Kinship vs Reassurance
I dont like the fact that Kinship is a straight up better version of Reassurance when you play in a swf. Swfs are already way stronger with all knowledge they get but having Perks that also enhance their power is stupid.
And to be honest, i dont think those two perks should co-exist in the first place. They literally do the same thing but with different activation requirements.
So I'd suggest reworking one of those two perks entirely. And in case Reassurance stays I'd like a slight buff in the activation-range because you often cant reach the activation if there is a Bubba face-camping.
Comments
How is Kinship superior to Reassurance? Reassurance can add 30s per hook stage and is one of 16 perks. Kinship can stop struggle for 32s and is 4 of 16 perks if run across the team.
It's hook action, not hook stage, so Kinship is technically superior by two seconds if someone is camped from first hook to dead.
I do agree with you that Reassurance is better, though.
I'm aware, which is why I said CAN. You should never let a teammate go to 2nd hook anyways, it's better to trade when Reassurance ends.
In the context of hard camping, trading is contingent on the killer allowing it in a 1-man rescue. Otherwise, 2 survivors are required for the save. In which case, the gen downtime might not be worth it at all, as it's often seen with coordinated teams even in comp.
Fake it until you get M1'd then unhook. If they don't have STBFL (which if they're camping, they probably don't), you should be fine. Assuming it's not a instadown killer.
its not just 2 seconds longer but the range is 16m instead of 6m. And swfs are able to use kinship in the same way as reassurance. So yea its just a straight up powercreep for swfs. And the range difference is really huge. Being able to reach basement hooks with it and also the lesser distance gets you quicker on gens.