How you would feel about killer version of Dramaturgy?

Like perk will have one main effect. And possible 4 effects (2 bad and 2 good). Like how Dramaturgy is working. Only for example:


Whenever you hook survivor, X activates. Next time you kick the pallet, you will insta-break them. And after that one of the following effects will happen immediately:

  • 5% haste for 5 seconds.
  • Pallets won't stun you for 15 seconds.
  • Your aura will shown to nearest survivor for 5 seconds.
  • 5% hindered for 5 seconds.

Comments

  • @MikaelaWantsYourBoon said:

    Like perk will have one main effect. And possible 4 effects (2 bad and 2 good). Like how Dramaturgy is working. Only for example:

    Whenever you hook survivor, X activates. Next time you kick the pallet, you will insta-break them. And after that one of the following effects will happen immediately:

    • 5% haste for 5 seconds.
    • Pallets won't stun you for 15 seconds.
    • Your aura will shown to nearest survivor for 5 seconds.
    • 5% hindered for 5 seconds.

    Cool concept, but too weak good effects to consider take this perk, not even close to survivor version.

    Maybe 10% haste until next chase and next pallet won't stun you (without timer). Even this way it will be very mediocre perk, but i actually love concept, cause it has a huge scope for imagination.

  • @fussy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/396271/how-you-would-feel-about-killer-version-of-dramaturgy

    Cool concept, but too weak good effects to consider take this perk, not even close to survivor version.

    Maybe 10% haste until next chase and next pallet won't stun you (without timer). Even this way it will be very mediocre perk, but i actually love concept, cause it has a huge scope for imagination.

    Don't take effects like my suggestion. I just added them for being example, not actual perk suggestion. I am sure there can be some good effects which makes perk viable.

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579675#Comment_3579675

    Don't take effects like my suggestion. I just added them for being example, not actual perk suggestion. I am sure there can be some good effects which makes perk viable.

    I'm too sleepy for it now. Will enjoy other people's variations here tomorrow.

  • Well, the survivor version sucks so I’d want a killer version to stink too. I personally think your suggestions are too good.

  • There's a few problems.

    1: The killer doesn't have the equivalent of exhaustion. The devs don't need to worry about Dramaturgy being stacked with Sprint Burst, because outside of very rare builds, you take only one exhaustion perk. So you're comparing the strength of Drama to other exhaustion perks, a killer equivalent could be combined with anything.

    2: The killers are different. Hindered doesn't bother a nurse, quicker power recharge is irrelevant for some killers, etc.

    3: Harder to play against for the survivors. As the chaser, the killer is more likely to see the dramaturgy get put into play, meaning they can see if a negative effect occurred they can try and exploit.

    That said, if I was putting one it, I'd time it off generators and mostly base it on vision perks. Every time a gen was completed a random effect occurred. Aura reading (either for or against), survivors scream, blindness, etc.

    Also, everyone has a line on how much randomization they like. If game's were decided by the killer's dramaturgy rolls it would be pretty annoying.

    One feature I thought of was what if it gave the killer random addons. But then I thought why have that as a perk, that would just be a cool game mode (would need to take out the bloodpoint boost addons and probably balance how they were picked, but I'd play something like that). Could also be cool to have a mode were the killers addons change during the game, but that might be impossible given some killer addons only apply at match start.