The Night Killer
This Killer is OP & nerfed i think it should get taken out the game
This Killer is OP & nerfed i think it should get taken out the game
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I mean, I wouldn't say he's OP as much as he's un-interactive with his AIs, as someone who dabbles with Knight. He has his shortcomings, ESPECIALLY since he's got a few bugs holding him back and some addons feel required.
That said, I'd gladly trade the AI companions for something like, I dunno, each spirit giving him different buffs he grants himself based on his comrades like:
Or something like that. Would be kinda interesting to me at least but I can't speak for every Knight player.
If this is about Dredge then I'm gonna look silly
yeah i think it is the dredge.
Well, in either case they're wrong. Neither Dredge nor Knight are overpowered.
i like your idea very much and i think it would fit very well for him to atune himself with the spirits of his fallen companions. i havent actually lookt into his lore so i dont know what kind of guy he is/was but depending on this he could either have the ghosts supporting him or him holding thoses who where under his command in an everlasting bind.
but i do think npcs as a killer power could be very cool. i dont know where the limitations of the engine start but i think it would be cool to have an killer that looks on the map from above commanding minions to catch and hook survivors as if dbd was an rts
I would prefer if they made the AI's work better, my idea is more of a fallback if anything.
im sorry i tend to get overly exited when i see a nice idea
I was actually thinking something similar... I personally think split pressure Knight is fine... it's the loop cut off playstyle that is kinda lame.
I was considering something like extending the distance of his path draw to 40m, and then if the Knight walks within 8m of an active guard, he absorbs the guard and gains buffs similar to how you describe.
I was thinking something like:
This would mean the Knight can't just cut off with guards, he still needs to mind game. If he tries, the guard screams and vanishes in a green flame that quickly diverts towards the Knight for a visual cue where he is.
This also means a fast use just gives him a straight up buff if he needs it in a given situation, for essentially the same duration as a Pyramind Head floor stab.
This is a pretty good combination of both, I like the idea.