Proposed Knight Buff for The Jailer.
I had an idea on how to buff The Jailer, as he is the absolute weakest Guard in chase, and is only good to lock down an area. For 90% of the time, this buff will be useless, so I see no reason to not add it.
When the Jailer gets a hit, it applies the Incapacitated status effect for 20-30 seconds (Devs could decide how long).
It makes sense, because the Incapacitated icon is a hand in Shackles, so if he hits you, The Jailer "cuffs" you, making you unable to help the team for a bit. All the Guards have a bonus. Carnifex breaks faster and has a long hunt, Assassin is faster at hunter and applies Deep Wounds, so why not let Jailer patrol longer and apply Incapacitated on hit?
Comments
With the eruption controversy around. I doubt the devs will mess with incapacitated besides powers soon.
Also you are just buffing the defend 3 gen strat of Knight. Thats already his strongest point.
The killer is simply bad designed for not promoting interaction. The can't get better at him and survivors can't get better against him.
You hold W or get hit, no amount of small quality of life improvements they give to him will fix that.
It's not a QoL improvement, it's a punishment for letting the worst guard get a hit on you. and 10 seconds is about the time it would take to get to a gen after the hit anyways. Just stops them from instantly healing or getting back on a gen. And it's very thematic with his role name. The reason Eruption is so controversial is because it's near impossible to counter, even with comms it's difficult to time, and the incapacitated lasts nearly half a minute. This small tweak to the weakest guard would go nearly unnoticed, since you VERY RARELY get hit by him anyways.
Isn't it the point of 3 different guards that they have different strengths? His is area lockdown, not chasing.
Which is why you should be punished for letting him hit you. As you said, and I said previously, he's not good at chase, so this change would be unaffecting of most matches. So why not make it?
You're already punished if he hits you...
If you want a punishment for getting hit, the assassin already does that with mending.
Also is it 10 secs or 20-30, i am sorry, but with eruption going on being in other 20 to 30 seconds of incapacitated sounds like more miserable time and continuing the issue of, this killer doesn't let you do stuff and interact.
Also, it would be pointless, if you get hit by the jailer you are in chase, there is no way i believe someone would get hit by him in any other way. So sure give him that buff, nobody will get hit by him so who cares, thats not the jailer's strength.
Also, technically each guard already has different strengths:
Executioner breaks stuff faster and has the biggest chase time
Assassin is the fastest in chase and puts you in deep wound
Jailer is the watchdog for monitoring the pathways
"Jailer is the watchdog for monitoring" and incapacitates you if he hits you. His ONLY strong point is how long he patrols. He sucks in a chase. So, make him have a secondary use. Protection and Delay. It would make dropping him mid chase still useless, unless it stops the survivor from using items like a flashlight or med-kit with a syringe or styptic.
Ok, i am just saying that most players won't like that change.
Killer players will just say that it's a useless buff, because it is, survivors won't get caught by the jailer. And doesn't fix any of his issues.
And survivors will hate it because it's another mechanic where they need to stop playing the game for X amount of time.
I don't see the gain in that change besides "lore" or "fantasy" maybe.
That is all i am trying to say.
Again, if that change were to be live tomorrow i wouldn't care, just think its a waste of resources that could be used to do other stuff.
You said it yourself, he's centered around control, what more control do you need than preventing them from doing stuff for 10 seconds. And as many have said, this would do practically nothing, but punish survs for getting hit by the weakest guard. There's no reason to not add this.
Yeah, because the Knight totally needs a buff...
I totally agree with you on the addon front especially. His add-ons suck balls lol. I'm on board with your take. 🙂
Good idea. Hinderance during a hunt. Same concept too, as it's a ball and chain.
Tbh, i’ve always thought jailer was the best guard because the detection range combined with the map of the realm add-on (increased detection range) makes him extremely difficult to avoid in chase, not to mention if you have someone dead early and you’re running COB or overcharge, jailer can camp gens for a while. It doesn’t really matter jailer doesn’t get a chasing benefit because he starts chases much easier and just in general, it’s still a second killer helping you, it’s still strong.
really Assassin is usually the weakest but the deep wound makes up for assassin having the worst pressure.
Pocket legion chases faster and gives deep wound
Chunky boi chases longer and breaks stuff faster
Mr manacles patrols longer and wider, nothing else
Give him a second effect
Assassin is the fastest guard, and applies Deep Wounds, Jailer is the weakest cause all he can do is guard, and not even the hook since you can cancel a chase by unhooking.
Precisely, either Hindered in chase or Incapacitated on hit, if he manages it.
I get assassin is fast and applies deep wound, but it’s often he gets the least value overall, carnifex basically guarentees a hit in a good chase, jailer’s gen guarding is very strong and starts hunts very consistently while in chases. I get that jailer is “technically” the worst guard for chasing, but i don’t see him as the worst guard overall.
the assassin’s deep wound is kinda pointless if you’re committed to someone and while the speed may help in chase, more than likely, jailer could 9/10 get similar results or open up a survivor to hit. Not to mention, assassin has the weakest pressure, because jailer has strong gen guard, and carnifex keeps someone busy for 24 seconds. If a survivor just starts running immediately, assassin won’t even catch up anyway making the deep wound extremely pointless against high skill teams.
also, about the fact jailer can’t defend hooks, if you are defending hooks in knight matches, just use knight himself to proxy and let the guards do a bit of slowdown. The 2 guards with slower breaking speeds can actually help you more in those situation since while they’re spending time breaking, the survivors can’t repair.
Assassin is Knight's Anti-Dead Hard guard. That's his main purpose, let's be honest. Inflicts Deep Wounds so you can't use DH.