Freddie Snares has no Penalty during a chase!

The Clown has to refill his bottles

The Hag has to bend down and place a Trap

The Trapper has to bend down and place a Trap

Spirit has a cool down for phasing

Belly has a Cool down to chain saw

Bubba has a cool down to chain saw

Huntress has to refill hatchets

Doctor has to swap between Shock and Hit moods


Then comes our lovely Freddie, where he can place a hundred dream snares during a chase without slowing down, without having to refill, without having to aim "like clown" with absolutely no penalty!

So he can create illusions like Doctor or Slow you down with snares like clown, Teleport to any Gen worse than Nurse and he's got the biggest lunge attack than any other killer!

so instead of making survivors becoming oblivious, shouldnt you put a reason for him not to place a hundred snare during the chase other than to close down a loop!

Tagged: Mod

Comments

  • @DeathEscape said:

    https://forum.deadbydaylight.com/en/discussion/comment/779288#Comment_779288

    Pallets have no slow down but dropping the dream pallet can buy time for freddy to hit you once but the dream pallets as i said before it is limited, so you need to think about it and place your dream pallets wisely.

    I'm pretty sure Snares are limited too

  • Yes, snares are limited but the dream pallets are so very limited

  • @Ninjaarman721 said:

    some players complain about killers like this and then ask themselves,"ugh why i only get spirit,billy,and nurse they are boring",this makes the answer to this thread a DON'T nerf freddy already,the fact that some people want to cry instead of learning counterplays is real,also the fact freddy snares are easy to avoid,sure u will have to drop earlier,but not being greedy with loops is a good beginning to do well against him,try to pretend ur commiting to the loop and then run away,it sometimes works and buys you time,

    the bloodlust sure looks kinda robbed,but still,you gotta give other killers a chance,making other killers viable and learning good counterplays are a good start to stop the massive spirit,billy,nurse killers,how you complain about only getting certain killer when they are the ONLY killers viable enough to play;

    survivor mains did this to themselves,the massive spirit,nurse and billy mains is the consequence of crying to nerf every other killer,legion is a good example for this,freddy 1.0,etc.

    freddy is fine in the state he is currently

    *cries in Legion main* You right though.

    @yeet said:

    https://forum.deadbydaylight.com/en/discussion/comment/739652#Comment_739652

    because survivors should be forced to use different strategies to beat different killers instead of looping being a default I win state

    also, you are very right. I keep seeing people just want the game to be about looping. But why even have more than one Killer if that's all you are gonna do or want to do? Why bother having different Killer playstyles at all, if people just whine they can't loop them, then say the Killer is boring cause they can't just loop them.

    To me, it would be FAR more boring to be able to loop every Killer instead of "Oh it's this Killer! I need to use this kinda plan to beat them!" But no, everyone wants to be in NASCAR it seems and just do them left turns all day.

  • @savevatznick said:

    God forbid a killer be able to use their power without hobbling themselves.

    I can't agree more. Sure, have something for balance... but SO MANY KILLERS get screwed by there own power. Look what they did to Legion!

  • "Nerf freddy thread"


    Ah #########, here we go again...

  • I just want to put what I put into a "nerf Spirit" thread here, cause I feel like it applies.


    You know, and I mean this in the least aggressive and least offensive way i can, but all I see from threads like this are people that don't want to do anything BUT LOOP the Killer. They want all Killers to be loopable and easy to handle. WHY?! Don't you realize that makes the game utterly boring? You might as well turn on NASCAR and watch them take a left turn for a few hours.

    What would be even the point of having more than one Killer if the only tactic you need it looping? Why bother putting any other Killer in the game? Don't you want to have to THINK to deal with a Killer? Like... to me "Oh, I need to make sure I remember the Killer can do this!" or "Oh, I need to come up with a plan cause its this Killer!" sounds so much more exciting then "Oh... it's the Killer... time to loooooop."

    If you keep removing the things that makes Killers unique just for your wish to ONLY HAVE TO LOOP, then the game will get stale, boring and people will leave. Think about what you are asking for here! So many Killers are in a terrible spot cause of people thinking things like this. Old Freddy, New Legion... both were RIPPED TO PIECES cause people couldn't and didn't want to learn how to counter play them, cause they couldn't be looped. (Yes I know Legion had an exploit but the nerfs were FAR ABOVE just fixing that.)

    Learn that you might have to use more tactics than just looping, and please, learn to be grateful for the uniqueness of the Killers. You'd miss it if it was gone, I promise you.

  • Idc about nerfing or anything I just wish they cleaned up the lunge as far as graphics go for him. If height is the issue it makes no sense since hag who is also a little one whose in chase lunges look clean, while fredsters does not.

  • All lunges are the same, the speed defect isn't as bad as clowns, snares are only used to shut down loops where as traps from hag guarantee a hit and trapper gives a free down. Huntress is a rangeless hit, Shall I go on?

  • @Rexis said:

    The Clown has to refill his bottles

    The Hag has to bend down and place a Trap

    The Trapper has to bend down and place a Trap

    Spirit has a cool down for phasing

    Belly has a Cool down to chain saw

    Bubba has a cool down to chain saw

    Huntress has to refill hatchets

    Doctor has to swap between Shock and Hit moods

    Then comes our lovely Freddie, where he can place a hundred dream snares during a chase without slowing down, without having to refill, without having to aim "like clown" with absolutely no penalty!

    So he can create illusions like Doctor or Slow you down with snares like clown, Teleport to any Gen worse than Nurse and he's got the biggest lunge attack than any other killer!

    so instead of making survivors becoming oblivious, shouldnt you put a reason for him not to place a hundred snare during the chase other than to close down a loop!

    Tier 3 myers has the longest lunge

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