(Idea) to have rituals for both survs and killers every day

Currently there are 3 rituals to earn blood points which can be either surv or killer missions, However, it would be more interesting to have 4 daily rituals, 2 for surv and 2 for killers, there are times when rituals only come for killers, others only for surv, and it can go up to a week or more without rituals coming for the opposite side, I play surv and there are a lot of killer rituals for me, that would be interesting because it would encourage players who want more bloodpoints to play on both sides and those who don't play on one side can earn blood points with rituals, but with a lower value

Comments

  • they should be removed altogether. they simply exist, whereas farming was made easier long ago. + there are archives with tasks and bp

  • Over a year ago I had this idea :

    @LapisInfernalis said:

    Dear people of the fog,

    I have been thinking about the daily rituals lately and how their rewards differ quite a lot between killer and survivor (and what you need to do). So I did my usual brainstorming and put the results here. Basically I wanted to make the gap between survivor/killer reward smaller and rework the general system. Especially on the survivors side, rituals can be a pain, because you can't control if f.e. someone else opens the exit (not all can read read chat!). Also BP are way too low.

    I would like to know what you think.

    General:

    • max number of daily rituals: 3
    • number of daily ritual rerolls per day: 1
    • number of new daily rituals per day: 1
    • if you already have 3 rituals and did not reroll, after finishing one ritual you get another one
    • you can choose if you want to do the killer or survivor version and progress is tracked with both sides (similar to the mixed archive challengens)

    Survivor:

    50k:

    • Blood Dance (heal 3 as X)
    • Rite of Ruin (sabo hooks)

    60k:

    • Reconstruction Ritual (do 3 gens)
    • The Survivor Ritual (rescue 3 as X)

    75k:

    • Wild Dance (2min chase as X)
    • The Initiation (3min co-op)

    100k:

    • Relic Veneration (new item)
    • The Awakening (survive with X)
    • The Way of Light (open exit as X)

    Killer:

    50k:

    • Rites of the XXX (use power X times)
    • new: Rite of the Way (kick 4 pallets)

    60k:

    • new: Ritual of Burden (carry survivor)
    • Worship by Sacrifice (sacrifice 2 as X)

    75k:

    • The Hunt Ritual (chase for 3min as X)
    • new: Ritual of the Shrine (get 6 hook states)

    100k:

    • new: Last Resort (hook 1x during EGC)
    • Mors Ambitio (Mori with killer X)
    • new: No Escape (close hatch as X)

    How exactly would these fit together? Here is an example:

    Daily 1: 50k

    Heal a total of 3 survivors' health states as Laurie Strode or as The Shape level up The Evil Within 4 times.

    Daily 2: 100k

    Escape and survive as Jeff Johansen or kill a survivor with your own hands as The Legion.

    Daily 3 (f.e. if you only have one character of a chapter): 75k

    Get chased by the killer for 120 seconds as Mikaela Reid or Get 6 hook states as a killer.


  • @Pavel_Ch said:

    they should be removed altogether. they simply exist, whereas farming was made easier long ago. + there are archives with tasks and bp

    I don't think so, I don't do them just for the bloodpoints, but also because I have something more to do and can use other characters in the game

  • In the past I made a suggestion where we can choose whether we want to get only survivor dailies, only killer dailies, or both. Currently most of the dailies are killer dailies. Survivor mains have no use from the dailies, due to this.

    Of course, I got ignored.

  • @JoaoVanBlizzard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544670#Comment_3544670

    I don't think so, I don't do them just for the bloodpoints, but also because I have something more to do and can use other characters in the game

    No rituals are needed to play other characters. I just play whoever I want

  • @Pavel_Ch said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545663#Comment_3545663

    No rituals are needed to play other characters. I just play whoever I want

    Thank you for your feedback

  • @Alen_Starkly said:

    In the past I made a suggestion where we can choose whether we want to get only survivor dailies, only killer dailies, or both. Currently most of the dailies are killer dailies. Survivor mains have no use from the dailies, due to this.

    Of course, I got ignored.

    Yes, that's exactly the problem I have, it only comes with a killer ritual, and I don't want to play killer, but I'm happy to know that I wasn't the only one who thought of it.

    I don't know why the hell there are people who criticize any idea we give, if we say we want a blue stone in the corner of one of the autoheaven realms, there are already people saying a lot of meaningless criticism instead of helping, They won't lose anything from this, right?

  • I confess that I didn't really understand your proposal,but it looks well designed

    but I wanted something simple, just have one or two surv rituals and two other killer rituals, lately there are only killer rituals and I usually play surv

  • @Pavel_Ch said:

    they should be removed altogether. they simply exist, whereas farming was made easier long ago. + there are archives with tasks and bp

    do they hurt you or something? damn

  • No. I just think the mobile version does it better. how about long quests with a reward at the end of the week/month than those stupid quests that have been out of date for years? just thinking out loud

  • @Pavel_Ch said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3546618#Comment_3546618

    No. I just think the mobile version does it better. how about long quests with a reward at the end of the week/month than those stupid quests that have been out of date for years? just thinking out loud

    I agree with that, the mobile resources are much better, I don't understand why if both games are the same, there have to be things in one and not in the other, it doesn't make sense to me

  • @JoaoVanBlizzard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544732#Comment_3544732

    I confess that I didn't really understand your proposal,but it looks well designed

    but I wanted something simple, just have one or two surv rituals and two other killer rituals, lately there are only killer rituals and I usually play surv

    The basic thought was that the dailys are chapter bound, so you can either do it with the survivor or the killer from "Alien" etc. But to take into account that some survivors (Mikaela, Bill, Ash and Nic) come without killer and vice versa (Bubba, GF, Pinhead) I added a general quest in the same category. Therefore if you do not own a character from that chapter, you get a quest of the same value which you can do with any survivor/killer.

    And it always bothered me that the quests for killer yield more BP than those of survivors so I tried to tidy that up as well. Escaping or opening an exit gate can be very difficult depending on the circumstances, whereas doing a Mori usually is not. And why should the killer get 45k for chasing people, when survivors only get 30k for the same task?

  • @LapisInfernalis said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3546603#Comment_3546603

    The basic thought was that the dailys are chapter bound, so you can either do it with the survivor or the killer from "Alien" etc. But to take into account that some survivors (Mikaela, Bill, Ash and Nic) come without killer and vice versa (Bubba, GF, Pinhead) I added a general quest in the same category. Therefore if you do not own a character from that chapter, you get a quest of the same value which you can do with any survivor/killer.

    And it always bothered me that the quests for killer yield more BP than those of survivors so I tried to tidy that up as well. Escaping or opening an exit gate can be very difficult depending on the circumstances, whereas doing a Mori usually is not. And why should the killer get 45k for chasing people, when survivors only get 30k for the same task?

    yes, true, that makes sense, in my games it sometimes takes me days to escape, sometimes it takes me about 3 days to get out of a game alive (no joke) most of the games I play the killer makes 4 kill easily, a review of this part would be interesting

  • I would suggest the opposite. In other words, if you play one side for a long time, dailies will be given to increase the task on the other side.

    By doing this, those who play both killer and survivor will benefit, and by following this example you will deepen your understanding of the game.

    If you really don't want to play on one side, you'll have to be content with that since you're already benefiting so much from Rift rewards.

  • @xltechno said:

    I would suggest the opposite. In other words, if you play one side for a long time, dailies will be given to increase the task on the other side.

    By doing this, those who play both killer and survivor will benefit, and by following this example you will deepen your understanding of the game.

    If you really don't want to play on one side, you'll have to be content with that since you're already benefiting so much from Rift rewards.

    (I imagined someone would have this idea, so I already left an answer for that) The game already has an incentive system to play on one side in exchange for bloodpoints that does something similar to what you mentioned, the difference is that the control is made according to the amount each side plays

    I'm against this idea of ​​forcing players to play on a side they don't like to gain benefits, games were made for fun, devs have to make players have fun and not feel committed to playing what they don't like.

    Abrir no Google Traduto

  • @JoaoVanBlizzard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3550200#Comment_3550200

    (I imagined someone would have this idea, so I already left an answer for that) The game already has an incentive system to play on one side in exchange for bloodpoints that does something similar to what you mentioned, the difference is that the control is made according to the amount each side plays

    I'm against this idea of ​​forcing players to play on a side they don't like to gain benefits, games were made for fun, devs have to make players have fun and not feel committed to playing what they don't like.

    Abrir no Google Traduto

    Daily is not an obligation, but a small mission and an opportunity to get bonuses.

    No one is forced to do this, and freedom of choice remains.

    Isn't it healthy and fair that more motivated people get bonuses?