The last NOED post we need

One side says it's overpowered, for noobs, rewards failure, requires no skill, ect....

I don't play survivor enough to remember all the perks and what they do. So help me out here...

What are the survivor perks that also fall into that same discription that NOED gets pinned with.

A couple that come to mind: Balanced landing, slef care, lith, adrenaline, object of obsession...

The point I'm getting at is survivors have a whole wack of tools that fall into the same discriptive category of NOED and most of them have no real way to counter. So if you honestly think NOED needs to go, so must certian survivors perks.

If you don't think that's fair then you are just entitled, and should probably take up candy crush.

Edit: to further explain my thoughts.


Is any one perk a survivor can equip as powerful as NOED? Maybe not. How ever a team using 16 of these "overpowered, for noobs, rewards failure, requires no skill, ect...." perks very easily balance a game, or even tip it to the survivors favor.

Further more most of these have no counter and the killer doesn't know when certian perks are being ran.

Point being, if this one perk can be considered game breaking for the mentioned reasons, then all the perks that fall under the same category deserve the same treatment.

Which sounds silly, so NOED is fine.

Tagged: ModTrusted

Comments

  • @[Deleted User] said:

    Unfortunately this won’t be the last NOED post.

    Not even close.

  • @[Deleted User] said:

    Unfortunately this won’t be the last NOED post.

    I mean like, the penny wise threads have died off, so maybe one day we'll find something more complain worth to argue about. One can hope.

  • @December_1863 said:

    the only survivor perks that were exactly like noed were the old DS and the old MoM. those perks are gone now. all other survivor perks are fair and nothing like noed.

    Old MoM is nothing like no one escapes death if you're talking about a perk with fundamentally no counters for half roster compared to a perk that could be taken out of the game before it even has a chance to activate

    Here's a list of all the killers who had and no relative counters I will explain the to an extent later

    1) Trapper

    2) Wraith

    3) Hag

    4) Doctor

    5) Myers ( to an extent)

    6) Freddy

    7) Pig (to an extent)

    8) Clown

    9) Legion (to an extent)

    10) Ghostface (to an extent)

    11) Demi Logorgon (to an extent)


    Now all those who are listed under the to an extent level can in fact use their power to counter MoM however most of the time in situations it's not exactly reliable or the smartest thing to do to rely on the power to avoid the perk in fact focusing on the power too much can actively be more detrimental.

    In the case of Piggy and Demi Logorgon it's not always the best idea to use their alternate attacks and in some cases forcing it out would just be more detrimental until your ability to down the survivor then it would be positive.

    In the case of Myers and ghostface their ability to instadown can negate MoM however Michael can only tear up so much and ghostface if taken out of stealth is going to lose a lot of momentum if he just wait for his nightshroud come back so he can get the insta and hitting the survivor will automatically remove the progress he got.

    As for Legion in a similar vein to ghostface constantly waiting for your frenzy to come back if you are unable to get the hit off is extremely detrimental.


    Now this is a list of Killers who can on completely and reliably counter MoM

    1) Billy

    2) Bubba

    3) Huntress

    4) Plauge


    Now the two last Killers Are outliers whilst they can't counter MoM they typically in chases so quickly even with the MoM dead hard + wombo combo you won't put much of a dent in the momentum

    1) Nurse

    2) Spirit


    So out of the entire roster you have have 10 Killers who can either not counter it or the counter is very inconsistent

    4 Killers who can reliably counter it

    And 2 Killers who can't counter it but it's not really too much of an issue for them


    No MoM is not equivalent to no one escapes death do not have to play specific survivor to Noed and you don't need specific perks

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/739350#Comment_739350

    Old MoM is nothing like no one escapes death if you're talking about a perk with fundamentally no counters for half roster compared to a perk that could be taken out of the game before it even has a chance to activate

    Here's a list of all the killers who had and no relative counters I will explain the to an extent later

    1) Trapper

    2) Wraith

    3) Hag

    4) Doctor

    5) Myers ( to an extent)

    6) Freddy

    7) Pig (to an extent)

    8) Clown

    9) Ghostface (to an extent)

    10) Demi Logorgon (to an extent)

    Now all those who are listed under the to an extent level can in fact use their power to counter MoM however most of the time in situations it's not exactly reliable or the smartest thing to do to rely on the power to avoid the perk in fact focusing on the power too much can actively be more detrimental.

    In the case of Piggy and Demi Logorgon it's not always the best idea to use their alternate attacks and in some cases forcing it out would just be more detrimental until your ability to down the survivor then it would be positive.

    In the case of Myers and ghostface their ability to instadown can negate MoM however Michael can only tear up so much and ghostface if taken out of stealth is going to lose a lot of momentum if he just wait for his nightshroud come back so he can get the insta and hitting the survivor will automatically remove the progress he got.

    Now this is a list of Killers who can on completely and reliably counter MoM

    1) Billy

    2) Bubba

    3) Huntress

    4) Plauge

    Now the two last Killers Are outliers whilst they can't counter MoM they typically in chases so quickly even with the MoM dead hard + wombo combo you won't put much of a dent in the momentum

    1) Nurse

    2) Spirit

    So out of the entire roster you have have 10 Killers who can either not counter it or the counter is very inconsistent

    4 Killers who can reliably counter it

    And 2 Killers who can't counter it but it's not really too much of an issue for them

    No MoM is not equivalent to no one escapes death do not have to play specific survivor to Noed and you don't need specific perks

    *cries in Legion Main*

  • @joker7997 said:

    Killer main here.

    The way I see it is there are a few elements in each side that give great benefits. The survivors get far and away WAYYYY more overpowered #########, and can multiply it x4 for 4 survivors.

    OP Killer tools:

    Noed (built in counter- totems)

    Ebony mori (should be removed from game)

    Prayer beads (spirit only)

    Iri head (huntress only)

    OP survivor tools:

    Dstrike

    Adrenaline

    Insta heal x1

    Insta heal x2

    Brand New part (if brought in numbers)

    Keys (should be removed from game, at least the part where they open the hatch)

    The Hatch itself (free escape, total bs)

    Gen rushing/gen speeds (yes it's a real thing)

    Anyone that thinks noed needs to be reworked, no. Just no.

    It's about time :)

  • We are rare... and really hoping for a rework that keeps the rushdown playstyle but is useful.

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/740213#Comment_740213

    We are rare... and really hoping for a rework that keeps the rushdown playstyle but is useful.

    How would you rework them in a fair way?

  • Holy crap I did forget from what last I can remember as long as you manage to frenzy hit the survivor you would 1 token to MoM instead of 2.

    So I would just basically rank them as to an extent as in a similar vein to ghostface constantly waiting for your frenzy to come back if you are unable to get the hit off is extremely detrimental.

    I'll add it to the post

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/740209#Comment_740209

    Holy crap I did forget from what last I can remember as long as you manage to frenzy hit the survivor you would 1 talking to MoM instead of 2.

    So I would just basically rank them as to an extent as in a similar vein to ghostface constantly waiting for your frenzy to come back if you are unable to get the hit off is extremely detrimental.

    I'll add it to the post

    Thank you! We are rare but we are still around!

  • I think this would need a different post and some thinking on my part honestly.

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/740220#Comment_740220

    I think this would need a different post and some thinking on my part honestly.

    I'll watch for it 👍

  • Just keep in mind i'll prolly put it in Feedback and Suggestions or something.

  • So despite being a survivor main, I try to understand both sides. Now I wouldn't say NOED doesn't reward bad gameplay, but it also, well, doesn't reward bad gameplay. It's a perk that's in the middle for me. And if anything it rewards killers on good gameplay on top of bad gameplay. If you close a hatch on survivor, boom NOED. Survivors finish all gens, boom NOED. Honestly the only thing I recommend is make tier 2 NOED the one that instant downs survivors.

  • @pichumudkip said:

    So despite being a survivor main, I try to understand both sides. Now I wouldn't say NOED doesn't reward bad gameplay, but it also, well, doesn't reward bad gameplay. It's a perk that's in the middle for me. And if anything it rewards killers on good gameplay on top of bad gameplay. If you close a hatch on survivor, boom NOED. Survivors finish all gens, boom NOED. Honestly the only thing I recommend is make tier 2 NOED the one that instant downs survivors.

    I can understand the argument that it can give a killer who's done poorly a major advantage. Yes, one could not get a single hook or kick a single gen and still (if not sooner) get an exposed team of survivors.

    If this is intentional then they are either misguided on the scoring system or are just bad and don't care.

    NOED pretty much always sucks for at least one survivor, but after that everyone else knows what's in play and make the choice to gtfo or make a risky save.

  • For me it's extremely funny how people talk about noed. In my opinion noed is totally fine. i play since dbd started and i cant remember the times i didnt play in red ranks. back then noed wasnt even a hex perk. i also lost count of the times i got noed in my face as survivor. as killer till now i never used or will use noed because its just a wasted slot imo. from my experience you can pretty much judge if a killer got noed or not. and if you are uncertain you still can cleanse all the totems or remember the totem spots for just in case. i think it is essentially to figure out the perks the killer is running during the game as you continue to being a better survivor. it doesnt matter how beneficial noed is for the killer or how many killer run that perk imo. if you got a noed meta, then just cleanse all totems every game. how difficult can that be... one hit down and a slight movement buff for endgame, who cares really. If you play killer a lot you will notice that your best games are not focused in the endgame.

    really who cares for noed? omg its laughable how such a perk get that attention xD

    sry for my bad english and have fun in the fog

  • @T2K said:

    For me it's extremely funny how people talk about noed. In my opinion noed is totally fine. i play since dbd started and i cant remember the times i didnt play in red ranks. back then noed wasnt even a hex perk. i also lost count of the times i got noed in my face as survivor. as killer till now i never used or will use noed because its just a wasted slot imo. from my experience you can pretty much judge if a killer got noed or not. and if you are uncertain you still can cleanse all the totems or remember the totem spots for just in case. i think it is essentially to figure out the perks the killer is running during the game as you continue to being a better survivor. it doesnt matter how beneficial noed is for the killer or how many killer run that perk imo. if you got a noed meta, then just cleanse all totems every game. how difficult can that be... one hit down and a slight movement buff for endgame, who cares really. If you play killer a lot you will notice that your best games are not focused in the endgame.

    really who cares for noed? omg its laughable how such a perk get that attention xD

    sry for my bad english and have fun in the fog

    Agreed, the squeeky wheels bagging for grease also refuse to roll in a different direction.

  • @Mandy said:

    Please keep your comments on this thread civil and stop attacking each other - if you are unable to discuss the matter with a bit of respect, then I request that you do not post any further on this topic.

    Out of curiosity is there a way for Mods to "pin" these types of comments at the top of a post? Most people respond directly to "@/quote" or simply read the first page. For this reason these warning will mostly go unnoticed.

    Just think it might be a more effective way to get peoples attention.

  • I don't play killer that much but inventing rules seems to be a survivor pasttime.

    If you died, the killer didn't fail, so failure was not rewarded. Full stop.

  • @DarkGGhost said:

    https://forum.deadbydaylight.com/en/discussion/comment/738628#Comment_738628

    Plunderers Instinct it's not that kind of perk.

    Adrenaline kinda it's because your team need to do 5 gens not you.

    Lightweight it's not that kind of perk.

    Left Behind it's this kind of perk.

    NOED it's this kind of perk.

    Remember Me it's only when the obsession is still alive.

    BBQ&Chili nope.

    Pop Goes the Weasel nope yet again.


    Remember Me at least currently still activates even if the Obsession is dead. If anything you WANT the obsession dead so they can't get the door because they are immune to the effects.


    Rancor could be one to add to the list. You get rewarded with locations of survivors every time a gen pops, and can even Mori the obsession once the last gen is finished.


    Anyways my thoughts on NOED. IMHO NOED is fine as it is but I think we should get more perks that work like NOED where a dull totem becomes lit under certain circumstances. Once we have more "Dull totem becomes a Hex" perks, we can turn dull totems into an official side objective and add a counter to the HUD. (Or just make the dull totem broken noises global so people can keep track, or add a counter to small game, etc.)


    Devs have claimed the game is balanced around 2 deaths 2 escapes implying the doors will be powered at some point in an "ideal" match. I don't think NOED rewards failure in of itself (It could be used as a trump card for endgame after a decent match where you got one guy dead, 2 people on death hook, and 1 guy on first hook, last gen pops, and everyone gets healed from Adrenaline, or as part of a NOED + Remember Me + Blood Warden + Rancor/Fire Up Endgame Build) but killers are able to use it as a crutch.


    Personally I only run NOED on Trapper, Clown, Wraith, and Leatherface as they're all weak killers and Trapper wastes a ton of time getting setup. I sometimes run it on Myers for a surprise or if I'm playing Mirror Myers. Clown is very susceptible to gen-rush due to his plain inability to apply map pressure. Same for Leatherface who has an instadown so hard to land hits with you might as well M1 everyone.

  • @SenatorAcadia said:

    I don't play killer that much but inventing rules seems to be a survivor pasttime.

    If you died, the killer didn't fail, so failure was not rewarded. Full stop.

    💯 Failure is when a killer let's a survivor escape. Getting gens done is not a pass fail point. Unless everyone dies before the gens are done, that's a big fail on one side

  • @Toybasher said:

    https://forum.deadbydaylight.com/en/discussion/comment/738646#Comment_738646

    Remember Me at least currently still activates even if the Obsession is dead. If anything you WANT the obsession dead so they can't get the door because they are immune to the effects.

    Rancor could be one to add to the list. You get rewarded with locations of survivors every time a gen pops, and can even Mori the obsession once the last gen is finished.

    Anyways my thoughts on NOED. IMHO NOED is fine as it is but I think we should get more perks that work like NOED where a dull totem becomes lit under certain circumstances. Once we have more "Dull totem becomes a Hex" perks, we can turn dull totems into an official side objective and add a counter to the HUD. (Or just make the dull totem broken noises global so people can keep track, or add a counter to small game, etc.)

    Devs have claimed the game is balanced around 2 deaths 2 escapes implying the doors will be powered at some point in an "ideal" match. I don't think NOED rewards failure in of itself (It could be used as a trump card for endgame after a decent match where you got one guy dead, 2 people on death hook, and 1 guy on first hook, last gen pops, and everyone gets healed from Adrenaline, or as part of a NOED + Remember Me + Blood Warden + Rancor/Fire Up Endgame Build) but killers are able to use it as a crutch.

    Personally I only run NOED on Trapper, Clown, Wraith, and Leatherface as they're all weak killers and Trapper wastes a ton of time getting setup. I sometimes run it on Myers for a surprise or if I'm playing Mirror Myers. Clown is very susceptible to gen-rush due to his plain inability to apply map pressure. Same for Leatherface who has an instadown so hard to land hits with you might as well M1 everyone.

    Couldn't agree more, especially about how the game is balanced around 2 escapes. I had made a post in the past about that and how such intentions can only lead to problems. "should surviving be an expectation"

    Also I like the thought of more hexs activating under certian conditions, it would be cool and easy to balance.

  • @HellCatJane said:

    https://forum.deadbydaylight.com/en/discussion/comment/738751#Comment_738751

    Noed does reward losing

    I don't get how? IMO, the match ain't over until the end game screen. There you can decide your "losing" or "wins".

    There are different builds and different playstyles killers can choose, as well as survivors. I don't see how any of it is a reward for losing. You could make the same argument against adrenaline, it is a reward for losing. You get downed, and it is a free up once the gens pop.

    Further, if the killer was chasing people that were injured, and then gens pop, boom everyone has adrenaline, full heals, or at least the person being chased does, they would have been instant down, but now they are full health, but OH wait... here's NOED! Boom. 1 shot... still... or you are injured already and still one shot, noed wouldn't make a difference to you. Honestly, it seems balanced to me. And this is coming from my opinion as a survivor, btw. (I'm just pointing this out, which happens in games)

    I think of either situation(s) as involving strategy, you planned ahead during the lobby or not even the lobby when you looked for a match. You plan for certain situations, some perks are only FOR certain situations. Sometimes, you never get to use them, it happens. Situational perks are just that, situational.

    I feel like I need to point out, even if the killer has NOED that does not mean you can't escape. Most of the time it means you most likely shouldn't go back for the save, unless you know where the totem is or could be... it's not a instant victory perk for killers...

    You are correct, its a strategy that is in the game, but its a bad strategy and it is dumb to have in the game. I said the same thing about old ds, moris, bnp, and insta heals. They are in the game, but they are the unfun things in the game. I also think swf is super unhealthy, but they at least have stripped off tools like instaheals and stuff like that. Proxying a hooked survivor is not fun. Movespeed and instadowns is stupid strong and frankly needs reworked. I have a lotnof possible fix ideas for the perk, but present state is dumb.

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