what I hope to see in the singularity changes.

  1. emp boxes will not start making more until the current box's emp is USED
  2. remove his anti camp. there is basekit anti camp now. he does not need a huge slowdown for checking cameras by a hook. if he sits by the hook then the anti camp mechanic will do its thing.
  3. change how the emps work in general. i do not see why 1 emp should be able to not only cleanse an entire squad but also disable an entire area of cameras. i see cameras on maps like the game get disabled both on the first floor and second floor from just 1 emp
  4. improve the cameras. i have instances where ill be looking dead at a survivor and it will not lock on them due to a leaf or something.
  5. make his teleport slightly faster OR make his overclock longer. his teleport is too slow to get consistent value at loops
  6. maybe give him another camera or two

rework IDEA 1: you will have to choose a setting on the emp. one setting disables the cameras around you and the second setting only cleanses around you. this way the survivors will have to choose if itll be more beneficial to get rid of the cameras or the slipstream.

rework IDEA 2: the cameras can lock on and shoot by themselves without the singularity being in them. however itll take longer for it to lock onto a survivor if the singularity isnt doing it himself

Comments

    1. No. Singularity is very strong killer and when you master him, survivors are outing of EMPs pretty fast.
    2. Yes, this is kinda annoying.
    3. No. Same reason of number 1 and it's not hard to reset cameras.
    4. Yes, he deserves some QoL changes and that's one of them.
    5. Soma add-on should be base-kit and this will fix issue here. There is reason why this add-on is used so much.
    6. I don't know if this is necessary.

    Rework Idea 1: No. EMPs are just fine as they are, no change needed.

    Rework Idea 2: Hell no, Singularity does not need any help from AI.

  • @MikaelaWantsYourBoon said:

    1. No. Singularity is very strong killer and when you master him, survivors are outing of EMPs pretty fast.
    2. Yes, this is kinda annoying.
    3. No. Same reason of number 1 and it's not hard to reset cameras.
    4. Yes, he deserves some QoL changes and that's one of them.
    5. Soma add-on should be base-kit and this will fix issue here. There is reason why this add-on is used so much.
    6. I don't know if this is necessary.

    Rework Idea 1: No. EMPs are just fine as they are, no change needed.

    Rework Idea 2: Hell no, Singularity does not need any help from AI.

    the singularity isnt a very strong killer due to emps doing too much (number 3). its not hard to reset cameras yes but youll have to walk all the way over there, shoot one, then shoot another which means time wasted for the singularity

  • @MikaelaWantsYourBoon said:

    1. No. Singularity is very strong killer and when you master him, survivors are outing of EMPs pretty fast.
    2. Yes, this is kinda annoying.
    3. No. Same reason of number 1 and it's not hard to reset cameras.
    4. Yes, he deserves some QoL changes and that's one of them.
    5. Soma add-on should be base-kit and this will fix issue here. There is reason why this add-on is used so much.
    6. I don't know if this is necessary.

    Rework Idea 1: No. EMPs are just fine as they are, no change needed.

    Rework Idea 2: Hell no, Singularity does not need any help from AI.

    would it be overpowered if singlurarity kept the infection upon hooking a survivor? I dislike how the killer self-weakens his power for hooking. Like I get that you can slug and keep people infected on the floor but the slugging aspect to keep your overclock duration high enough to anti-loop is not very fun. I feel like singlurarity would be a way better killer if bleed-out slugging was more rewarding or if singlurarity was not losing his infection. i don't get why dev design slugging killer with a game design that strictly encourages hooking.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3619379#Comment_3619379

    would it be overpowered if singlurarity kept the infection upon hooking a survivor? I dislike how the killer self-weakens his power for hooking. Like I get that you can slug and keep people infected on the floor but the slugging aspect to keep your overclock duration high enough to anti-loop is not very fun. I feel like singlurarity would be a way better killer if bleed-out slugging was more rewarding or if singlurarity was not losing his infection. i don't get why dev design slugging killer with a game design that strictly encourages hooking.

    no it wouldnt. odds are the survivor coming to save will have an emp so its perfectly fine if they remove that. not to mention itll also take longer for a few seconds to track and teleport to them so i think itll be a good change. its just like oni tbh. it just disables his power for hooking which hardcore encourages slugging

  • @pizzavessel15 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3619706#Comment_3619706

    no it wouldnt. odds are the survivor coming to save will have an emp so its perfectly fine if they remove that. not to mention itll also take longer for a few seconds to track and teleport to them so i think itll be a good change. its just like oni tbh. it just disables his power for hooking which hardcore encourages slugging

    I don't think slugging killer are inherently bad design. it means your suppose win differently and play them differently to get bleed outs but.... that is not viable in current iteration of the game so why design powers with that gameplay in mind? I tend to shy away from playing killer slugging-type killers because i don't feel like my gameplay is rewarding. The only one that i ever bother to play with ring drawing because it felt somewhat rewarding.