a few little change ideas

idk if suggesting multiple stuff in one topic is appropriate but can't really post them seperately so.

first, overcharge. it shouldn't be spammable. it either needs a cooldown *on the skill check* or i saw someone else's idea which i liked a ton. skill check should be like coulrophobia maybe even make it a little smaller like unnerving presence level smaller. BUT, the speed of skillcheck accelerates over time, matching the perk's purpose of punishing leaving gens for a prolonged time.

second is a little lucky star buff (ripley's locker perk), it should show nearby lockers' auras.

third is a buff to one of wesker's add ons: maiden medallion inflicting blindness on getting infected instead of being fully infected, lifting add on to a solid c tier from absolute garbage tier.

Comments

  • Overcharge is already not a good perk and you want it even worse...

    If it would work as Coulrophobia it will be either useless or bring back 3-gen lock again, nothing between.

  • @VomitMommy said:

    Overcharge is already not a good perk and you want it even worse...

    If it would work as Coulrophobia it will be either useless or bring back 3-gen lock again, nothing between.

    you already need to play agressive against a 3 gen defending killer so new overcharge wouldn't make it worse. spam kicking killers might get very annoying and with input delay + fps spikes missing those skillchecks stop being a skill issue. i'll remind that oppression has a 80 second cd.

  • @NerfDHalready said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3587586#Comment_3587586

    you already need to play agressive against a 3 gen defending killer so new overcharge wouldn't make it worse. spam kicking killers might get very annoying and with input delay + fps spikes missing those skillchecks stop being a skill issue. i'll remind that oppression has a 80 second cd.

    Yeah and oppression is not a good perk, because of that high cooldown. How often you see oppression?

    If new Overcharge wouldn't make it worse, then it's just useless. Why would you use it? It would be exactly bad as Unnerving presence.

  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3587591#Comment_3587591

    Yeah and oppression is not a good perk, because of that high cooldown. How often you see oppression?

    If new Overcharge wouldn't make it worse, then it's just useless. Why would you use it? It would be exactly bad as Unnerving presence.

    unnerving is a complementing perk, it's great with coulro and merciless. overcharge would just serve its newly designed purpose, punishing survivors for abandoning gens. also it's either cooldown or the faster skill check one, not both. of course i'm not talking about a 80 second cooldown, just enough so it's not spammable. like 30 seconds.

  • @NerfDHalready said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3587595#Comment_3587595

    unnerving is a complementing perk, it's great with coulro and merciless. overcharge would just serve its newly designed purpose, punishing survivors for abandoning gens. also it's either cooldown or the faster skill check one, not both. of course i'm not talking about a 80 second cooldown, just enough so it's not spammable. like 30 seconds.

    30 sec cooldown for current effect is just bad. It could work, but you would have to change more than just that.

    Basically revert all 6.7.0 nerfs and give it cooldown, that might work.

  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3587607#Comment_3587607

    30 sec cooldown for current effect is just bad. It could work, but you would have to change more than just that.

    Basically revert all 6.7.0 nerfs and give it cooldown, that might work.

    i like the increasing skill check speed idea more, honestly. so killer can't go back and forth kicking gens and get free value if survivors are agressive.

  • @NerfDHalready said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3587619#Comment_3587619

    i like the increasing skill check speed idea more, honestly. so killer can't go back and forth kicking gens and get free value if survivors are agressive.

    You know you already get punished by slower regression at start, right? So if survivor is nearby and is decent enough to hit skill check, which is not that hard if you know about it, then you just gave them free progress.

    You are just trying to make this even worse.

  • @VomitMommy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3587626#Comment_3587626

    You know you already get punished by slower regression at start, right? So if survivor is nearby and is decent enough to hit skill check, which is not that hard if you know about it, then you just gave them free progress.

    You are just trying to make this even worse.

    they can buff that part to compensate for sure, increasing the initial regression rate to default.

  • @NerfDHalready said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3587629#Comment_3587629

    they can buff that part to compensate for sure, increasing the initial regression rate to default.

    So how exactly you expect it to work, longer you wait as survivor faster / smaller that skill check is, right?

    do you really think that always same skill check, that it possible to reliably hit is worse (for survivors) than skill check that's going to be near impossible in 20-30 seconds? Because it's need to be way faster than current version at maximum, otherwise it's garbage.