tunneling is so easy to fix
- the unhooked survivor does not have hit detection and gets the base guardian speed boost (better than base borrowed time being used to weaponize the unhook and tank a killer hit)
- if the same survivor is hooked again before another survivor is hooked then on the 2nd unhook give them a base overcome speed boost along with no hit detection.
- after the 1st hook and 2nd hook, the unhooked survivor gets original decisive strike (5 second stun) both times (ds would only stay active for 30 seconds after the unhook)
- ds and hit detection are voided during endgame collapse to avoid easy escapes/ copious actions disable both as well
- bhvr takes the information and buffs low tier killers
Comments
1 isn't easy to add and would require them to code and do a bunch of testing to implement something like that. Reducing base bt endurance and massively increase the speed is the simple solution that solves that problem.
3 means you just body block and run unbreakable to abuse base ds. Anti-tunnel perks must come at a cost and can't be free basekit things survivors gets.
5 low tier killers are in general fine. Low skill expression and are designed for new players. The only issue that low killers need resolving is how badly designed the maps are. Sadly I don't think that will ever be fixed since it has been literally an issue since 1 month after release.
any base bt endurance will be used to tank a killer hit offensively. No hit detection happens after a killer hits a survivor so just use that code after the unhook condition = true.
Base ds would have a timer so that it would be useless to try to run the old unbreakable/ds trap from earlier dbd.
Map sizes i completely agree with but will probably never get fixed i mean look at the eerie of crows reduction.
So the unhooked survivor can get a guaranteed free flashlight save that the killer can do literally nothing about?
It would have to be broken in order to be "fixed" which it isn't.
1.no hit detection code is already there after a survivor gets hit, just make that instance = true after an unhook
2.I agree with forgot to put the ds timer to avoid the old unbreakable/ds scenarios
3.Yeah map sizes really need to be looked at or if not the size at least the window/pallet spawns for some maps
Pretty sure you get I-frames and that wouldn't work with you getting off hook.
30 second ds is the same as 0 second ds. Not only should you be lasting longer than 30 seconds but the killer will always wait out the basekit 30 second ds than eat it and give you 16 meters of distance. All that would be doing is making it a slight inconvenience for the killer tunneling you. The problem is otr is not good enough of a deterrent for tunneling as shown by the uptick in complaints and massive reduction in the usage of the anti-tunnel perk.
It's not that simple dawg. If it was the devs would of done something like that. There's much more to just coding rules into a game. Ur proposals are very cool and good ideas but they would break and unbalance so many other mechanics of the game
They might give small anti tunnel bandaids every now and then but they will never make tunneling impossible like this,, sometimes not tunneling a person is throwing the game as killer,, people who really are triggered by it should run otr ds, nothing should come free in the game like op suggests
i agree survivors should be lasting for longer than 30 seconds but the game is being balanced to the lowest mmr player base. I mean the base kit unbreakable ptb was going to be a standard at one point.
free flashlight save where? if it is the unhooked survivor that should count as a copious action just like healing is.
The basekit unbreakable was because the mori change was a massive buff to slugging and that was their counterweight for it. The entire problem with tunneling is that killers can hit you off hook and eat your otr and bt at the same time. A 30 second ds does nothing to fix the issue. They are even aware of the issues surrounding this since they talked about how basekit bt was intentionally on the safe side for its release. The only reason you make base bt safe is because you are aware players will body block with it.
The only solution I find to be effective and easy is making otr work with endurance and changing bt to be a small endurance off hook with a massive speed boost. That solves the problem of body block with bt and otr as the backup and killers proxy camping and hitting your bt right away and countering otr.