Dumb survivors getting wesker NERFED

You heard that right folks! WESKER HAS BEEN NERFED. Not because he was broken or because he needed some tweaks, no no no. But because bad survivors complained about his techs and mechanics. Two nerfs hsve happened over on the PTB:

  • Wesker cant turn camera mid dash, forcing 90d instaflick perfect predictions just to land a hit.
  • The previous nerf completely removes urobending
  • Wesker will now just slap survivors mid vault instead of grabbing them

All of these nerfs are stupid and should go. The first one is the dumbest of all, making him unplayable. The second is just sad. Urobending was just to secure the injury on a hit you ALREADY EARNED. The only reason you wouldnt get the hit on a bound is map geometry placement and survivor positioning, urobending let you actually get injuries every bound consistently. The third... why? Going for vault hits is risky enough already, you could potentially lose massive distance for getting outplayed. Currently, if you go for that risky hit and land it you are rewarded with the survivor effectively having a shorter onhit burst. You took the risk of losing massive distance, it paid off, so you are rewarded with massive distance. Seems fair to me. But nope! Recently some survivors who didnt understand that decided it was broken and should go, complaining on the forums about it. And tose same survivors are the ones complaining about hug techs and urobends.

Thanks devs weskers unplayable love ya

Comments

  • @nars said:

    You heard that right folks! WESKER HAS BEEN NERFED. Not because he was broken or because he needed some tweaks, no no no. But because bad survivors complained about his techs and mechanics. Two nerfs hsve happened over on the PTB:

    • Wesker cant turn camera mid dash, forcing 90d instaflick perfect predictions just to land a hit.
    • The previous nerf completely removes urobending
    • Wesker will now just slap survivors mid vault instead of grabbing them

    All of these nerfs are stupid and should go. The first one is the dumbest of all, making him unplayable. The second is just sad. Urobending was just to secure the injury on a hit you ALREADY EARNED. The only reason you wouldnt get the hit on a bound is map geometry placement and survivor positioning, urobending let you actually get injuries every bound consistently. The third... why? Going for vault hits is risky enough already, you could potentially lose massive distance for getting outplayed. Currently, if you go for that risky hit and land it you are rewarded with the survivor effectively having a shorter onhit burst. You took the risk of losing massive distance, it paid off, so you are rewarded with massive distance. Seems fair to me. But nope! Recently some survivors who didnt understand that decided it was broken and should go, complaining on the forums about it. And tose same survivors are the ones complaining about hug techs and urobends.

    Thanks devs weskers unplayable love ya

    I heard and seen that the nerf to Wesker is a bug. But yeah they said he should be fixed soon after the PTB or so I seen and heard.

    Edit: Found it, took me a second to find information about the problem but yeah they acknowledge it.

    IMG_6319.png IMG_6318.png IMG_6320.png


  • @[Deleted User] said:

    His Infection shouldn’t go up In chase so fast either like it or not he needed the nerfs he’s way to strong as are most speedy teleporting killers…

    Nerf wesker more? Why? He actually takes skill and has skilled counterplay. if the infection suggestion is to nerf his tunnel potential, how about instead a hooked survivors infection progression goes to 0? Its not filling up in chase then, and if it does you ran him for 80s and probably got a gen to pop.

  • @Robotfangirl67 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/382574/dumb-survivors-getting-wesker-nerfed

    I heard and seen that the nerf to Wesker is a bug. But yeah they said he should be fixed soon after the PTB or so I seen and heard.

    jesus thats good, for a second I thought they just decided that wesker should not exist for console players anymore. Do you know if the slap on vaulters is also a bug? I thought it got mentioned in the patch notes.

  • @nars said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3475123#Comment_3475123

    jesus thats good, for a second I thought they just decided that wesker should not exist for console players anymore. Do you know if the slap on vaulters is also a bug? I thought it got mentioned in the patch notes.

    I get it completely cause sometimes us console players don’t get much at all sometimes lol. But as far as know i didn’t know about a vault bug. I just kind of skim through the patch notes. So if that’s the cause I’ll have to check them again.

  • @Robotfangirl67 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3475132#Comment_3475132

    I get it completely cause sometimes us console players don’t get much at all sometimes lol. But as far as know i didn’t know about a vault bug. I just kind of skim through the patch notes. So if that’s the cause I’ll have to check them again.

    i myself am a PC player but my friends a switch wesker main and would literally die if wesker became unusable

  • @nars said:

    You heard that right folks! WESKER HAS BEEN NERFED. Not because he was broken or because he needed some tweaks, no no no. But because bad survivors complained about his techs and mechanics. Two nerfs hsve happened over on the PTB:

    • Wesker cant turn camera mid dash, forcing 90d instaflick perfect predictions just to land a hit.
    • The previous nerf completely removes urobending
    • Wesker will now just slap survivors mid vault instead of grabbing them

    All of these nerfs are stupid and should go. The first one is the dumbest of all, making him unplayable. The second is just sad. Urobending was just to secure the injury on a hit you ALREADY EARNED. The only reason you wouldnt get the hit on a bound is map geometry placement and survivor positioning, urobending let you actually get injuries every bound consistently. The third... why? Going for vault hits is risky enough already, you could potentially lose massive distance for getting outplayed. Currently, if you go for that risky hit and land it you are rewarded with the survivor effectively having a shorter onhit burst. You took the risk of losing massive distance, it paid off, so you are rewarded with massive distance. Seems fair to me. But nope! Recently some survivors who didnt understand that decided it was broken and should go, complaining on the forums about it. And tose same survivors are the ones complaining about hug techs and urobends.

    Thanks devs weskers unplayable love ya

    They keep nerfing killers like there is no tomorrow while releasing absolutely crazy good stuff for survivors ... oh they nerfed old DH and CoH you say? Worry not, Gabe and Nicolas Cage (feels like a fever dream even typing that one) will come to your rescue with new, totally broken perks for survivors to have more free win with...

    of course they will now consider even MORE built-in perks for survivors because those mean killers are killing people!

    oh and yeah, here some nerf for Wesker and Sadako.

    man ... I am so tired of how their biais show patch after patch...

  • @Spectralfx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/382574/dumb-survivors-getting-wesker-nerfed

    They keep nerfing killers like there is no tomorrow while releasing absolutely crazy good stuff for survivors ... oh they nerfed old DH and CoH you say? Worry not, Gabe and Nicolas Cage (feels like a fever dream even typing that one) will come to your rescue with new, totally broken perks for survivors to have more free win with...

    of course they will now consider even MORE built-in perks for survivors because those mean killers are killing people!

    oh and yeah, here some nerf for Wesker and Sadako.

    man ... I am so tired of how their biais show patch after patch...

    I dont think their biased I think they just make stupid changes bc they dont really understand their game sometimes💀

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3475124#Comment_3475124

    That’s a good nerf Idea and I like Wesker, but I mean he is really strong. Survivors are slow he’s speedy y’a know and great at tunneling.

    I think to make wesker’s tunneling abilities weaker but his slowdown still rewarding, hooked survivors infection should still exist but be paused at the minimal level until unhooked. This should give survivors an abundance of time to either loop wesker or find a spray without being fully infected. It would also force survivors to use more sprays (which is what wesker needs for slowdown and information). I think that urobending is completely fine tho, I’m happy with the window slap or grab, either way wesker is deadly at loops.

  • @nars said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3475142#Comment_3475142

    i myself am a PC player but my friends a switch wesker main and would literally die if wesker became unusable

    I understand and yeah it would definitely suck to lose one of your favorite characters like that. But yeah I found out that they did supposedly fixed the vault bug on Wesker. Took me a minute to find that as well lol. So yeah I think Wesker will be fine once they fixed and straighted him out more.

    IMG_6321.jpeg


  • @Robotfangirl67 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3475146#Comment_3475146

    I understand and yeah it would definitely suck to lose one of your favorite characters like that. But yeah I found out that they did supposedly fixed the vault bug on Wesker. Took me a minute to find that as well lol. So yeah I think Wesker will be fine once they fixed and straighted him out more.

    https://us.v-cdn.net/6030815/uploads/L6CM3AQ2I8DN/img-6321.jpeg

    Thats a shame. I think that the slam on vault hits should stay even if its a bug.

  • @nars said:

    You heard that right folks! WESKER HAS BEEN NERFED. Not because he was broken or because he needed some tweaks, no no no. But because bad survivors complained about his techs and mechanics. Two nerfs hsve happened over on the PTB:

    • Wesker cant turn camera mid dash, forcing 90d instaflick perfect predictions just to land a hit.
    • The previous nerf completely removes urobending
    • Wesker will now just slap survivors mid vault instead of grabbing them

    All of these nerfs are stupid and should go. The first one is the dumbest of all, making him unplayable. The second is just sad. Urobending was just to secure the injury on a hit you ALREADY EARNED. The only reason you wouldnt get the hit on a bound is map geometry placement and survivor positioning, urobending let you actually get injuries every bound consistently. The third... why? Going for vault hits is risky enough already, you could potentially lose massive distance for getting outplayed. Currently, if you go for that risky hit and land it you are rewarded with the survivor effectively having a shorter onhit burst. You took the risk of losing massive distance, it paid off, so you are rewarded with massive distance. Seems fair to me. But nope! Recently some survivors who didnt understand that decided it was broken and should go, complaining on the forums about it. And tose same survivors are the ones complaining about hug techs and urobends.

    Thanks devs weskers unplayable love ya

    I agree with the first two, the grabbing out of the window however has been a bug for a few patches now. When The Mastermind came out he was also just slapping you. They are just fixing him now.