STBFL + Rapid Brutality is a bit of an issue

As the title says, especially on xeno its really oppressive at max stacks in crawler mode. Though STBFL is a huge issue in the current game in general mainly in camping situations.

Comments

  • Xeno really doesn't need STBFL, because Xeno would rather get hits with the tail rather than M1s.

    Plus running two perks to make M1 hits stronger is hardly a big problem especially when you lose access to bloodlust which is very useful at strong connected tiles for pure M1 killers.

  • what @Crowman said. If your Xeno uses these perks, be happy. He could have used optimal build instead.

  • @Crowman said:

    Xeno really doesn't need STBFL, because Xeno would rather get hits with the tail rather than M1s.

    Plus running two perks to make M1 hits stronger is hardly a big problem especially when you lose access to bloodlust which is very useful at strong connected tiles for pure M1 killers.

    It can still be used with the extra movement speed which is a huge issue when paired with STBFL, the m2 can be used as an option where a pallet comes into play, m1 for when they are in open space...


    STBFL is mainly used for camping in casual play, and Xeno especially can make great use out of it when it needs to, to build up stacks, it cuts a lot of time off chase.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531473#Comment_3531473

    It can still be used with the extra movement speed which is a huge issue when paired with STBFL, the m2 can be used as an option where a pallet comes into play, m1 for when they are in open space...

    STBFL is mainly used for camping in casual play, and Xeno especially can make great use out of it when it needs to, to build up stacks, it cuts a lot of time off chase.

    The fact that he can use M1 does not mean he should use it. Especially because he already moves fast while using his M2 (so it's effectively like he had a few stacks of STBFL by default on M2). All these things mean, that you get move value from other perks instead.

    I haven't tried the perk on other killers - the perk could be problem on pinhead (I don't know yet). But it most definitely isn't problem for xeno as it's very much suboptimal on him.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531551#Comment_3531551

    The fact that he can use M1 does not mean he should use it. Especially because he already moves fast while using his M2 (so it's effectively like he had a few stacks of STBFL by default on M2). All these things mean, that you get move value from other perks instead.

    I haven't tried the perk on other killers - the perk could be problem on pinhead (I don't know yet). But it most definitely isn't problem for xeno as it's very much suboptimal on him.

    Its not a fact, it's your opinion it's not optimal...

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531551#Comment_3531551

    The fact that he can use M1 does not mean he should use it. Especially because he already moves fast while using his M2 (so it's effectively like he had a few stacks of STBFL by default on M2). All these things mean, that you get move value from other perks instead.

    I haven't tried the perk on other killers - the perk could be problem on pinhead (I don't know yet). But it most definitely isn't problem for xeno as it's very much suboptimal on him.

    You say that it is not optimal for him to use this perk. It does not matter. The important thing is that this perk makes any killer good at camping and tunneling, especially against some killers.

    The xenomorph doesn't give you enough distance when it misses by hitting you with its tail, and with this perks you literally don't gain any distance, especially if it decides to camp and tunnel.

  • So screw M1 killers then? This combo is only good on killers who really need it anyways.

  • @Sadako_Best_Girl said:

    So screw M1 killers then? This combo is only good on killers who really need it anyways.

    M1 killers need help in general (mobility options etc) although some recent map redos like Rancid abatoir have helped their case, it shouldn't be in the bandaid of a badly designed perk. It's like old Decisive Strike at this point in some cases, gives the killer a situation for free under the hook.

  • @Boons123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531607#Comment_3531607

    You say that it is not optimal for him to use this perk. It does not matter. The important thing is that this perk makes any killer good at camping and tunneling, especially against some killers.

    The xenomorph doesn't give you enough distance when it misses by hitting you with its tail, and with this perks you literally don't gain any distance, especially if it decides to camp and tunnel.

    What I can tell is, that his M2 is the thing that makes him not have any distance and that he's still worse then pinhead (where he can hit into instant chain into 2nd hit). It's fine.

    Also I finally tried rapid brutality on pinhead and I have to say the perk is quite meh. It's not good even on Pinhead

    Of course it's just my opinion. Which I take from playing as and against the killer. What I see is, that there are much better options, because this one does not do any real difference (STBFL in itself might be better, but I prefer to always M2 if at least a little possible)