changing the use of some killer perks or a complete rework of their use

Hello as a dead by daylight player and the main perk used plague hooks pain resonance under the build with generators since it came into this version perk has 4 only use does not make sense in using detection by how much more useful it was for me when it had the ability to kill gamer's usability is similar to me with the totem curse ruin practically no one plays on the phone perk I suggest to do as it was in the version from the beginning let's know that the totem slowed down the generation of generators if I think right some perks lost their sense after the changes but I don't know how the rest of the players think I'm talking about these two perks in general, because the pain resonance perk is still usable for me, but it loses its use completely as for my builds for generators to slow down their creation as much as possible, and the ruin hex has probably been dead for a long time and completely unused, I would suggest removing disappear after killing one player and give maximum regress after kick 150 on the 3rd level at 2 125 and on the first 100 the perk could become useful again because currently how to check how someone is playing and as I understand hex ruin is already a dead perk and it was very Good   . I'm not very good in English so I apologize in advance

Comments

  • Pain resonance is fine, that's still really good perk.

    Ruin could just get increased regression. Removal on dying is not so bad, because it gives survivors a chance if they didn't manage to find it, but that's on them most of the times.

    Ruin was over-nerfed for sure.

  • @DaddyMyers_Mori said:

    Pain resonance is fine, that's still really good perk.

    Ruin could just get increased regression. Removal on dying is not so bad, because it gives survivors a chance if they didn't manage to find it, but that's on them most of the times.

    Ruin was over-nerfed for sure.

    Ruin should not be an hex perk at this point. If it already has a deactivation condition, I don't know why survivors still have the option to deactivate it by themselves even before it can have any value. Either maintain it as an hex perk and remove the other condition, or vice versa.

    And PR is a good perk when RNGesus smiles at you. If you are at the game and all scourge hooks spawn in the same corner of the map in both floors, it's an awful perk. But that's more an "Scourge Hook" problem than a PR problem, so it would be nice if BHVR somewhat revised the SH spawning.

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3535238#Comment_3535238

    Ruin should not be an hex perk at this point. If it already has a deactivation condition, I don't know why survivors still have the option to deactivate it by themselves even before it can have any value. Either maintain it as an hex perk and remove the other condition, or vice versa.

    And PR is a good perk when RNGesus smiles at you. If you are at the game and all scourge hooks spawn in the same corner of the map in both floors, it's an awful perk. But that's more an "Scourge Hook" problem than a PR problem, so it would be nice if BHVR somewhat revised the SH spawning.

    @DaddyMyers_Mori said:

    Pain resonance is fine, that's still really good perk.

    Ruin could just get increased regression. Removal on dying is not so bad, because it gives survivors a chance if they didn't manage to find it, but that's on them most of the times.

    Ruin was over-nerfed for sure.

    As for some perks, I agree but I give my suggestion for the upgrade of these perks so that people don't have any more sense for digging generators because currently the only perks for me are ok it's a shock perk from a clown that after a survivor we have the option of undoing the regress and nemesis eruption and plague hook pain resonance but it hurts a lot and now this perk only has 4 uses and the ruin could be well optimized if I remember correctly hag came out on 8 December 2016. and then this perk had much other application than the current one, it might be worth returning to this application

  • @niciel said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3535248#Comment_3535248

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3535238#Comment_3535238

    As for some perks, I agree but I give my suggestion for the upgrade of these perks so that people don't have any more sense for digging generators because currently the only perks for me are ok it's a shock perk from a clown that after a survivor we have the option of undoing the regress and nemesis eruption and plague hook pain resonance but it hurts a lot and now this perk only has 4 uses and the ruin could be well optimized if I remember correctly hag came out on 8 December 2016. and then this perk had much other application than the current one, it might be worth returning to this application

    Old pain resonance was simply too good.

    Best slowdown perk and information perk in one. You don't really want to have multiple strong effects in one perk (looking at MFT). That's simply too strong compare to other perks.


    Scourge hooks can screw you, but if you want early slowdown then pain resonance is great perk. Pop can carry you later and works with Nowhere to hide/Eruption, so that's good alternative.

    But if you want to ignore gens (kicking) then pain resonance along with Jolt/Corrupt is way to go. Deadlock can work too for this, but it has bad synergy with pain resonance, so that's one or the other.

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3535238#Comment_3535238

    Ruin should not be an hex perk at this point. If it already has a deactivation condition, I don't know why survivors still have the option to deactivate it by themselves even before it can have any value. Either maintain it as an hex perk and remove the other condition, or vice versa.

    And PR is a good perk when RNGesus smiles at you. If you are at the game and all scourge hooks spawn in the same corner of the map in both floors, it's an awful perk. But that's more an "Scourge Hook" problem than a PR problem, so it would be nice if BHVR somewhat revised the SH spawning.

    Sadly, I think pop ruin meta was best state of the game, but they are just shadows of past now.

    That was time where there was least camping/tunneling at least, because you simply needed to leave hook for them to be effective.


    Ruin should have either get % nerfed (but not really to 100), or that save mechanic. Looking for ruin currently waste more time, then just ignoring it...

  • @DaddyMyers_Mori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3535276#Comment_3535276

    Old pain resonance was simply too good.

    Best slowdown perk and information perk in one. You don't really want to have multiple strong effects in one perk (looking at MFT). That's simply too strong compare to other perks.

    Scourge hooks can screw you, but if you want early slowdown then pain resonance is great perk. Pop can carry you later and works with Nowhere to hide/Eruption, so that's good alternative.

    But if you want to ignore gens (kicking) then pain resonance along with Jolt/Corrupt is way to go. Deadlock can work too for this, but it has bad synergy with pain resonance, so that's one or the other.

    image.png image.png image.png image.png image.png image.png

    I'll tell you as if you were playing builds for the regression of generators, you'd notice what's good and what's not currently, most of the builds I use are those that have either to defend trigen or no one hit, hence for me this change in pain resonance is negative but ok in my builds that i used it was usually worth taking pain because of the possibility of using it up to 12 times now for my builds it is a bit useless

  • @niciel said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3535279#Comment_3535279

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    I'll tell you as if you were playing builds for the regression of generators, you'd notice what's good and what's not currently, most of the builds I use are those that have either to defend trigen or no one hit, hence for me this change in pain resonance is negative but ok in my builds that i used it was usually worth taking pain because of the possibility of using it up to 12 times now for my builds it is a bit useless

    Pain resonance is not 3-gen perk anymore. That's true. You can still camp, but camping is way worse than used to be anyway...

    I would say that's a good thing. Pain resonance also encourages hooking different survivors (not tunneling), which is also great. I consider it currently one of best designed perks.

    It's not a bad perk, just because it doesn't work with your specific build anymore.