yes they have macro play but like gameplay is different.
"Onryo is suppose to be about manipulating the tape item to gain or lose
mori potencial. She's inherent meant to be an item-based killer which
doesn't exist in her kit. that is how her 1.0 and 2.0 design worked. Now
she is just tp spam which is particularly strong on double floor indoor
maps. Pig has nothing like this, no tp or items. "
Pushing the survivors away from secondary objectives (TV's/Boxes) to push for a hook or mori.
"Pig is a killer where she puts reverse bear traps on you and she is
suppose capitalize off reverse bear traps by ambushing you at jigsaw box
locations. "
Which is pressuring survivors off the secondaries (TV's/Boxes) for hooks and mori's.
"Yes they have macro play but like gameplay is different."
That's about as close as you could ever get while still being two different killers.
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Comments
I don't know about best for Onryo, but I like piling on the secondary objectives for them to make it difficult to juggle everything at once. It gets overwhelming for them.
I'm currently at a 97.7% (roughly) win rate ( only 7 losses out of 302 games) all using the perks Devour, Undying, Haunted, and Penti.
With that win rate I'd say there's at least something good going on there. Haven't seen anyone else running this, just thought of it myself. Hexes are generally pretty bad, but I just think it has some good synergy with Onryo and I like how it goes off-meta. Haunted is probably the weakest in the list if you wanted to swap something out. I'd keep it another hex though for Penti sake. I don't think Penti is worth it unless you have at least 3 hexes minimum, so you have to fully commit to the hex setup or bail out of it entirely.
hm, i would say otherwise simply because i try my hardest to avoid hex perks due to the high risk, but i've only recently found out about the existence of Penti
Hexes are generally very bad I agree. Penti is a very underrated perk that makes them a good bit better though. Hardly anyone uses it either.
The trick is to only light one at a time, even if you could do multiple. This is because it makes everyone go back and check the totems they cleansed so they will end up also checking ones you didn't light. This scenario then repeats each time they break one and you light another. It ends up making them waste a lot more time than if you lit them all as soon as you could. You forfeit the higher tier Penti effects but it doesn't matter as the repair slow is the most important one. People think of just the slow down the perk applies but you also make them waste a ton of time crossing the map, looking for the totem and the cleanse time. Sometimes you get even more value because the person that broke one can't cleanse because they're in chase, dead, healing or on hook so people are running around looking. It's more slow down than it looks at face value is my point. Also with Onryo you are teleporting around so you waste very little time lighting them than say something like Pig would.
I likewhat you're trying on Onryo, I think it's a very viable strategy for her, Pig and Pinhead. I personally use Pinhead myself.
I forget how long it takes to cleanse a totem off the top of my head(12s? 16?s) but either way, when I run hex perks I consider them to be, at minimum, worth a quarter minute's value each. Ain't a lot, but it's at least something lol
I could definitely see it working on Pinhead as well. Essentially any killer that has base kit secondary objectives for survivors that they already have to manage, so Condemn, Traps, Box, ect. Pinhead is especially nasty with it as the chains can interrupt the totems a lot and he can interrupt from a range with a long distance chain snipe.
Yeah I'd probably say a quarter of a gen in the worse case scenario typically with potential for significantly more.
PIG:
Perks:
Oppression, Surveillance, Corrupt and Whispers
Addons:
Combat Straps and John's Medical File
Explanation-
Use Corrupt and Whispers to find a Survivor, chase and down Survivor, put and RBT on and hook, use Oppression and Surveillance to find another Survivor and repeat
Pig's power allows her to slowdown the Gens since it takes a Survivor off of Gens until they get the RBT off… and it's even better if you get one active
Her Crouch is better so using more addons would be good
I personally really like this set-up, the add-ons i've been using Slow Release Toxin and Workshop Grease
Fair enough…. That's actually my build… LOL
This build is what I feel comfortable using… but sometimes it works and other times it doesn't so don't feel bad
I have a few fun ones for Pig I've been playing of you're interested 😁
i still don't see any similarity behind Onryo or Pig. they have virtually nothing in common besides both having a mori for different purposes. Maybe old pig players got attracted by Onryo. weird.
They're both heavy macro play of juggling a secondary objective for mori's.
that is like saying tombstone myer's is the same as Pig. they have radically different design points.
Not really, that's only a mori similarity. Pig and Onryo have very similar macro play.
Onryo is suppose to be about manipulating the tape item to gain or lose mori potencial. She's inherent meant to be an item-based killer which doesn't exist in her kit. that is how her 1.0 and 2.0 design worked. Now she is just tp spam which is particularly strong on double floor indoor maps. Pig has nothing like this, no tp or items.
Pig is a killer where she puts reverse bear traps on you and she is suppose capitalize off reverse bear traps by ambushing you at jigsaw box locations.
Yes they have macro play but like gameplay is different.
"Onryo is suppose to be about manipulating the tape item to gain or lose
mori potencial. She's inherent meant to be an item-based killer which
doesn't exist in her kit. that is how her 1.0 and 2.0 design worked. Now
she is just tp spam which is particularly strong on double floor indoor
maps. Pig has nothing like this, no tp or items. "
Pushing the survivors away from secondary objectives (TV's/Boxes) to push for a hook or mori.
"Pig is a killer where she puts reverse bear traps on you and she is
suppose capitalize off reverse bear traps by ambushing you at jigsaw box
locations. "
Which is pressuring survivors off the secondaries (TV's/Boxes) for hooks and mori's.
"Yes they have macro play but like gameplay is different."
That's about as close as you could ever get while still being two different killers.