Do you agree with this proposed ruin rework?

The problem currently with ruin is that it's either OP depending on it's spawn and survivors rank and skillcheck hitting skill or way too bad. I think this rework should change the perk and community's outlook on the perk.


1 - great skill check window should decrease by about half, and should be placed in the middle of the skillcheck (since it's just too easy to hit great skill checks but also taking away risk of blowing gen for low level survivors)

2 - missing skillcheck should regress more of the generator but not pause it. (that way groups can barrel through it slightly faster if someone isn't hitting the skillchecks)

3 - If the killer has an unlit totem at the start of the game ruin has 2 totems, after cleansing the first one the great skillcheck window becomes three times as large (This way the killer can't camp a lucky ruin spawn and force a loss on the survivors, and the perk isn't useless if found immediately)


altogether everything proposed will give ruin a milder but longer lasting and less RNG heavy effect throughout the game and the perks effects will sort of be the same despite playing low or high level survivors. LMK what you think

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