Anti tunnel / Camping Concept Perks

Perk 1: Fracturing Grip

You know how to leave a mark when giving a helping hand. Each time you unhook a survivor fracturing grip activates.

• You unhook a survivor 15% faster. Each time you unhook a survivor the hook breaks for 20/25/30 seconds.

" In order to stop the beast we must first set up a strong defense. "


Perk 2: Courageous

Understanding that the battle can't be won alone has fueled you to always protect others.

•When you are within 2 meters from a hooked teammate you gain the endurance status effect. This status effect persists for 1/2/3 seconds longer after the survivor is unhooked by any means.

•Courageous can only be activated once per trial.

" Look I have seen this tactic before and it won't end well for you. Now back off my friends. "


Perk 3: Quick Witted

The struggles of your past has taught you how to not be placed in the same predicament twice. After being unhooked by any means Quick Witted activates.

• Quick Witted has a timer of 35/40/45 seconds. If the survivor is hooked within this time Quick Witted will activate.

• Timer will deactivate if performing a conspicuous action.

• The next time the survivor is unhooked they are instantly healed to full health and gain a 10% haste status effect for 25 seconds.

" I told myself ever since that day that I would never allow myself to be put in the same predicament twice. "

Comments

  • 1 and 3 look good.

    2 could potentially be abused by survivors though, and actually works against the "anti-tunnel" idea. If the unhooker has an extra health state, that makes the unhooked survivor the prime target.

    Survivor anti-camp/tunnel perks have their place, but they're tricky to get right, in a way that can't be abused outside of overt camp/tunnel situations.

    Killers perks are actually a better option. Old BBQ was one of the best anti-camp perks the game has ever had. Make Your Choice is also great, it literally doesn't work if you camp or tunnel. These sort of perks need to be effective enough to become meta, then they'll be the best anti-camp/tunnel perks in the game.

  • Those are interesting, but I think if something is to be done about camping and tunneling, it should be done base kit. Otherwise it's gonna be a Reassurance situation, where no one actually uses it because it's one less perk slot.

  • The first perk would be a good mirror for aftercare(?). Not too sure about unhooking faster though, so I'd leave that out as give it a different effect

    The second and third perk just aren't worth continuing with.

  • The problem with most anti-camping/tunneling perks is they would become instantly meta, overly effective on SWFs, and become must-runs.


    Remember how everyone "had" to run Borrowed Time before?


    I don't want that community mentality back.

  • @WesCravenFan said:

    The problem with most anti-camping/tunneling perks is they would become instantly meta, overly effective on SWFs, and become must-runs.

    Remember how everyone "had" to run Borrowed Time before?

    I don't want that community mentality back.

    Dont worry, the perks arent gonna ne must run perks...

    Nowadays they get demanded basekit.

  • @Horror_Gaming said:

    Perk 1: Fracturing Grip

    You know how to leave a mark when giving a helping hand. Each time you unhook a survivor fracturing grip activates.

    • You unhook a survivor 15% faster. Each time you unhook a survivor the hook breaks for 20/25/30 seconds.

    " In order to stop the beast we must first set up a strong defense. "

    Perk 2: Courageous

    Understanding that the battle can't be won alone has fueled you to always protect others.

    •When you are within 2 meters from a hooked teammate you gain the endurance status effect. This status effect persists for 1/2/3 seconds longer after the survivor is unhooked by any means.

    •Courageous can only be activated once per trial.

    " Look I have seen this tactic before and it won't end well for you. Now back off my friends. "

    Perk 3: Quick Witted

    The struggles of your past has taught you how to not be placed in the same predicament twice. After being unhooked by any means Quick Witted activates.

    • Quick Witted has a timer of 35/40/45 seconds. If the survivor is hooked within this time Quick Witted will activate.

    • Timer will deactivate if performing a conspicuous action.

    • The next time the survivor is unhooked they are instantly healed to full health and gain a 10% haste status effect for 25 seconds.

    " I told myself ever since that day that I would never allow myself to be put in the same predicament twice. "

    Perk 1: You are incentivising a slug play with that one or a minor inconvenience, like breakout has 6x the power of that perk and nobody uses that perk

    Perk 2: The best one, but probably i would just give 3 seconds of endurance after unhooking and not prior, less possibilities to exploit

    Perk 3: Not a bad idea, but with that timer you actively have to try to get hooked in that time frame, look you have 10 secs of end with bt, so unless you want to provoke the killer by trying to bodyblock you wont be catched that early, then they have to down you, pick you up and get you on a hook within 45 seconds. Those 45 seconds, 20 of those will spent with you already being caught and being carried by the Killer, so you have to be caught within 30 seconds of being unhooked. So honestly if you need a perk to not be caught 30 seconds after being unhoked, just bring Off the Record, its just better

  • @BlueHorkew said:

    https://forums.bhvr.com/dead-by-daylight/discussion/360736/anti-tunnel-camping-concept-perks

    Perk 1: You are incentivising a slug play with that one or a minor inconvenience, like breakout has 6x the power of that perk and nobody uses that perk

    Perk 2: The best one, but probably i would just give 3 seconds of endurance after unhooking and not prior, less possibilities to exploit

    Perk 3: Not a bad idea, but with that timer you actively have to try to get hooked in that time frame, look you have 10 secs of end with bt, so unless you want to provoke the killer by trying to bodyblock you wont be catched that early, then they have to down you, pick you up and get you on a hook within 45 seconds. Those 45 seconds, 20 of those will spent with you already being caught and being carried by the Killer, so you have to be caught within 30 seconds of being unhooked. So honestly if you need a perk to not be caught 30 seconds after being unhoked, just bring Off the Record, its just better

    Perk 2: The best one, but probably i would just give 3 seconds of endurance after unhooking and not prior, less possibilities to exploit

    Do you want killers to tunnel?

  • The counter to camping and tunneling is doing gens. You are not meant to have a hard counter to it, that is bad design. That would be like if Killers got a perk that blocked all gens while they’re in chase to prevent people from working on gens while they’re chasing someone else. The intended counter is the Killer picks their chases carefully and in the correct areas, and knows when to drop/maintain chase. And being good enough at chase/mindgaming to get a down quick enough to pressure the others before the other survivors get too much progress.

    Courageous is literally the part of old Borrowed Time that made it busted. Literally unacceptable.

    Quick Witted is a literal free slightly-weaker Adrenaline just for being hooked twice. No.

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3315515#Comment_3315515

    Perk 2: The best one, but probably i would just give 3 seconds of endurance after unhooking and not prior, less possibilities to exploit

    Do you want killers to tunnel?

    Nope, just a perk that makes a trade not guaranteed. I think 3 seconds wouldn't be too bad. It shouldn't guarantee an escape

  • @BlueHorkew said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3315531#Comment_3315531

    Nope, just a perk that makes a trade not guaranteed. I think 3 seconds wouldn't be too bad. It shouldn't guarantee an escape

    If there's any chance that the unhooker will have an additional health state to get through, then killers have nothing to lose by going after the unhooked survivor.

  • @SmolBlob said:

    The counter to camping and tunneling is doing gens. You are not meant to have a hard counter to it, that is bad design. That would be like if Killers got a perk that blocked all gens while they’re in chase to prevent people from working on gens while they’re chasing someone else. The intended counter is the Killer picks their chases carefully and in the correct areas, and knows when to drop/maintain chase. And being good enough at chase/mindgaming to get a down quick enough to pressure the others before the other survivors get too much progress.

    Courageous is literally the part of old Borrowed Time that made it busted. Literally unacceptable.

    Quick Witted is a literal free slightly-weaker Adrenaline just for being hooked twice. No.

    Honestly if you managed to get Hooked, not downed, but hooked 45 secs after being unhooked, you honestly can get that free adrenaline. You are actively trying. In normal gameplay that would be very rare

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3315515#Comment_3315515

    Perk 2: The best one, but probably i would just give 3 seconds of endurance after unhooking and not prior, less possibilities to exploit

    Do you want killers to tunnel?

    Honestly, i just kinda wish you could DH after an unhook like you could before the 6.1 patch. That would be more fun. I don't really think giving free endurance to the unhooker is good. I do think that 2 or 3 seconds would be ok.

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3315598#Comment_3315598

    If there's any chance that the unhooker will have an additional health state to get through, then killers have nothing to lose by going after the unhooked survivor.

    Idk, maybe just a perk that makes unhook really quick, just so you can DH or position yourself better for a body block.

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3315598#Comment_3315598

    If there's any chance that the unhooker will have an additional health state to get through, then killers have nothing to lose by going after the unhooked survivor.

    So you go for the guy with a 10, 20 or 80 seconds of additional health state instead of the guy 2 or 3 seconds. Again, its probably a very bad idea, i just don't understand the argument