A nerf for a nerf
If you could nerf 1 thing about survivors and 1 thing about killers, what would it be?
The condition being they must be equal in the importance they hold to survivors/killers
If you could nerf 1 thing about survivors and 1 thing about killers, what would it be?
The condition being they must be equal in the importance they hold to survivors/killers
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Comments
I think it might be kinda hard comparing "importance". If I was to say Adrenaline was of equal importance as NOED, you'd have ppl who agree and ppl who strongly disagree.
I would add a 5 second blocker for recently downed survivors to threshold that they must cross to win the game. Thus ending the "na na Boo boo" game that's played and also have 2 hooks spawn every game in the exit gate space.
Or
Give all survivors a total amount of damage they can receive before becoming broken for the remainder of the round.
To nerf killers, let's go with all one hit down add-ons and abilities give the survivor a mega speed boost for 3 seconds and a bleed out timer of a minute that would take 20 seconds to mend. (numbers could always be tweaked)
So Bubba's chainsaw gives deepwounds instead of being an instadown?
Id break all survivors legs so they couldn't run.
Id dull all killer weapons so it took 3 hits to down, just to read all the post game salt.
Remove outside comms from survivors
Remove survivor portrait status bar from killer.
Also, remove claudette and remove nurse
Well thats an un-origonal suggestion, but how exactly would you nerf them?
Yes, that's what I was getting at. Would I be thrilled about it no, but I would love to have either or the survivor nerfs I mentioned implemented. Gotta be willing to give if you're wanting to take.
That would just cause ppl to not play Bubba. Why play him if hes just gonna be a Legion who cant vault fast or sprint and requires you to charge it up.
The longer a survivor runs, the louder they pant and gasp, and the longer it takes to quiet down.
The longer a killer chases a survivor, the quicker the scratch marks fade.
I think these are relatively equal nerfs which change the escape/hide dynamic after a chase to make things more fun. It increases the tension and desperation of both players.
Well he still would have wildly fast mobility, and it is still a one hit down, you just have to apply a bit of pressure via chase after hit to reap the rewards. To make it fair a insta down would still happen if the hit was landed on an already injured survivor.
Delete Claudette then delete Nurse. The most powerful character for both sides are now gone.
Instant Heals and Prayer Beads.
There are still Adam and Spirit :p