Devs - Lets talk Reworks and Feedback Please.
First off, in my humble opinion, I would like to say over time gradually, thank you so much for being more and more receptive to the community. 🙏🏼🤗
Let’s get into the topic - I’ll try to make it brief.
Reworks - Obviously the point of a rework is to make changes or adjust a particular character due to either unhealthy gameplay, a mechanic being too strong or too weak or simply because their are some Quality Of Life changes that can be made. *Cough Cough Singularity*
I understand that sometimes taking on such projects as these can be overwhelming when trying to find the right balance. The effort that you all display and trying to make the right choices, for these characters are truly wholesome. Respect ✊🏼✅🥰
With that being said, some things to keep in mind.
The rework done to Skull Merchant, The Onyro, The Trickster, are not well fine tuned. They feel “rushed”.
Trickster feels incomplete and “off” (View feedback if you haven’t already to see why. A lot of dedicated Tricksters are more than happy to show you their thoughts humbly. I wouldn’t t know the first place to start with him other than he’s “hot” 🤣
The Onyro after a few reworks didn’t hit the mark. Mostly same issues. Lackluster stealth, no chase, no anti loop, overtuned ability for survivors to counter her TVs, mobility and now poor slowdown mechanic due to TVs always being offline. (View feedback regarding specifics. Happy to help if needed)
The Skull Merchant - while this rework isn’t bad, it was only mostly done due to the 3gen issue, that was solved in January hence now making this reworking pointless. Most people that played her enjoyed the first iteration myself included.
Everyone’s fear is the “Freddy treatment” Killer gets reworked, then come to find out he stinks. Feedback given, 5 years later, let’s fix him! This leaves me with concerns for future reworks, Michael, Twins, Freddy etc.
(Changing characters from their original design while at times can be useful it comes with the drawback of making them lose their original flare, most importantly what people paid for. The whole reason they fell in love with the character to begin with.)
This is all I need to say today, so thank you 😊
Comments
Totally agree. I feel like most the community sees these last three reworks as failures that need revisiting.
Absolutely my friend. Thank you for your comment and your support.
I tried to make my post on this thread easy to read and simple, I hope I achieved that.
You did. I feel like there would be too much to write if you went into detail on each of them. I think SM is like full rework level of help, Trickster could be fixed with just a few tweaks he’s not far off, and Onryo doesn’t need a rework but significant buffs across the board.
Oh for sure without a doubt. I’m thankful that developers are at least realizing this and working on enhancing their killers little by little, I know this isn’t possible but it would be cool if there was a specific team of developers designated to just handling this so we could get these fixes and reworks out faster.
Yeah I’m just worried they think all 3 of those killers are fine where they’re at right now and we won’t see their fixes for years now.
That’s my big fear too. God….
I just hope that they improve/add new things to characters we like, instead of changing how they work completely. OG Sadako only needed some buffs and the condemned lock in.