A few more changes for Clown to consider
I think these changes for Clown should be considered as well.
- Nerf Thick Cork Stopper to decrease reload time by 0.3 seconds and give the nerfed 0.2 seconds to his basekit, now the reload speed is 2.8 seconds (was 3 seconds)
- Nerf Smelly Inner Soles to 40% increased movement speed while reloading and give the nerfed 26% percent speed to basekit
- Change Redhead's Pinky Finger effect. My suggestion is now the add-on gives you undetectable status effect whenever invigorated. That way the nerf to bottle capacity could be removed and the add-on would be both useful and more healthy for the game.
Comments
I like your suggestions to make the Clown smoother to play.
2.8seconds reload even with faster movementspeed are still enough time for survivors to make distance or to leave the loop. The rework of pinky finger is also great. From my point of view instadown addons are either straight up useless or too strong and Clown is strong and boring so a rework would be more than welcome.
Clown needs more of a 'rework' design than simple number tweaks:
Clown should have his bottle capacities split into two types, 4 Tonics and 2 Antidotes. Both share the same reload. Introduce a very short animation (0.1 second) to him swapping between bottles.
Then make it so the Antidote activates in 0.5 of 0.75 seconds.
The Cloud should be a complete ring when shattering a bottle from a high surface. None of this patchy clouds that we currently have.
After those three changes happen, add-ons like Cigar Box, Pinkie Finger, Middle Finger and others like the Feathers and Cork etc can be completely changed and tweaked accordingly.
That would make Clown better and way more fun
they're increasing his bottle capacity to 6 meaning you can split your bottles in 3-3 or any combination of pink and yellow. I would added only 1 more change to the list.
Clown no longer grunts when vaulting a window.
@Devil_hit11 Since the Antidote is more of a utility than anything else, having more Tonics seems logical. That's why activating the Antidote faster makes that utility a viable option frequently.
I have to hard disagree with that vault audio change. You can actually manipulate the vault audio to use it as a mindgame in tiles where LOS is lost for a moment (eg shack). You can chase them on the outside of the window wall around to the locker door, when they turn the corner, turn and throw a bottle straight up in the air, they'll assume you vaulted coz the smash is delayed, they then run back on themself into a free hit ;)
what mindgame. the survivor knows exactly where you are and what action you took across the wall. pseudo wall-hacks for vaults.
Pinky Finger is really dated and needs a rework, and I personally like your idea for it because Clown needs stealth add-ons. An iridescent that makes it so that antidotes instantly activate but your bottle count is capped to 3 bottles would also be sick. It would also be nice to see the old version of Garish Makeup Kit in the form of another purple add-on, it was one of my favorite Clown add-ons that didn't make the cut in his 4.5.0 rework.
I think the current reload speed is fine, it's just his reload movement speed that needs to be tuned up. It's wayyyy too slow. A little bit of Inner Soles base-kit would be nice, as you suggested.
What? No, you're in chase with them, close enough for them to not stop on the vault corner of the wall, you then throw the bottle up in the air, they won't commit to turning the corner into the doorway because the bottle doesn't shatter. It works, and is a good way of getting a hit at a tile that is a huge time waste. Try it out and you'll see :)