Keep saying this over and over... but it has to be done asap.

Rank 20-17 or anything like that should be for BEGINNERS. I introduced this game to multible friends and they are all leaving because they simply have no interest in playing against people with 1000+ hours on their rank! Getting crushed by Survivor or Killers that are clearly more experienced is no fun for new players, and i dont see how this is still a thing in DbD. Another friend just uninstalled it only because of that reason.

Please devs, if you wanna hold new players, dont let them get crushed by players that are way better then them. Better today then tomorrow.

Thank you for reading

Tagged: Trusted

Comments

  • @LastShoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/702858#Comment_702858

    Matchmaking is broken, red ranks can get a killer rank 20.

    Yeah but that's a bug that came with the new update.

  • @Watery said:

    Stuff is being done to fix it. Should be out in the next hotfix.

    http://twitter.com/deadbybhvr/status/1174790992857354255?s=21

    Thank you! And thanks to the Devs.

    It would have been a good idea to announce it directly ingame. Not many Beginners will check BHVR on Twitter.

  • @LastShoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/702858#Comment_702858

    Matchmaking is broken, red ranks can get a killer rank 20.

    Facts it's horrible.

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/706108#Comment_706108

    Thank you! And thanks to the Devs.

    It would have been a good idea to announce it directly ingame. Not many Beginners will check BHVR on Twitter.

    DBD social media and Discord at better places to go for this kinda stuff. Recommend the discord a lot!

  • @justarandy said:

    Your friend who uninstalled is just a poor casual. He is absolutly new to the game and is already expecting to win? #########. Some other games dont even have a ranked matchmaking and it's completely mixed. Does he uninstall aswell? It's normal to lose at the beginning. I'm not playing Apex for the first hours and cry about losing all the time. My first 10 hours in apex were absolutly catastrophic, I got demolished by everyone and everything. But I "git gud" and learned the game. And now I can win (be champion) at least once a day.

    Maybe he should quit playing online games. Those "smurf" at rank 17-20 are very rare, probably not even 1% of them have 1k+ hours. Crying about this little amount is just silly.

    It's not hard to pick up a FPS game..... it can be difficult for most players to pick up survivor at first.... most players that first come in to the fog dont understand what all the structures are on the map so they just die thinking "why would I want to go through that again?" Especially when theres more games like Apex and fortnut out there... same thing for killer.... most get used to feeling strong going against the noobs and then they hit a wall and go against a competent team that removes the power feeling completely away from them....

    Imo the devs need to implement a better tutorial or something for the community to better help newer players be retained more..

  • I agree ranks 20-16 shouldn't face killer/survivors outside that range.

    Exception being if they are part of a swf with members outside that rank or not enough players active in that rank.

  • I agree


    I got a few friends who have owned the game for a while. But they do not want to play, because even though they are rank 20, they are facing killers that are clearly beyond rank 20, maybe not past 10, but have a couple hundreds of hours already.


    Just played with one of them yesterday, first match was vs. a trapper that used Iridescent Stone, Bloody Coil, and an Ivory Mori to boot, and NOed if that interests you.


    A rank 20 survivors, my new friend.

    Me and another friend around rank 13 cause reset, and another friend around rank 15, he plays but not a whole lot.

    And the killer was rank 8. Shook his head every time he downed someone, not sure why, we weren't even being toxic. Some killers.


    Either way, the MM has been screwy lately, but that is still no excuse, and this has been an issue for some time as OP has stated.


    Sucks that they don't want to play since 7/10 matches are like that.

  • @not_Queen said:

    3.2.1 HOTFIX

    NOT LIVE YET.

    PLATFORM

    PC / PS4NA / PS4EU / PS4Asia / XBOX

    PLANNED ETA

    September 24th, 2019

    11:00 ET

    BALANCE

    • The Demogorgon's Shred special ability now breaks pallets by default. Because of this change, we have re-worked the Red Moss add-on. Please see the changes below.
    • Reworked The Demogorgon's Red Moss add-on: Previously, with the Red Moss add-on, The Demogorgon could break pallets using Shred - now this is a default effect of Shred. The new Red Moss add-on reads as follows: Tremendously increases the duration of the Undetectable status effect applied to The Demogorgon when emerging from a portal (for a total of 10 seconds). Tremendously decreases power recovery speed of traversing the Upside Down (recovery now takes 24 seconds).
    • The perk Surge now grants the Destruction score event for each affected generator.
    • The perk Second Wind will now display the progress towards activating the perk.
    • Adjusted the matchmaking logic so that Survive With Friends groups are matched using the highest rank of all players in the group (instead of the average). The 3.2.0 patch introduced an issue that caused Survive With Friends group matchmaking to be skewed towards Rank 20, which is also fixed with this change.

    BUG FIXES

    • Enabled Temporal Anti-Aliasing in Low settings. This will reduce most artifacts along object edges, and improve the hair's visual quality. 
    • Fixed an issue that caused The Trapper's bear trap auras to appear open until getting within close proximity of the trap. 
    • Fixed an issue that caused The Pig to have a faster carrying speed than other Killers. 
    • Fixed an issue that could sometimes cause The Hillbilly's chainsaw sprint movement speed to change to walking speed. 
    • Fixed an issue that caused The Hillbilly's camera to jolt in whichever direction input was given when chainsaw sprinting into objects. 
    • Fixed an issue that caused The Huntress' head shadow to look unnatural when attacking.
    • Fixed an issue that caused The Doctor's head not to appear in auras.
    • Fixed an issue that caused Survivors auras to be blocked by The Nightmare's Dream Pallets. 
    • Fixed an issue that caused the stinger audio cue to play twice when Killers started moving. 
    • Tentatively fixed an issue that could cause the game to crash when the Dying Light perk reached 5 or 6 tokens.  
    • Fixed an issue that caused the Second Wind perk to activate under incorrect conditions. 
    • Fixed an issue that allowed Survivors to use Sprint Burst when coming out of a locker after having successfully stunning the Killer with Head On. 
    • Fixed an issue that caused pallet and vault auras to be white instead of yellow when using the Windows of Opportunity perk. 
    • Fixed an issue that caused fresh blood not to stay visible for longer when using the Bloodhound perk.
    • Fixed an issue that some hair and accessory materials not to dissolve at the same time as the rest of the Survivor model when being sacrificed. 
    • Fixed an issue that made it impossible for the Killer to pick up Survivors if they were too close to the shelf assets on multiple tiles in The Underground Complex map. 
    • Adjusted the placement of the generator that caused the lighting to become extremely bright when repaired, when it spawned on the glass ceiling in the Rift Lab of The Underground Complex map.
    • Fixed an issue that allowed players to get on top of some crates and could hold the game hostage in the Rift Lab room in the The Underground Complex map.
    • Fixed an issue that caused some flickering ground textures on the Clinic tiles in The Underground Complex map. 
    • Fixed an issue that caused uneven shadows on a metal lid in The Underground Complex map.
    • Fixed an issue that caused a crack in a wall to appear stretched and off the ceiling in The Underground Complex map. 
    • Fixed an issue that caused The Trapper's bear traps to blend with the snow material when placed on snow in the Mount Ormond Resort map. 
    • Fixed an issue that caused a visible ground seam around the office building in the Azarov's Resting Place map. 
    • Fixed an issue that caused a visible ground seam around the Asylum building in the Disturbed Ward map. 
    • Fixed an issue that caused a visible ground seam around an exit gate in the Groaning Storehouse map. 
    • Fixed an issue that caused an invisible collision blocking player movement on top of a hill in the Family Residence map. 
    • Fixed an issue that caused the counters in one of the houses in the Badham Preschool maps to have a major LOD transition. 
    • Fixed an issue that could cause a crash for the Survivors when The Demogorgon used a portal.  
    • Fixed an issue that could cause the Friends List to become slow after being opened multiple times.  
    • Fixed an issue that could crash during the transition to the Tally screen.
    • Fixed an issue that caused the user to be stuck in the Play As Survivor lobby with no UI when getting disconnected from the Network under certain conditions.  
    • Fixed an issue that caused Custom Game spectators to lose connection to the network instead of the host if the host disconnected during the match.
    • Fixed an issue that caused a host Survivor in a Custom Game to crash when leaving the match result screen after having died in the match. 
    • Fixed an issue that could cause players to take up to or more than 30 seconds to fully disconnect from the server while in a match. If a player disconnected at any point after the camera pan rotation at the start of the match, it should take the user 5 seconds to register as disconnected. 
    • Fixed an issue that caused a disconnected Survivor model to stay in the trial and be interacted with if they disconnected as they were getting unhooked. 
    • Fixed an issue that caused The Shape's Glass Fragment add-on to have the wrong value in the description. 
    • Minor localization and translation improvements. 

    :) There you go!

  • Yes but this does not address my two man rank 5 swf team oftentimes queuing into a lobby with two rank 15 survivors and one rank 15 killer where all that happens is mindless camping and tunnelling while two gen jockeys maybe survive.

    It just means my rank 18 friend who does not play religiously can not queue up with me unless he oftentimes wants to get stomped on by some rank 1-5 mori lullaby necklace spirit.

  • @FrenziedRoach said:

    I'm tired of getting reset to the brown ranks myself when I stop playing for long periods of time. If you make it to the yellow ranks, you should never drop into the brown ranks... PERIOD

    Totally agree. Hard to get out of it too due to potato teammates. Once you get to a certain level pipping becomes much as easier as a survivor.

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