Due to MFT and old DH, it should be obvious that Garden of Joy, Ormond and Bedam needs to be fixed.
Title says it all.
Those 3 maps are completely broken in favor of the survivors and feel completely unplayable to M1 killers, the gens are either way too safe or far too spread out for lower tiered killers to make a play.
with the current event* going on its even worst because survivors gets to spawn an infinite amount of pallets or buffs at windows.
Comments
Ormond? Garden and Badham have balance issues but Ormond is generally pretty well balanced now.
no, Ormond is a disaster.
the gens are spread out and its IMPOSSIBLE to pressure.
even a 3 gens on knight is UNTENABLE.
Ormond is definitely not survivor sided
I agree with Garden of Joy, however I think Badham is probably the most balanced map in the game
Its not as strong as people think, it has bad dead zones, and the strongest main building basement
The dev stated in q&a that they do not like 3 gens and would like to change them. So if they do change 3 gens, every map will be like ormond. in other words, unplayable vs good players. I imagine at one point, they will make every map have ormond-level type gen spread. Some maps may increase in total map size to accommodate the change.
so they want to give free wins to survivor, noted.
Yeah those maps are dumb.
Literally just played a game on badham. 3 pallet loops spawned directly next to shack, which could be used to chain into house of pain, out into another pallet, straight into main, out the back to the car loop, to another loop, then another, then into the other house until FINALLY THERE WERE NO CHAINABLE TILES. You just reant winning on those maps as killer. Ormond sure, but GoJ and Badham? Its not happening. Only a nurse or blight playing really well can get a 2-3k on those maps without tunneling, any other killer is just getting a 2k with tunneling if the survivors are actually good and understand how to play the game. Bonus points if their running MFT!
if that happens any killer without insane mobility will be unplayable. Ormond level gen spread isnt viable for most killers.
2k is a balance xD. you marked a plus as a minus.
in order for bvhr to kill 3 gens, every map must play like Ormond.
3 genning isnt even an issue, its stupid killer design like knight and mid merchant. On any map thats not dead dawg survivors splitting progress will eventually pop the gens. Just knight and mid merchant stop that from happening.
But who cares? Half the roster being unplayable on every map is fine as long as 3 gens dont happen anymore!
no, that's how you kill DBD actually.
You missed the part where only a really good nurse or blight could manage it on those maps without tunneling. Any other killer is just screwed without tunneling against good survivors on those maps. Let me make that clear, with tunneling a B-tier or higher can get a 2k on GoJ and Badham against good survs. Are we really gonna say "Its balanced bc tunneling!1!1!!" Are you seriously here to argue that GoJ and Badham are fair? I think ormonds fine, but GoJ and Badham? Seriously?
na 3 gen are possible on every killer. every killer has different-level of power in 3 gens. some are really good at it while others are little bit worse. It is just that against very very pinnacle top survivors, 3 gens are not viable. you are not going to win a top-level team as wraith playing 3 gens even on dead dog saloon.
+1
Yeah their possible on every killer but they arent unbreakable free wins on every killer. I meant realistically only knight and SM could cause actual balance issues related to 3 genning. Against everyone else its a skill/soloQ issue.
I'd disagree that its even a problem to begin with.
it's their gimmick... they can lock down a small portion of the map really tight but can't hold to the rest of it due to a lack of mobility and huge map.
its literally a one trick pony... people are mad because as a casual gamer ... they never had to adapt to anything of the sort before.
when you watch comp players they mop the floor with those strategies because it turns out since they nerfed CoB and Overcharge ... well... nothing can stop a good survivor team rocking MFT, Prove thyself and BNP.
its not even hard to understand, Dark souls players know that its a classic case of "git gud", no offence intended.
In regular games I'd say a SM 3gen annihilates most survivors. objectively its very easy to stop but throw in MMR and soloQ gaming and its a mess.
I'm not going to convince anyone of anything. You could have stopped, but you just admitted that nurse and blight are not balanced. I don't know what B-tier tunneling is. Just be aware that there are cards in the game that are inconvenient for certain killers. I don't complain about my suffering for Anna or Billy or Bubba at the Larry Institute. I will survive the loss and go to the next match on a different map.
"against a bunch of bots, Sadako feels top tier" does not make Sadako top tier in any ways.
sure, I could beat up a [insert anything cute and weak].... but that wouldn't make me appear strong.
the reality is found when you observe the best players there is execute the best play possible. that's how you balance.
you don't balance around people who just don't know how to play yet, or play at a self-inflicted disavantage.
Ormond isn’t too bad. Borgo and Cowshed are much worse. Thankfully Cowshed is getting updated though.
Garden, Badham, Borgo are the 3 main maps that need changes now.
Never admitted to anything other than they are better than most of the roster. A skilled player can wipe the floor with most survivors on those killers. If their skilled enough at least. Also i worded that badly, b-tier tunneling was meant to say taht a b tier killer can tunnel and get a 2k most games.
GoJ and badham arent just inconvenient they are straight up unfair. Its not okay GoJ has 2 shacks, a main with 3 god vaults, 2 pallets, chaining out to a tile on either side, which can be led around the entire map and back again. its not fair that its even possible for badham to spawn 3 entire pallet loops around SHACK that chain into HOUSE OF PAIN. That area of the map just isnt feasible to get downs in for most killers. Which is stupid. why should you be able to chain the entire maps worth of loops with no reprecussion?
you cant call "lack of game balance" an inconvenience comparable to billy being less good on leri's.
I mean thats not really what i said I just said in most lobbies a SM 3gen is near unplayable. Thats more telling of MMR and soloq being terrible than SM herself. Besides braindead anti loop 3gen based killers shouldnt get made, idc how strong or weak they are if their design is boring and unhealthy.
I can see the argument for Borgo, but I think people that think that Ormond is fine just don't play M1 killers with no mobility ability.
honestly, it really is an issue.
I only really play M1 killers (mostly Ghostface and Legion). Ormond is not a good map, but it’s no where near as bad as the 3 I listed (in my opinion)
Don’t get me wrong I do hate playing on the map, there’s so many pallets in close proximity to each other. However I don’t think it needs changes as badly as some other maps. It’s a hard map for killer, but unlike Garden or Borgo I don’t ever really feel like it’s impossible to win.
I would love them to make scratch marks a bit easier to see in the snow though.