CoH change I'd like to see

Automatically Snuff the boon after someone finishes healing a health state inside of it. That way, you can set up a heal for either you or a teammate but at a cost of 15 seconds to relight the boon. Also make it so if the killer finds the boon and snuffs it, it can't be relit by a boon for X amount of time. Make survivors think in this game for once!

Comments

  • I think considering the healing changes were reverted, CoH could go back to being 50%.


    Your idea isn't very good as the time requirement would not be equivalent at all.

  • @Pulsar said:

    I think considering the healing changes were reverted, CoH could go back to being 50%.

    Your idea isn't very good as the time requirement would not be equivalent at all.

    COH is dead for soloq. Its SWF perk now. really strong SWF perk as well. it went from completely dead on PTB to really strong for SWF but not useful for soloq.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392716#Comment_3392716

    COH is dead for soloq. Its SWF perk now. really strong SWF perk as well. it went from completely dead on PTB to really strong for SWF but not useful for soloq.

    As soon as they removed the Self-Heal aspect of the perk, it was dead in Solo Q.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392725#Comment_3392725

    As soon as they removed the Self-Heal aspect of the perk, it was dead in Solo Q.

    yep.

  • @Pulsar said:

    I think considering the healing changes were reverted, CoH could go back to being 50%.

    Your idea isn't very good as the time requirement would not be equivalent at all.

    Yeah. CoH turned into a SWF trumph over SoloQ and weaker killers. They could just leave it as a 50% bonus heal + aura reading.


    Probably we will face some SWF with one person with CoH healing people in 8 seconds, making the whole "nerf the healing" update pointless