Freddy VS Blight best addons be like...
Freddy: I will make you all asleep at start of the match and you can't wake up using skill checks hehe...
Blight: I can go 2 miles per second, see everyone near by, slowdown everyone near by, instantly break pallets, get tokens ultra fast back and also instadown you if I want to...

Comments
One of them got nerfed. The other has not.
Well, the problem with this picture is:
I cant say anything against it.
Freddy is the worst killer in the game. The only good part is blocking gens with Dead Mans Switch for example.
But hey, the devs deprioritysed him, so I guess we have to see this poor guy suffering longer and longer.
I mean Paint Brush hasn't been changed since the Freddy rework.
Pov: your best addon is iridescent and could be base kit
- darn
Got a good chuckle out of me.
Honestly, I don't even know why the Paintbrush exists in this way. Are we really that affraid of Freddy actually having a power?
This addon would be pretty damn oppressive on Blight. Oh, wait.... Blight does have his power from the get go.
Yeah but Freddy's addons were constaintly getting nerfed. Unless, you are wanting Blights addons nerfed and just using Freddy as the hammer.
freddy only had two good add-on, swing chains and jump rope, -action speed add-on. they got nerfed, rest of freddy add-on were always terrible and nothing really changed for 2+ years.
probably because they thought his snare anti-loop was oppressive. that is why they changed snares. I guess?
Makes sense. After all, a weaker, more limited and easily counterable version of Clown's bottles is pretty busted.
Seriously, it makes no sense how hard Freddy is countered by basically anything.
Healing: Forces him to hit you twice. When he already struggles to get the first hit.
Staying injured: Allows you to do gens instead of healing. And there is always MFT. Anyway, he is going to have a hard time to keep up with you.
Alarm Clocks: Literally removes his entire power in chase and slows the cooldown of his teleport. Also makes you immune to falling asleep for 30 seconds.
Wake-up Action: No need to run to the nearest Alarm Clock. Just find another survivor that is not asleep and have them wake you up to remove his anti-loop and slow the recovery of his teleport.
Missing a skill check: Instantly wakes you up. At the cost of -10% progress on whatever action you were performing and a loud noise notification. But also counters Freddy's power completely.
Predropping: He doesn't deal particularly well with predropped pallets. Just look at Clown without his yellow bottle for comparison. So he will have to break. He also has no way to speed himself up or slow you down to catch up after.
Pallet camping: Nothing he can really do against it. Other than hoping you are so bad that you can't even drop a pallet.
Shift + W: What is he gonna do? Teleport in front of you? You can see the charge and it only works on gens.
Actual looping: If you are awake, then he has no power. If you are asleep, then you'll only make it around the pallet once before you need to drop it.
Gen rush: Completely counters every part of his kit, since it is mostly paired with Adrenaline. No mobility because he can't teleport to finished gens and no anti-loop because you are awake.
Exhaustion perks: End many of his chases instantly because he has neither the power nor the time to catch up to you and engage in a chase that will take him forever anyway.
Synergy with perks: Freddy is not allowed to have synergy with perks other than Pop. Spirit Fury and Hubris no longer work with his dream pallets.
Getting hooked: Wakes you up. I mean, I get it you are literally hanging from a meat hook but why exactly does he counter himself by doing his objective?
Dying: You're dead. Too bad. But at least you can't fall asleep anymore, which would decrease his teleport's cooldown. Not really a counter in that sense but still funny that there is actually a detriment for Freddy killing someone.
It's only natural that he starts the match completely without any power as well. Now that I see this list, I feel a bit depressed. There is only 1 thing left to say:
oh yeah for sure. i agree with all of that. pallet camping in particular is really bad weakness in the game. it is the bane of most basic m1 killers. in particular, it counters clown's and freddy power but many survivor do not abuse safe pallets correctly. there is coup the grace that mildly tries to make this less effective of strategy but lunges are still relatively easy to react due to travel time.
Oh darn. I forgot to mention you can also run around his snares and avoid them. Which in larger loops costs you less distance than the hindered effect.
Actually give me a few hours and I can probably come up with a few more counters to him. Like self-care. Which basically allows you to wake yourself up anytime you're injured without having to leave your favority loop.
But I agree that pallet camping is way too effective for how easy it is. I've found that this is mostly due to the abundance of pallets on most maps, which forces many killers to play more territorial. Not necessarily playing for a 3gen but if you can ignore 1 half of the map it's a lot easier and more manageable to deal with this.
i would say it is length of loops. they're too safe. In my opinion, playing territorial == 3 gen. it is just another fancy word for camping.
I disagree. It's not really 3genning when you make the choice to give up a gen in far away area with lots of pallets and safe tiles around it. On most maps there is at least 1 gen that I won't even try to defend. It's not quite the same as 3 genning when you ignore the existence of Badham's house of pain or Dead Dawg's main building.
I was a bit exaggerating earlier. Obviously you can hardly ignore half the map without 3 genning but giving up a shack gen and not chasing there because it takes too long works without doubling down on a 3gen. And since chances are you are going to lose at least 1 gen for your fist chase anyway, then you don't really have any reason to go there.
i would not call that being territorial. your not really controlling an area with that. i would call that time management on killer? something like that. your avoiding bad chases for potencial better chases from your point of view.