Volumes in the game are atrocious and need to be fixed
What I'm referring to isn't the sound quality (foot steps, character grunts, etc.) I mean the unnecessary loud screams and chase music when you're playing the damn game. I personally play both sides and the biggest issue for survivor sound and also affects killer are SCREAMING ON HOOKS. Why in the hell does a character have to scream so loud to the point that I have to lower my volume so I don't go deaf later on in life? Chase music for both survivor and killer POVs are both equally loud. It's not hard to lower the volume for these specific instances, I want to be able to hear when I'm older. I know someone in these forums will say, "why don't you lower the volumes overall", the volume in this game is so horrendous that when lower the overall volume, you can't hear anything from the game, you won't hear survivor or killer footsteps, you won't be able to hear generators when running around the map until you are on top of the gen.
Devs, you have made so many things accessible for all players, but tell me, WHY DO YOU NOT CARE ABOUT HEARING HEALTH OVERALL??? You need to do better, no screaming should pierce ears and no chase music should completely overwhelm chases, it doesn't make sense.
Comments
Still waiting for the survivor audio equalizer they talked about a long time ago. (aka making ace louder and other survivors quieter like bill).
It's unbelievably stupid we still don't have a way to manually manage sounds of each things, are they really want to make players deaf?
Forced sound balance in gaming is literally worst thing we got, and YET we can still gain unintended advantage by equializer and "good headphone", it's seriously stupid and game should just allow players to balance everything by themselves.
Look how long it took us to get an FOV slider, despite it literally being an accessibility issue.
Imagine trying to play this game if you were entirely deaf. Personally i have hearing issues myself and its why i can't play billy, because i end up with really bad tinnitus afterwards.
I'd also like to mute PH's blade dragging sound. I can't play him. Especially on Nostromo's or Toba's ship where it's metal on metal scraping.
And surprisingly we literally got no problem in adding FoV slider, not even nurse, lmao.
I'm pretty sure same would happen for volume slider tbh, even just disabling chase music would NOT give any problematic advantage over people.
That was a lie in the end because and it will not happened honestly just like the false unbreakable base kit. old iron will is rubbish but yeah killers whine so much about iron will(Specially spirit players) even though there is aura reading/whispers/scream perks for information finding.
It is interesting though how you do not have doctor mains calling(nerf calm spirit) which makes looping him stupid easy, sure his power can still stop you from doing things for a few seconds but still cause they cant hear you helping they get no notification to know when to m1 if say hiding behind strong walls and pallets.
I already had made a complaint topic about why that previous event we have felt like a troll one because you stand on the blood=75% quiet it seem and crouch=100% silent no breathing like old iron will. With so much scream/aura reading perks/add on that also show aura/makes survivors scream on some killers available I do not see why its such a big deal to not just buff iron will back either
A=put it back 100% but keep exhaustion
B=remove exhaust and buff to 80% reduce grunts.