Why the upcoming Patch will make the Game worse
Dead Hard Nerf. In theory a good thing. Because its been of the longest meta perks in the game and we really need to see a shake up in the meta to make the game more exciting for both sides.
But.. The new Dead Hard only activates after Unhooks. And you know what that means right? The Killer will do what a lot of them are already doing, facecamp. Now its even more of an advantage for the Killer to camp, because this way you will prevent people from using Dead Hard against you. Meaning that as long as you facecamp ( lets say with bubba ) you are always able to swing into survivors early, because they cant possibly have dead hard. And Bubba is a Killer that is 100% capable of preventing an unhook.
I think it will be optimal to run 2 exhaustion perks including dead hard, because non-exhaustion perks are so weak in comparison that you still want to have the potential to use it eventually. And thats not fun to run, even if its the best build, you get me ? I want a variety of perks to be equally good.
Comments
It's so long I have seen someone facecamp from start. You really think they are going to start again, because of dead hard nerf?
They were doing it when Dead hard was strong, it didn't stop them. You know what did? Reassurance
Why would I care about nerf of a perk that didn't stop me before?
Dead Hard nerf is not going to change much for killers. It will save us few seconds where we don't need to stare at survivors, which is good. But it's not that big deal that I would see it as a buff for camping.
the reason it got changed in the first place is beacause it was considered too strong. and youre telling me its not a big deal to wait? bruh. And its not even about full face camping from the start. There is a strategy called " proxy-camping " which is essentially defending the hook while preventing generator progress near the hook. And that got buffed too, because you now get the info on who did the unhook which tells you who not to go for because dead hard is considered the strongest exhaustion perk.
It's not strongest, Sprint Burst is. It's easiest to use. You don't need to play around it as survivor, just press button.
It's not big deal gameplay wise for me. Counter play for it is dumb, where you basically play waiting game with survivor.
I am not going to miss DH at all, but it's nerf is not going to change anyone's playstyle (except for survivors). Killers are going to play still exactly same as they did.
Only thing you are going to see more are hit&run tactics, because medkits and CoH killed it before. So that sounds as even less camping.
It will all come down whether or not dead hard will still see play as a 2nd exhaustion perk. If it does, it will change the playstyle because it makes camping / being near the hook more profitable.
killers get so upset with dead hard, its a joke saying they changed it from unhook to getting unhooked to prevent tunneling the fresh hook immediately...you just changed the target to the person using dead hard who dies; you cant get dead hard if you smack with them with base kit endurance(cant use DH while having to mend) and down them again and put them right back where they were. this is still going to encourage tunneling..
How so?
If I want to camp, I am more worried about Sprint Burst than Dead Hard. How do I care about DH?
DH didn't counter a specific playstyle, it's annoying perk overall for killers. Ok, maybe hit&run because survivors didn't worry about being injured, but not camping.
Reassurance and basekit BT helped against camping a lot and it's kinda last resort for most killers now, because of those.
Have you seen more camping on first nerf of DH? Current DH and old DH was big nerf, this nerf is nowhere near close to that.
Ok, how is it going to affect tunneling in any way?
From what you said, even current DH is useless when you get tunneled. So nerf doesn't change anything.
Btw I didn't really care about current DH, it's fine. I just disagree with statement DH nerf is going to promote camping / tunneling. It's not going to change anything in this aspect imo.
they can use dead hard later after they mend, they changed DH to be the user who is unhooked can use it rather than unhooking which promoted tunneling the fresh unhook to prevent dead hard. killers will want to avoid dead hard and and the clear simple way to do that is to tunnel off hook. you cant get hit with dead hard if you dont you tunnel them out. as you said killers find DH annoying, so why wouldnt they resort to this to make sure they dont have to worry about it.
Later, after they mend... When I am tunneling them? There is no later.
What you think are killers going to do would work even with current DH, right? So nerf doesn't change anything.
Maybe may promote going for unhooking person, because I know he doesn't have DH yet, which is what they want by that change. In reality, it won't change a thing. If I want to tunnel, I will tunnel. Old DH didn't help them, new DH didn't help them. So nerf doesn't change a thing in this aspect.
You do realize that if you were face camping in the first place Dead Hard practically didn't even affect you? This is a null point.
thats what im saying tho if they cant mend they cant use DH being prime targets for tunneling to avoid the perk altogether
with current dead hard you can use it first chase, this update you cant; if DH didnt help them then why is it getting nerfed yet again? killers were upset bc they had to wait out a hypothetical dead hard and wasting their time, sure they may still go down if used properly but the time was one of the biggest concerns for killers; with this version they wont have to wait it out and just get rid of them without worrying about dead hard.
So your issue about nerfing DH, because you think it is undeserved? Like lot of nerfs BHVR did, so get used to it.
Fact that it didn't help against tunneling / camping doesn't change anything.
DH is good for different reasons, camping and tunneling prevention are not one of them, but that doesn't mean how good that perk is.
By your logic every perk that doesn't help with tunneling / camping don't deserve nerf no matter how good it is?
im not saying its an anti tunnel camping perk; im saying killers will want to avoid it so they will tunnel out the unhooked to not have to deal with it, the very reason they change it to be the person who was unhooked can use it and not needing to perform a safe unhook. like you said killers find the perk very annoying so they'll want to avoid it just like DS was getting avoided by just slugging to not get hit by it etc; sure make DH have some kind of task to do before you can use it, but pairing it with a hook isnt the way to go.
but tunneling is not going to get worse.
By your logic, I am so worried survivor might have DH, I am going to always tunnel first survivor, wouldn't it make more sense to target unhooking survivor, who I know for 100% can't use DH?
Ok, then why should that be more frequent than tunneling after I saw that survivor use DH on first chase? In order to avoid it, I should tunnel him asap, right? Which is not really a thing right now.
So again, DH nerf doesn't change a thing for camping / tunneling.
This nerf might help to those, who really want to use DH for their montage and have fun with it, survivors are going to use it less, so killers are going to respect it less.
i made that argument thinking that the unhooker gets dead hard. i didnt know it was changed.
So if i understand it correctly, Dead Hard is now activated after you got unhooked (for yourself) ?
Yep.
Which means that if you have not been hooked, you don’t have DH, and no one can use it more than twice in a game because you can’t get unhooked 3 times.