Is Save the Best for Last too strong near hooked survivors?
The amount of health states a killer can chew through makes camping very easy AND rewarding. Even if the rescuer exchange's a down for the unhook, the killer can tunnel right off the hook to get the basekit protection out of the way and down them quickly after.
(This just happened in my last match, and no, it wasn't entitled endgame greed to get everyone out. As killer, I like to use this perk to camp and either deny unhooks or make easy exchanges.)
What if Save the Best for Last lost a token when hitting a survivor within 4m of a hooked survivor?
Comments
I don't think it's necessary. STBFL already has counterplay - it's obsession. And sure this favors SWF on comms more (because they can call out STBFL), but it this can be countered even as solo player. All that is needed is to send obsession to bodyblock hooks (even if killer will be able to hook regardless) or take hits in any other way.
The perk is very strong, but it needs a lot of work to have it working. I think it's fine the way it is (hook camping included)
STBFL is fine.
Yes, it is. STBFL should be a chase perk, not a perk that makes camping even stronger than it already is by default.
well currently it is a chase perk and camping perk. I do not think it is too strong because you can still get end game saves even at 8 stacks and have 4 people escaping.
I mean, why does it matter? Killers can grab Survivors off of hooks still, and basekit BT does not disable during EGC like other anti-tunnel mechanics, so STBFL is the least of my concerns mechanically.
I feel 6.1.0 is to blame for a lot of the games current problems, the base chase changes and gen changes cumulatively were too much with the perk reworks, too much at once. I hope the next meta shake up addresses 6.1.0
8 stacks is almost impossible to trade without speed actions like resilience /leader, perk should go to 6 stacks cuz it got indirectly buffed when killers basically got two stbfl stacks for free
I too would like to take any strong perks away from killers so that their threat level is that of a toothless poodle.
No. Please don’t nerf the one meta perk that isn’t slowdown.
I'm all for STBFL staying as it is.
Sucks that the counter to this perk is to have the 1 survivor with Reassurance also bring a perk to increase their chance to be the Obsession; 1 survivor to heal the Obsession up and send them back in to the hook; and another survivor slowly whittling gens in the background while Reassurance buys them time. All to counter 1 perk. 🤷♂️
RIP, solo q
Unless it’s endgame, if the killer is camping that hard they probably won’t have 8 stacks so it’s not an issue.
no. That's not the play. Obsession does not need to go to chases. She just has to take hits. Most reliable way how to get them is to be close to chased survivor (you can do gen nearby, you are just waiting for the down) and take hit under the hook to force killer to hit you or to drop hooked person (then you dip immediately). If you have ways to heal yourself after that, then you are golden.
There are just 2 disadvantages for soloQ compared to comms SWF - calling out STBFL and having the knowledge how to counterplay against it. No special perks are required. Reassurance is not needed at all (specifically for STBFL case - you need it against generic camping case only).
In my opinion, you need to wean killers from standing at the hooks. So it would be fair not to give tokens near the hooks or even turn off the perk in the 6 meters area