Flashlight locker grab immunity but not flashbangs?

Is it an oversight that you can use a flashbang to interrupt a locker grab?

Wasn't the killer supposed to be made immune to blinds during a locker grab?

Comments

  • I don’t know, but don’t take all the fun away from survivors. Flash bang saves are difficult, so I don’t think it is happening that often. How many times has this happen to you?

  • @HaybaleMS said:

    I don’t know, but don’t take all the fun away from survivors. Flash bang saves are difficult, so I don’t think it is happening that often. How many times has this happen to you?

    Zero. I don't think most people know you can even do it.


    However it doesn't make any sense that they removed the flashlight blindness and left flashbang. There is zero counterplay on a locker grab.


    If DBD had animation fakes it would be a completely different story.

  • For the sake of fairness I thought I'd check the exact wording of the change.

    According to the official patch notes, "Killers are now immune to blindness while grabbing a Survivor out of a locker." This would make it seem like they should be immune to all blinds.

    According to the developer update (which I found by scouring YouTube videos), "Killers will receive blind immunity while grabbing a Survivor from a locker." This certainly supports the theory that the Flashbang being able to blind is a bug.

    Admittedly, they did only mention flashlights, but I think it's worth sticking it as a bug report regardless.

  • pretty sure the reason flashlight locker immunity was introduced was because of survivors holding the game hostage with duo locker saving.

    flashbangs/firecrackers are finite, and require 2 people not doing gens once the flashbang is made. its fine.

  • @Mew said:

    pretty sure the reason flashlight locker immunity was introduced was because of survivors holding the game hostage with duo locker saving.

    flashbangs/firecrackers are finite, and require 2 people not doing gens once the flashbang is made. its fine.

    Flashlights have limited duration as well so that's not really a viable argument considering the exact wording:

    "Killers are now immune to blindness while grabbing a Survivor out of a locker"

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298837#Comment_3298837

    Flashlights have limited duration as well so that's not really a viable argument considering the exact wording:

    "Killers are now immune to blindness while grabbing a Survivor out of a locker"

    Well if protecting a 3 gen is considered holding the game hostage then so is 2 people sitting in lockers because both are not really progressing the game.

  • hmm, maybe bc flashbangs can only be used once, unlike flashlights? not sure though

  • @Brimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298840#Comment_3298840

    Well if protecting a 3 gen is considered holding the game hostage then so is 2 people sitting in lockers because both are not really progressing the game.

    Holding a 3 gen and hurting the survivors sometimes is not hostage taking. It has to be an extreme case of obviously not trying to win and just win via stalemate.


    @lagosta said:

    hmm, maybe bc flashbangs can only be used once, unlike flashlights? not sure though

    There is no way to cancel a locker grab so you are not supposed to be able to be blinded. Considering flashlight saves were made braindead this is not an unreasonable request