Spine Chill Rework

We know the new feature that will come in the next update (the heart icon) will work exactly as Spine Chill currently works, around TR and Lullaby/range, which makes the perk redundant, unnecessary and outdated.


To improve this, here's my suggestion on how the perk should work, keeping the same concept and working as a general radar that works by proximity and not by TR, ignoring undetectable


spine.jpg


An unnatural tingle warns you of impending doom.

Whenever the Killer is within 36 metres of your location, Spine Chill activates, lighting up its icon.

You start hear the sporadic whispers of the Entity which intensifies and increase as the killer is closer

If the Killer is within range and looking at you with a clear line of sight, you benefit from the following effect:

 

  • Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Cleansing, Blessing, Opening, and Unlocking by 2/4/6 %.
   This effect lingers for 0.5 seconds.


Comments

  • That power was why Spine Chill was nerfed in the first place.

    bHVR offered to leave the TR indication on the Perk until visual TR could be developed

    Spine Chill is already really strong, being able to know when someone looks at you is strong, but also it helps finish gens infront of Killer.

  • @Emeal said:

    That power was why Spine Chill was nerfed in the first place.

    bHVR offered to leave the TR indication on the Perk until visual TR could be developed

    Spine Chill is already really strong, being able to know when someone looks at you is strong, but also it helps finish gens infront of Killer.

    A bunch of perks were nerfed in 6.1 not because they were strong or issue, but because their pick-rate was too high. And the secondary effect/"look bonus" part already occurs currently, I just repeated how the perk works.


    The perk in my proposal has nothing to do with the killer looking in the direction, it's more like the killers whispers perk, only instead of working by TR (like the heart system, nothing to do with looking in direction), it will work by proximity, the Whisper will become more audible or less audible depending on how close the killer is.


    yes, precisely because bhvr said that it's time to rework the perk to not be redundant, and still offer some utility without changing the concept of the perk

  • @randonly said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3398596#Comment_3398596

    A bunch of perks were nerfed in 6.1 not because they were strong or issue, but because their pick-rate was too high. And the secondary effect/"look bonus" part already occurs currently, I just repeated how the perk works.

    The perk in my proposal has nothing to do with the killer looking in the direction, it's more like the killers whispers perk, only instead of working by TR (like the heart system, nothing to do with looking in direction), it will work by proximity, the Whisper will become more audible or less audible depending on how close the killer is.

    yes, precisely because bhvr said that it's time to rework the perk to not be redundant, and still offer some utility without changing the concept of the perk

    A bunch of perks were nerfed in 6.1 not because they were strong or issue, but because their pick-rate was too high.

    False, there were many many posts about Spine Chill. I even made some myself. The Pickrate is just an expression of its strength not the cause of it being nerfed. Is this a new thing now, that people deny a perk being strong and therefore accuse bHVR of only nerfing because of pickrate? This Community is EPIC man.

  • There's nothing wrong with a strong perk as long as it's not overpowered. Bhvr needs to stop nerfing strong perks and only nerf overpowered perks. Old spine chill was strong but not op. Alot of perks that got reworked didn't need it. I'm happy with spine chill in its current form though there was nothing wrong with it in its old for. Changing the vault speed because it didn't fit the theme of the perk was complete bull. Does a bunny suit fit legions theme? Does a Santa outfit for clown? Themes are pointless and shouldn't effect a perks usefulness.

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3398616#Comment_3398616

    A bunch of perks were nerfed in 6.1 not because they were strong or issue, but because their pick-rate was too high.

    False, there were many many posts about Spine Chill. I even made some myself. The Pickrate is just an expression of its strength not the cause of it being nerfed. Is this a new thing now, that people deny a perk being strong and therefore accuse bHVR of only nerfing because of pickrate? This Community is EPIC man.


    it's not because you and half a dozen made some kind of post here on the official forum that this reflected the majority opinion, and it even seems that we're talking about statistical data for you to start refuting things as "true" or "false"


    Things don't revolve around what half a dozen people think here on this forum, an example of this was self-care that people here already thought it as a meme perk and yet it was nerfed just because it was very picked used before 6.1 by most SoloQ lobbys.


    And why are we talking about the old spine chill? well...


    @pigslittlepet said:

    There's nothing wrong with a strong perk as long as it's not overpowered. Bhvr needs to stop nerfing strong perks and only nerf overpowered perks. Old spine chill was strong but not op. Alot of perks that got reworked didn't need it. I'm happy with spine chill in its current form though there was nothing wrong with it in its old for. Changing the vault speed because it didn't fit the theme of the perk was complete bull. Does a bunny suit fit legions theme? Does a Santa outfit for clown? Themes are pointless and shouldn't effect a perks usefulness.


    I have nothing against the current Spine Chill, but the perk will be >>OUTDATED<< in the next update, because the heart system will already reflect how the perk works around TR/Lullaby, so, the >>secondary<< effect of Spine Chill will be the only reason why someone would choose to equip the perk, dropping the pick rate a lot, more reasons to be reworked or even buffed, and yes, agree, old spine chill wasn't broken, just consistent and strong