The Knights Counterplay (or lack thereof)
Warning
No formatter is installed for the format not-found
Read THIS post.
Tldr: This is an archived version of the DBD forum, it has all posts, comments and media. The archived data will be published at the end of October. This site is not in any way affiliated with or endorsed by Behaviour Interactive.
Comments
Even with all that, he is still extremely difficult to win with against good survivors. I mean I played him nonstop and though he was powerful for around 3 days then it was loss after loss cause people knew how to counter play. These buffs could be what is needed to give the Knight more of a chance.
Time you are in your power is time your not chasing. You have to rely on m1 hits meaning you have to catch up to survivors and even if you get the Guard to trigger on a survivor or they can still loop back to the banner and get rid of the Guard.
Btw I could have probably won if I tunneled or camped, but not every killer wants to do that.
What's the counter play? I'd love to hear it. Folks say W away as soon as he hits his power but he's back out of it so fast that it seems to matter very little. I'd love to know what I'm doing wrong.
Run as soon as you see him coming towards you or hear his TR.
The best thing you can do is force him to use his power from far away. He loses HUGE distance and his Guards aren't very good outside of loops. When he pens you in, that's his strength.
What Pulsar said, in a 1 v 1 situation the Knight is really good, but as long as you are holding W and you are not greeting loops you can utterly destroy the Knight, I mean eventually they will catch up to you when they learn not to use their M2, that is the same with any other killer tho eventually no matter what you do they will catch you.