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niciel

niciel

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niciel
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  • @DaddyMyers_Mori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3535276#Comment_3535276

    Old pain resonance was simply too good.

    Best slowdown perk and information perk in one. You don't really want to have multiple strong effects in one perk (looking at MFT). That's simply too strong compare to other perks.

    Scourge hooks can screw you, but if you want early slowdown then pain resonance is great perk. Pop can carry you later and works with Nowhere to hide/Eruption, so that's good alternative.

    But if you want to ignore gens (kicking) then pain resonance along with Jolt/Corrupt is way to go. Deadlock can work too for this, but it has bad synergy with pain resonance, so that's one or the other.

    image.png image.png image.png image.png image.png image.png

    I'll tell you as if you were playing builds for the regression of generators, you'd notice what's good and what's not currently, most of the builds I use are those that have either to defend trigen or no one hit, hence for me this change in pain resonance is negative but ok in my builds that i used it was usually worth taking pain because of the possibility of using it up to 12 times now for my builds it is a bit useless

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3535238#Comment_3535238

    Ruin should not be an hex perk at this point. If it already has a deactivation condition, I don't know why survivors still have the option to deactivate it by themselves even before it can have any value. Either maintain it as an hex perk and remove the other condition, or vice versa.

    And PR is a good perk when RNGesus smiles at you. If you are at the game and all scourge hooks spawn in the same corner of the map in both floors, it's an awful perk. But that's more an "Scourge Hook" problem than a PR problem, so it would be nice if BHVR somewhat revised the SH spawning.

    @DaddyMyers_Mori said:

    Pain resonance is fine, that's still really good perk.

    Ruin could just get increased regression. Removal on dying is not so bad, because it gives survivors a chance if they didn't manage to find it, but that's on them most of the times.

    Ruin was over-nerfed for sure.

    As for some perks, I agree but I give my suggestion for the upgrade of these perks so that people don't have any more sense for digging generators because currently the only perks for me are ok it's a shock perk from a clown that after a survivor we have the option of undoing the regress and nemesis eruption and plague hook pain resonance but it hurts a lot and now this perk only has 4 uses and the ruin could be well optimized if I remember correctly hag came out on 8 December 2016. and then this perk had much other application than the current one, it might be worth returning to this application