Do Blindness effect need buffs?

There is a lot of people saying that Blindness is a terrible status effect. How can you buff Blindness and why?

Comments

  • If blindness were to get a buff, I would like to see it remove the killer's red stain from the blind survivor. It would give it a bit of power in a chase.

  • Either remove the killers red stain or hide the survivor hud entirely. It needs a buff regardless.

  • I'd like to see it hide the Red Stain.

    Hiding the HUD just doubles down on Solo Q

  • I think Blindness is very underrated tbh.

    Wouldn't mind it if it also hid the killers red light

  • Yes, but the very common suggestion of making it hide the HUD action indicators is not a good idea.

  • I was onboard with the HUD hiding, but @Pulsar makes a good point about the Solo Queue aspect.


    Blindness is unfortunately just one of those things that will always disproportionately screw Solos. And right now the Solo experience is beyond miserable. I played nothing but Survivor last night for six hours. We only got all 5 gens done three times and I only escaped once.


    Adding a Blind=No HUD aspect would cause perks like Fearmonger to just destroy Solo.

  • @WesCravenFan said:

    I was onboard with the HUD hiding, but @Pulsar makes a good point about the Solo Queue aspect.

    Blindness is unfortunately just one of those things that will always disproportionately screw Solos. And right now the Solo experience is beyond miserable. I played nothing but Survivor last night for six hours. We only got all 5 gens done three times and I only escaped once.

    Adding a Blind=No HUD aspect would cause perks like Fearmonger to just destroy Solo.

    I'm sorry you had to go through that :(

    I don't like to doompost, but if these changes go through, Solo might be getting a LOT worse

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3386540#Comment_3386540

    I'm sorry you had to go through that :(

    I don't like to doompost, but if these changes go through, Solo might be getting a LOT worse

    I think you are right. And I think the reason why is because the things that are nerfing killers are more a high skill / MMR problem and the things nerfing survivors are a low skill / MMR problem.


    In other words, at the top this is crushing killers more and at the bottom this is crushing survivors more. I am not looking forward to the laughable 86 second Mangled Self-Care in the corner. That's 4 seconds less than a gen.

  • @ironblade said:

    There is a lot of people saying that Blindness is a terrible status effect. How can you buff Blindness and why?

    Have it obscure the hud in addition to the aura effect. Currently blindness feels like a minor inconvenience and easily ignored unless using an aura centric build.

  • @Pulsar said:

    I'd like to see it hide the Red Stain.

    Hiding the HUD just doubles down on Solo Q

    That's very interesting but wouldn't hiding the red stain negatively impact Solo Q more since Blindness already has a lot going on versus solo players with aura perks such as bond, kindred, etc?

  • What if it actually darkened your screen a little or added a vignette or something? I've definitely had times in chases where I screwed up because the darkness from late stage deep wound made it hard to see, so it could be pretty effective.

  • @ironblade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3386444#Comment_3386444

    That's very interesting but wouldn't hiding the red stain negatively impact Solo Q more since Blindness already has a lot going on versus solo players with aura perks such as bond, kindred, etc?

    Hiding the red stain would effect everyone equally for the most part. A SWF could still the same info found on the HUD whereas it's much harder for a SWF to share the same info the red stain gives a player in chase.