Skull Merchant taking the game hostage (crazy I know)
This was in solo queue and with one of my friends. The Skull Merchant brought Overcharge which my teammates kept failing. They also prioritized their build to be solely based on gen regression. The killer found the three gen from the very start of the game and was just patrolling back and forth. They cut chase after ten seconds every time even if the survivor was injured so that there would be zero pallets nearby and Deja Vu didn't help at all. How is she still in the game in this state?
This screenshot was before she set up yet another drone in the area. We would hack it just for her to put it right back up. We were all on death hook since we wanted to give up but we thought we might as well pull back and report them for holding the game hostage if they didn't stop patrolling and abusing their three gen potential. I even have a video of her actively avoiding me out in the open just to patrol gens but I need to buy some software to view it...

Comments
I think there was a time doctor considered "holding game hostage", but in that situation he even refused to hit survivor or something, not sure if it will be considered like such this time.
They fixed Doctor though to some extent. Absolutely zero changes for Skull Merchant though. 🤗
For some reason they are trying to fix the generator itself, rather than skull merchant.
Other than the two rounds of changes she got, of course.
Two rounds that didn't fix the actual problem at all. Those ones were pretty irrelevant to the three gen situation so I didn't include them.
I didn't say they did, I just objected to claiming there's been "no changes at all". You don't have to lie to make your position look better.
Though, for the record, the second round of changes actually was relevant to the three gen situation, it just didn't fix it entirely.
There was very obviously context this is about the three gen situation you didn't pick up on - your fault. The second round of changes may have been relevant in it's motivation but was a complete failure.
Sure, but two things: Your phrasing was still objectively wrong on its face, and even if we discard the PTB-to-Live changes, it's still wrong because there was a round of changes specifically aimed at the 3-gen scenario. That's not context I'm missing, that's you moving the goalposts.
We also know for sure that a third round of changes is coming, so it's even more questionable to rhetorically ask why the devs aren't doing anything. They are, and we know they are.
Key word here is aimed. It missed. Motive doesn't change result. I think I'm allowed to ask why she has remained in this state since she got released and who thought those changes were acceptable. Also, I never asked why the developers aren't doing anything anywhere in this thread so don't shove words into my mouth lmao, I'm asking why it didn't come sooner. Every game with her usually ends up like this.
They’re fixing both, addressed in the AMA. Also, fixing the 3 gen problem at the source will allow future killers to not follow Skull Merchant steps, therefore, better and wider creativity for killers to be developed and better powers not tuned down because they’d excel on playing with yourself kicking gens for 1 hour. It’s a long term fix, and much needed for the health of the game.
Really cannot wait for it. I hope it changes the game for the better! :)
Same! Using Skull Merchant for chases with some of her interesting addons + certain perks is certainly interesting to play as and against, definitely will not be interesting for everyone but definitely more than playing with yourself for 1 hour kicking gens. Hope the new approach with the killer they’re working on will be in the chasing direction. Let’s pray and be patient!
Best of luck in your games and happy anniversary :)
That's not true.
She got changes in midseason patch to nerf her 3-gen and help in chase.
Overcharge is noob stomping perk. Nothing new.
This is not what holding game hostage means tho. You could give up / stop hiding at any moment. She won't commit to chase, but she will kill you if you work on gen.
Why didn't you hit those skill checks and work on gen?
You think we didn't try countless times? What a stupid question lmao. I shouldn't have to give up and let her have an easy 4k, no killer works like that. If they are going to be petty why shouldn't we be? If they want to do that until the server disconnects I really don't mind. Also, since I was the only one who could hit Overcharge skillchecks thanks to MMR, I found it kind of difficult rotating between each gen to hit them just for her to immediately kick it. She slugged people after death hook that tried to get hooked whilst working on gens, she was intentionally making the game miserable.
Did it nerf her capability or did it do pretty much nothing? Did it promote chasing after all? There was motive but it ended up a failure and insignificant.
Then it's more like you were holding game hostage. You were hiding and refusing to work on gens.
This is simply not what holding game hostage means. Both sides had option to give up at any point of the game.
It definitely did promote chasing, but that's up to players if they use it or not.
If I want to hold 3-gen, I can do it with many killers. But it's rather boring. I usually do it only against survivors using multiple toolboxes. They want boring game, so I give them boring game.
We were out in the open in her line of sight. Why would you assume we were hiding? Hiding from what as well, the scary sounds?
Any killer can but it's not as oppressive as the Skull Merchant's potential. There's absolutely no way you can deny that. If it promoted chasing as much as you think then I'm really surprised they don't chase since that's what they were complaining about in the forums when she was released and how they'll camp three gens if nothing gets done about it. They still camp so I guess the changes were insignificant. I think I can safely assume the majority camp and be correct.
This is because the problem was mainly kicking perks rather than solely sm. Since every killer could hold a 3 gen for a while with those perks before they got nerfed. It is just that sm was the best at doing it. These perks being nerfed have at least made her 3 gen potential a lot less than it was.
I can be way more oppressive as Wesker in 3-gen.
Skull merchant has low lethality. She has best 3-gens only on multilayer maps, which you didn't play.
It doesn't matter how much changes promote way of playing.
Bubba got whole rework that helped him in chase, but you still had players who were face camping from first hook, simply because he is good at it.
I don't think Wesker has an ability to expose survivors for simply working on gens for a couple of seconds and also gain the undetectable status effect for patrolling gens. Idk though maybe I'm wrong.
exactly. these type of posts just look nerf killer threads. seems more like learn to play issue in regards to landing overcharge skill-checks.
You missed out the entire point of this post. A killer can have FOUR perks, one of them was Overcharge which my teammates struggle with and I don't. What am I meant to learn? Please do tell me.
He can expose survivors permanently (for his power) and hinder them, while having ability to chase.
Merchant is still M1 killer.
There are abundant amounts of sprays all around the map to counter it. I've never had a Wesker game where there wasn't at least two unopened chests with sprays inside during endgame.
You use iridescent addon to waste 4 from start, then just focus on hitting your power, then leaving survivor.
You simply do this until they run out of sprays. There is 12 sprays total, which 4 are wasted by addon. It's not that many.
Thing is Wesker doesn't need to do it and it's not mainstream strategy, but it's really evil to do this.
individually you have nothing to learn against overcharge. your team is playing bad. you are asking for the killer to be punished for your team playing bad. that is why I said it looks like bait killer post. deja vu is not a 3 gen perk. it is standard gen-rush perk to make gen go faster.
Deja Vu was literally buffed to counter 3 gens temporarily lol. Is it my fault MMR is bad?
MMR is not bad. your playing at low level where 3 gens are difficult to counter and your getting teammates around your level. I am just stating that it is not killer problem. it is skill level issue. yeah I am not really sure what Deja vu buff is about but hey. at least you can do gens faster when your not in a 3 gen.