They should be reversed imo where the survivors can work on them to break them creating a stronger loop. It would the devs the ability to also give toolboxes another use outside of slamming gens
I think that in all my games the maximum breakable walls I had to remove in order to stop a good loop is three. On average I think I break one wall each game since I'm basically forced to if I want to carry on chase. Are they that much of an issue for other killers?
I think that in all my games the maximum breakable walls I had to remove in order to stop a good loop is three. On average I think I break one wall each game since I'm basically forced to if I want to carry on chase. Are they that much of an issue for other killers?
I just think breakable walls should be removed for example dead dawg why are there breakable walls in the first place??? The killer should be focused on gens and hooking survivors. Plus survivors do not need these extra loops when there’s breakable walls
I just think breakable walls should be removed for example dead dawg why are there breakable walls in the first place??? The killer should be focused on gens and hooking survivors. Plus survivors do not need these extra loops when there’s breakable walls
Breakable walls were introduced at the same time as the Dead Dawg map, which is why there are so many. Breaking the shack ones basically renders it useless, and I wouldn't break any in the main building because that will be beneficial to survivors.
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They should be reversed imo where the survivors can work on them to break them creating a stronger loop. It would the devs the ability to also give toolboxes another use outside of slamming gens
I think that in all my games the maximum breakable walls I had to remove in order to stop a good loop is three. On average I think I break one wall each game since I'm basically forced to if I want to carry on chase. Are they that much of an issue for other killers?
I just think breakable walls should be removed for example dead dawg why are there breakable walls in the first place??? The killer should be focused on gens and hooking survivors. Plus survivors do not need these extra loops when there’s breakable walls
Breakable walls were introduced at the same time as the Dead Dawg map, which is why there are so many. Breaking the shack ones basically renders it useless, and I wouldn't break any in the main building because that will be beneficial to survivors.