Maps are way too big
I am having some of the worst experiences in a while as killer on the new maps.
As someone who plays mostly M1 killers and none of the top 3 meta killer, I find most of my games to be an unfun game of watching gens pop in the distance where I always lose purely to the incredible size of the maps.
That's without mentionning the obnoxious tiles that keeps being added that are, put simply, unplayable for killers.
honestly, I never thought I'd see the day where dead dawg is one of my favorite map ... since I hate some of its tiles with a vengeance... but these days, those are a god send when we get now.
But the reality is that EVERY reworks so far is just impossibly worst than the previous iterations of it.
It's easier for me to name a map I find meh than a map I don't hate now.
Make maps smaller!
Comments
I like Dead Dawg Saloon as both roles. Mainly because it's really unique map compare to others.
Some killers are pain to deal with there, it's definetly more killer sided. Survivors need to use main building well for sure.
If shack didn't have breakable door, it would be quite balanced map imo.
I find that the shack having breakable walls is the only thing that makes that maps somewhate playable at all.
The center building is already brain dead as it is with the stairs setup protected by windows all around.
you get t-bagged from the balcony because there is no way in hell you can interact with that even with the ranged killers.
you can try to reel them in with the gunslinger guy but their buddy will just buddy block and that won't work. don't get me started on how easy it is to dodge the hatchets from huntress too.
Most of the gens are on second level with convenient hatchs and vaultable rails... it's ridiculous but that kind of free win for survivors setup is now the norm.
it's IMPOSSBILE to start a chase on favorable terms as you try to apply gen pressure for an M1 killer, these tiles all assume your are either nurse or blight witch makes no sense at all.
If you play killer maps seem big sometimes - against good survs - but if you play survivor maps are often to small - against good killers...
I'd disagree.
When I play survivor I am laughing at the chase notification on friendlies because I know its a free gen for the team if I am sitting on it.
Often, its 2 gens that pops from the first chase its absolutely brain dead gameplay.
First gens often go fast. The problems start after that...
Or sometimes not even the first gens get finished when the killer immediately downs somebody.
You have to get the down/hook/save/down loop. Normal players strugge with that.
And when you get this fast they often don´t recover. Just had some games like that.
Good teams are a different story.
Half the maps are way too small already. Sure. There are some huge ones like mother's dwelling. But then you get midwitch or wretcker's yard. Or in practical terms also maps like azarov's...
but that's the big thing,
there is a point where you go up in MMR and your average game becomes against the SWF TTV type of sweaty try-hard and you just can't win ever.
It's absolutely brain dead the way they play too, they show up with BNP and Prove thyself and they DO NOT interact with the killer at all. It feels like you are playing against bots that will perfectly keep distance between you and them at all time.
We need the gen perks back to pressure those types of player, they just fly through gens and the maps are so big that gen pressure is dead.
oh its the person that always show up say to opposite of what I say every time, hi.
it's maybe because I play both sides and not just killer ;)
I play both side and you are just trolling :)