hillbilly buff concept

my idea to make hillbilly way better..

changes to his base power would include an increase to chainsaw charge rate but a massive decrease in speed boost. this may warrant changes to some add-ons that affect charge rate currently....

what this does..

keeps hillbilly from mach speed charging across the map unfortunately, but allows him easier acces to his power while in chase. Being able to use his power this way more often will hopefully put him on par with leatherface in terms of instadown capabilities..

Comments

  • This would not really help him all that much, I'm affraid. Back revving would be a bit easier, I suppose, but the fun part of Billy and the point where his chainsaw can really be useful is when used for curves. Making it slower means the survivor has more time to react to it and either dodge out of the way or get around the next corner. Apart from that, his map mobility would weaken as well. I posted a concept for what I think could help with his problems here:

    @Xernoton said:

    In theory, the Hillbilly has everything a killer could ask for. Map mobility and a power with a high skill ceiling, that allows him to end chases quickly and can be used in creative ways. The issues lie in his inability to play around certain loop shapes (mostly squares and circles) with his power, many random objects blocking his way on most maps making it much harder to traverse them, windows and vaults, hitboxes and his addons.

    I have thought about some ways to make him a bit nicer to play and also to compensate for some of his weaknesses:

    1) The Hillbilly is very map and addon dependent. On some maps all you need is the turning addons to have a much better time. On other maps you absolutely have to have engravings or you will never be able hit a survivor by curving around an object. That is mostly due the loop's geometry allowing the survivor to turn around the next corner quicker than you can catch up or the loop being so long that the survivor can always step to the side without needing to mind game / guess how the Hillbilly will curve.

    I suggest allowing the Hillbilly to switch between 2 chainsaw modes:

    • The turning mode, that makes him move at a lower speed (210% instead of 230%) with an increased turning rate of 40°/s (currently 32°/s) during his Chainsaw Sprint. In this mode the overheat progresses 20% slower during an active Chainsaw Sprint.
    • The speed mode, that makes him move at an increased speed (240% instead of 230%). However the chainsaw charge time is increased to 2.7 seconds (instead of 2.5 seconds). ~ Basically a weaker version of the Death Engravings. Unlike the Death Engravings, the speed mode does not alter the overheat rate.

    Changing between turning and speed mode happens by pressing the active ability button and will take 3 seconds. During these 3 seconds the Hillbilly moves at a decreased speed of 85%. The charging sounds for each mode will be different (higher pitched sound for speed, lower pitched sound for turning), allowing the survivor to adept their play style.

    2) The Hillbilly's Cool-downs (bumping, hitting a survivor, stopping the chainsaw) are reduced by 15% to 2.55 seconds (currently 3 seconds). For his addons the 2.55 seconds will serve as the reference point of 100%.

    3) To help him deal with hitboxes a bit better, the Hillbilly will no longer bump for the duration of the enhanced turning rate (0.75 seconds).

    4) Addon changes:

    Brown addons:

    • Steel Toe Boots: Reduced cooldown changed to 10% (currently 12%) to compensate for 2).

    Yellow Addons:

    • Dad's Boots: Changed to Dented Metal Plate. "An old plate of metal, that has seen better days." Increases your Field of View by 15%. Field of View gains do not stack. ~ Tier 3 Shadowborn. You know why.
    • Death Engravings: Nerf: Increases the Movement Speed during a Chainsaw Sprint in speed mode by 10% (currently 15%) to compensate for the added base speed. Buff: Increases the Charge time of the Chainsaw in speed mode by 5% (currently 12%). Other effect stays the same.
    • Off-Brand Motor Oil: Added effect. Decreases the time necessary to switch between speed and turning mode ( and vice-versa) by 0.2 seconds.
    • Big Buckle: Added effect: Press the active ability button twice to overload the Chainsaw causing a non-directional map wide noise and immediately gain 40% overheat. This effect has a Cool-down of 15 seconds. Buff: Reduces the Terror Radius by -12 metres (currently -8 metres).

    Green Addons:

    • Low Kickback Chains: Nerf: Decreases the Cool-down time after hitting an obstacle during a Chainsaw Sprint by 20% (currently 28%) to compensate.
    • Leafy Mash: Added Effect: The Chainsaw is now smeared with Leafy Mash covering up the Chainsaw's glow and slightly reducing the smoke eminated from it. Buff: Gain the Undectable Status Effect for 20 seconds (currently 15 seconds) after hitting a Survivor with the Chainsaw.
    • Doom Engravings: Nerf: Increases the Movement Speed of the Chainsaw Sprint in speed mode by 15% (currently 20%) to compensate for the added base speed. Buff: Increases the Charge time of the Chainsaw by 5% (currently 12%). Other effect stays the same.
    • Black Grease: Changed to Dad's Wrench. "A trusty wrench to get the job done, often used by Max Thompson Senior." Decreases the time necessary to switch between speed and turning mode (and vice-versa) by 20% (0.6 seconds).

    Purple Addons:

    • Spiked Boots: Nerf: Increases the Turn speed during the Chainsaw Sprint by 30% (was 44%). This effect is halfed while in speed mode. Buff: Increases the Cool-down time after hitting an obstacle during a Chainsaw Sprint by 20% (currently 28%) Added Effect: Reduces the Cool-down time after ending a Chainsaw Sprint in turning mode manually by 30% (0.765 seconds).
    • Iridescent Brick: Added Effect: Silences the Chainsaw for all Survivors outside of the Terror Radius.
    • Apex Muffler: Rework: After hitting a Survivor with the Chainsaw gain 100% overheat for 5 seconds. ~ 5 seconds of full overheat, then back to 0 overheat.

    All addons not mentioned above stay the same.

    What do you think of these suggestions? My goal was to make the Hillbilly a little bit stronger (and versatile) and a lot less frustrating to play as while still allowing for sufficient counterplay from the survivor's side. The reason I did not suggest to remove the overheat mechanic is because it was implemented for the purpose of making it impossible to deny unhooks by revving the chainsaw indefinitely, limiting the Hillbilly's camping ability.

    It's quite a lot... But I'm not sure how to really tackle his problems with only smaller changes.

  • Why would you nerf Billy again?

  • @ThiccClaud said:

    Why would you nerf Billy again?

    it would actually be a buff to billies end game stats

  • "I have a buff suggestion" proceeds to name a nerf

    Why won't you just leave billy alone?

  • @Sparxlost said:

    my idea to make hillbilly way better..

    changes to his base power would include an increase to chainsaw charge rate but a massive decrease in speed boost. this may warrant changes to some add-ons that affect charge rate currently....

    what this does..

    keeps hillbilly from mach speed charging across the map unfortunately, but allows him easier acces to his power while in chase. Being able to use his power this way more often will hopefully put him on par with leatherface in terms of instadown capabilities..

    He's not supposed to use it for chase AFAIK, it's meant to be for mobility solely with instadown only if the survivor is in the way

    Plus, this would probably create issues with camping if it's increased to th3 point where you can charge it fully before the unhook animation

  • @not_requested49 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/366093/hillbilly-buff-concept

    He's not supposed to use it for chase AFAIK, it's meant to be for mobility solely with instadown only if the survivor is in the way

    Plus, this would probably create issues with camping if it's increased to th3 point where you can charge it fully before the unhook animation

    sais who? the 2% of the (survivor sided) community who doenst even know what a balanced killer plays like? i get that camping is annoying but honestly you should be a little more careful when unhooking survivors especially when the killer is there.... have some sense of self-preservation..... its no use saving someone if youre just going to get yourself killed but if you manage it good for you...

    that being said im not convinced that this change helps or hurts the camping issue as a coordinated camper will always get the down, and in this case would have a little more breathing room in the case of bully squad rescues.....

    still not quite as good as leather face (why does he even need a speed boost?) but hopefully more reliable gap closing instadowns

  • @Sparxlost said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3357571#Comment_3357571

    sais who? the 2% of the (survivor sided) community who doenst even know what a balanced killer plays like? i get that camping is annoying but honestly you should be a little more careful when unhooking survivors especially when the killer is there.... have some sense of self-preservation..... its no use saving someone if youre just going to get yourself killed but if you manage it good for you...

    that being said im not convinced that this change helps or hurts the camping issue as a coordinated camper will always get the down, and in this case would have a little more breathing room in the case of bully squad rescues.....

    still not quite as good as leather face (why does he even need a speed boost?) but hopefully more reliable gap closing instadowns

    His..power?

    It literally says that the hillbilly is a "high mobility killer able to cross long distances with his Chainsaw"

    Do you.. want facecamp bubba 2.0?