Making map offerings a bit more fair

I have been getting sessions where theres way more map offerings matches than not, its getting out of control. The chances of 1 out of 4 survivors use one is way too high to keep map offerings the way they are, and I don't think killers should have 100% map offerings either. I'm not a fan of how one side can try to cheese the game right from the start like that.

Heres how to make it a little more fair:

  • Map offerings now have 33,33%(1/3) chance of sending the players to the specific realm (same for both sides, NOT STACKABLE);
  • If 2 or 3 survivors use different map offerings, each one will have 10% chance;
  • If all 4 survivors use different map offerings, the chance goes down to 5% each.

This way you can still use it for meme builds (just might need few more tries), without losing the variety/RNG aspect of the default game.

Comments

  • @Okonar_ said:

    I have been getting sessions where theres way more map offerings matches than not, its getting out of control. The chances of 1 out of 4 survivors use one is way too high to keep map offerings the way they are, and I don't think killers should have 100% map offerings either. I'm not a fan of how one side can try to cheese the game right from the start like that.

    Heres how to make it a little more fair:

    • Map offerings now have 33,33%(1/3) chance of sending the players to the specific realm (same for both sides, NOT STACKABLE);
    • If 2 or 3 survivors use different map offerings, each one will have 10% chance;
    • If all 4 survivors use different map offerings, the chance goes down to 5% each.

    This way you can still use it for meme builds (just might need few more tries), without losing the variety/RNG aspect of the default game.

    I'm gonna disagree here. Map offerings are fine in terms of their balancing.

    1. They can be used equally by either side.

    2. As killer you also have sacrificial ward to just block map offerings in general.

    There are plenty of valid reasons to use Map Offerings that arent cheesing the game.

    1. Certain achievements require you to go to certain maps. Outbreak Breakout anyone

    2. Certain archive challenges are almost impossible on some maps, or progress much faster/easier on some maps. The game for pallet break, and several maps cant progress fall from a great height in chase.

    3. Certain killers/builds(survivor or killer), can be useless on some maps. Scratched mirror Myers comes to mind first but there are many others.

    4. You bring up RNG like its a good thing, but RNG can be a problem in itself. I have had multiple sessions where RNG will send me to the same map 3 times in a row, or 9 out 10 matches will bump back and forth between 2 realms, and you play offerings just to get maps you havent seen in a while.

  • @kingcarl2012 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/358660/making-map-offerings-a-bit-more-fair

    I'm gonna disagree here. Map offerings are fine in terms of their balancing.

    1. They can be used equally by either side.

    2. As killer you also have sacrificial ward to just block map offerings in general.

    There are plenty of valid reasons to use Map Offerings that arent cheesing the game.

    1. Certain achievements require you to go to certain maps. Outbreak Breakout anyone

    2. Certain archive challenges are almost impossible on some maps, or progress much faster/easier on some maps. The game for pallet break, and several maps cant progress fall from a great height in chase.

    3. Certain killers/builds(survivor or killer), can be useless on some maps. Scratched mirror Myers comes to mind first but there are many others.

    4. You bring up RNG like its a good thing, but RNG can be a problem in itself. I have had multiple sessions where RNG will send me to the same map 3 times in a row, or 9 out 10 matches will bump back and forth between 2 realms, and you play offerings just to get maps you havent seen in a while.

    • Sacrificial wards appear once or maybe twice per prestige level, its not even close to keep up with the influx of map offerings;
    • Theres still a chance to be send to the maps for the achievement/meme builds and I can guarantee you most swfs are not sending me often to eyrie, garden, badham, ormond, etc, to complete achievements;
    • I will take RNG over the certainty of a terrible designed map.
  • @Okonar_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298600#Comment_3298600

    • Sacrificial wards appear once or maybe twice per prestige level, its not even close to keep up with the influx of map offerings;
    • Theres still a chance to be send to the maps for the achievement/meme builds and I can guarantee you most swfs are not sending me often to eyrie, garden, badham, ormond, etc, to complete achievements;
    • I will take RNG over the certainty of a terrible designed map.

    Well you would only need sacrificial wards if you think a swf is burning multiple map offerings which is pretty rare in all other circumstances you can just use any map offering and then you have RNG.

    I will give you eyrie and garden, badham isnt that bad. However I resent you putting Ormond on that list as it is my favorite map (either side), and is a perfect example as it is super rare to actually come up in general rng, I have gone over 60 matches without it coming up in rotation naturally on multiple occasions.

    RNG sucks and I will gladly burn a random map offering every match to get proper RNG

  • Map offerings are fair. Same as lobby shopping between killer and survivor. The fact that it favors one side more then the other is nature of the game. It's still fine as it is. You can't make the game "fair" when it suits you and ignore it and say the game is asymmetrical when it does not.

  • I just went through 43 bloodweb levels to get 2 scratched mirrors and ONE indoor map offering.

    Killers needs 100% map offerings. Period.

  • @Seraphor said:

    I just went through 43 bloodweb levels to get 2 scratched mirrors and ONE indoor map offering.

    Killers needs 100% map offerings. Period.

    I would not be against making sacrificial ward yellow offering and make it come to bloodwebs more often. That's about it.

    The fact that you just got unlucky in bloodweb does not change anything.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298827#Comment_3298827

    I would not be against making sacrificial ward yellow offering and make it come to bloodwebs more often. That's about it.

    The fact that you just got unlucky in bloodweb does not change anything.

    Unfortunately if I play my one single indoor map offering in an attempt to play my favorite killer build in the game, and someone plays a sacrificial ward, I suspect my Internet will stutter while the game loads in.

  • I would have preferred if rng is core aspect of Asymmetrical horror game that is DBD, and map offerings kill that vibe as it gives one side a significant advantage. If only the devs bother to Rebalancing maps, especially the Survivors sided ones; then I would absolutely fine with maps existing in the game.

    If map offerings have to be reworked instead of removed, I would lean towards making map offerings go 100% remove the chances of going to that realm of maps. (A player burns a map offering RPD badge, will now make the map of Raccoon City Police Department maps impossible to go).

    Same can be apply fo the sacrifice ward, make the spawn rate just as relevant as regular map offerings in the Blood web; and give the other side the option to reject map offering and that you can go to that map regardless.

    My problem with Sacrifical Ward offerings besides the rarities of gathering them; is the fact that they do not even work all the time. There was one game or two, I encounter a SWF team whom used a map offering Coldwin farm. I planned ahead and suspected they were going to used it, as I saw their TTV name and saw their clone Dwilight team. I used a sacrifice ward at the last second, they only burn two offerings. I pretty sure the description specifically that map offerings will not work, if the offering is used; and I was confident they didn't all 4 burn coldwin map offerings.... Load into the game, and well... I am in Coldwin farm now -_-

    (Not sure if this is a bug or this is asymmetrical game being so much in favor of that swf at the time; but it annoying that map offerings are quite overpowering as one Survivor can literally give their hold team a advantage; while most of used are using BP offerings)

  • @Dream_Whisper said:

    I would have preferred if rng is core aspect of Asymmetrical horror game that is DBD, and map offerings kill that vibe as it gives one side a significant advantage. If only the devs bother to Rebalancing maps, especially the Survivors sided ones; then I would absolutely fine with maps existing in the game.

    If map offerings have to be reworked instead of removed, I would lean towards making map offerings go 100% remove the chances of going to that realm of maps. (A player burns a map offering RPD badge, will now make the map of Raccoon City Police Department maps impossible to go).

    Same can be apply fo the sacrifice ward, make the spawn rate just as relevant as regular map offerings in the Blood web; and give the other side the option to reject map offering and that you can go to that map regardless.

    My problem with Sacrifical Ward offerings besides the rarities of gathering them; is the fact that they do not even work all the time. There was one game or two, I encounter a SWF team whom used a map offering Coldwin farm. I planned ahead and suspected they were going to used it, as I saw their TTV name and saw their clone Dwilight team. I used a sacrifice ward at the last second, they only burn two offerings. I pretty sure the description specifically that map offerings will not work, if the offering is used; and I was confident they didn't all 4 burn coldwin map offerings.... Load into the game, and well... I am in Coldwin farm now -_-

    (Not sure if this is a bug or this is asymmetrical game being so much in favor of that swf at the time; but it annoying that map offerings are quite overpowering as one Survivor can literally give their hold team a advantage; while most of used are using BP offerings)

    Just because you negated the map offerings, doesn't mean that map isn't still included in the roster of possible RNG maps.

    Those survivors just got incredibly lucky that they ended u on Coldwind anyway.


    Unfortunately, certain killer builds are entirely reliant on a certain type of map. Killers like Myers and Ghostface have builds that simply don't stand a chance on any kind of open map, they need to stay indoors. So they rely on map offerings.

    I do think it would be much fairer if all map offerings included multiple maps or map variants in their own mini roster. Just like how MacMillan's Phalanx can take you to the pit, or shelter woods, or coal tower, if every offerings had multiple maps, then you can make sure those different maps included intentionally killer/survivor sided options. This would retain the RNG aspect as to how well it benefits one side or the other, but you retain the ability to 'choose' your realm from an aesthetic point of view, or to ensure that you get an indoor/outdoor map if your build relies on it.

  • @Dream_Whisper said:

    I would have preferred if rng is core aspect of Asymmetrical horror game that is DBD, and map offerings kill that vibe as it gives one side a significant advantage. If only the devs bother to Rebalancing maps, especially the Survivors sided ones; then I would absolutely fine with maps existing in the game.

    If map offerings have to be reworked instead of removed, I would lean towards making map offerings go 100% remove the chances of going to that realm of maps. (A player burns a map offering RPD badge, will now make the map of Raccoon City Police Department maps impossible to go).

    Same can be apply fo the sacrifice ward, make the spawn rate just as relevant as regular map offerings in the Blood web; and give the other side the option to reject map offering and that you can go to that map regardless.

    My problem with Sacrifical Ward offerings besides the rarities of gathering them; is the fact that they do not even work all the time. There was one game or two, I encounter a SWF team whom used a map offering Coldwin farm. I planned ahead and suspected they were going to used it, as I saw their TTV name and saw their clone Dwilight team. I used a sacrifice ward at the last second, they only burn two offerings. I pretty sure the description specifically that map offerings will not work, if the offering is used; and I was confident they didn't all 4 burn coldwin map offerings.... Load into the game, and well... I am in Coldwin farm now -_-

    (Not sure if this is a bug or this is asymmetrical game being so much in favor of that swf at the time; but it annoying that map offerings are quite overpowering as one Survivor can literally give their hold team a advantage; while most of used are using BP offerings)

    Again. Map offerings bad, because I play killer. Seeing survivors in lobby and their items is good and no more RNG is desired, because I play killer.

    So again. You can't have cake and eat it too

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298851#Comment_3298851

    Again. Map offerings bad, because I play killer. Seeing survivors in lobby and their items is good and no more RNG is desired, because I play killer.

    So again. You can't have cake and eat it too

    Exactly, the Survivors absolutely has a much bigger advantage when it comes to Map Offerings. Even though certain killers can play their own map offerings, I don't want to as I need challenges/BP to complete (unless their is a specific map I need to maximize my chances of adept Achievement as killer)

    Here's the reason why Map Offerings favors Survivors more.

    Scenario 1:

    *Survivor A used a Map Offering for Coldwin farm

    *My Killer, Doctor, used Lerys offering; because we have a terror Radius build.

    *Survivors B also used Same map offering; now the game is a 50/50% chances that you either go to Lerys or Coldwin, but my I am pretty sure the chances leans towards Survivors getting Coldwin because two Survivors just threw in same map offerings, so it must stack 100% to 200% chance; or about 2/3 chance to go to Coldwin vs. 1/3 of The Lerys.

    Scenario 2 (Most common): Killer like me goes for BP offerings all the time 90%; The rest of the survivor are also BP, but their is always the one Survivor whom will throw in map offerings for worse maps. (Coldwin, Bedham, Dead Dog Saloon, etc.) But of course, this doesn't help with that fact I can suspect the one that brings this map, are usually the ones I can ignore; as I have difficulty trying to catch them off guard. Again, they will have the perfect build for this map, which is why rng needs to exist in the game so that the perks you bring doesn't always benefit you greatly.

    Scenario 3 (Rare, yet impossible to deal with): You have a true SWF team, whom swapped their Survivors at last seconds; they brought multiple petrified offerings (make hook spawns far), one map offerings with the worse hooks spawns like midwhich and bedham; and will be a sabotage squad, with soul guard, Boon CoH, etc. Pretty much builds that scream "impossible to hook me" and "slug me and I will keep coming back to haunt you"

    These builds wouldn't be so oppressive strong when the maps are not designed perfectly in killer favor at times. I am not screaming buff killer, but the map rng is so messed up that it wouldn't be so fair if cannot ever hook anybody or find any Survivors or even succeed in mind game in chase when Survivors exploit the maps' imbalances and give their builds a advantage.

  • @Dream_Whisper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3299141#Comment_3299141

    Exactly, the Survivors absolutely has a much bigger advantage when it comes to Map Offerings. Even though certain killers can play their own map offerings, I don't want to as I need challenges/BP to complete (unless their is a specific map I need to maximize my chances of adept Achievement as killer)

    Here's the reason why Map Offerings favors Survivors more.

    Scenario 1:

    *Survivor A used a Map Offering for Coldwin farm

    *My Killer, Doctor, used Lerys offering; because we have a terror Radius build.

    *Survivors B also used Same map offering; now the game is a 50/50% chances that you either go to Lerys or Coldwin, but my I am pretty sure the chances leans towards Survivors getting Coldwin because two Survivors just threw in same map offerings, so it must stack 100% to 200% chance; or about 2/3 chance to go to Coldwin vs. 1/3 of The Lerys.

    Scenario 2 (Most common): Killer like me goes for BP offerings all the time 90%; The rest of the survivor are also BP, but their is always the one Survivor whom will throw in map offerings for worse maps. (Coldwin, Bedham, Dead Dog Saloon, etc.) But of course, this doesn't help with that fact I can suspect the one that brings this map, are usually the ones I can ignore; as I have difficulty trying to catch them off guard. Again, they will have the perfect build for this map, which is why rng needs to exist in the game so that the perks you bring doesn't always benefit you greatly.

    Scenario 3 (Rare, yet impossible to deal with): You have a true SWF team, whom swapped their Survivors at last seconds; they brought multiple petrified offerings (make hook spawns far), one map offerings with the worse hooks spawns like midwhich and bedham; and will be a sabotage squad, with soul guard, Boon CoH, etc. Pretty much builds that scream "impossible to hook me" and "slug me and I will keep coming back to haunt you"

    These builds wouldn't be so oppressive strong when the maps are not designed perfectly in killer favor at times. I am not screaming buff killer, but the map rng is so messed up that it wouldn't be so fair if cannot ever hook anybody or find any Survivors or even succeed in mind game in chase when Survivors exploit the maps' imbalances and give their builds a advantage.

    Sure. Map offerings do favor survivor. No argument there. But as I stated - there are other things that favor killer. Should I scream slow down killer because he is faster? Should killer scream remove 3 players, because 4v1 is not 1v1? For every benefit survivor has, there is something to offload it. Overall killrates are 60%, so....

    Anyway I don't have problems going to goj when playing killer even if I am at disadvantage map-wise. It's very possible I will make up for it somewhere else (or in next game at worst). So long as maps are not repeated too often (and it feels like random rotation somehow loves to repeat maps more then offerings ever could), it does not bother me

  • Offerings aren’t the problem, the problem is map design which leaves some maps way too broken. Also, it’s a 4v1, killers map offerings should be weighted more than survivors it just makes sense.