Doctor Fix

All of these changes go together:

  • Shock Therapy now has a default range of 12
  • Shock Therapy now applies 25 madness points (down from 30)
  • The Shock field now applies 5 madness points per second at minimum distance (up from 2.5)
  • Madness 1 now requires 25 madness (up from 5)
  • Madness 2 now requires 50 madness (down from 55)
  • Madness 3 now requires 75 madness (down from 105)
  • Snap out of it now takes 15 seconds (up from 12)
  • After Snapping out of it the Survivor cannot be put into tier 3 again for 15 seconds. This will be indicated on their portrait by a clear circle blocking out the static surrounding them. They may still gain madness but it will cap at 74.

First of all a little bit of an explanation behind how Madness works:

Passively based off distance while in treatment mode the Survivors build up madness. They lose madness when not interacting with anything, crouching, or in a locker.

In any case madness won't lower below the thresholds of each tier. This means that once a Survivor reaches madness 50 they will never go below 50 madness for the rest of the trial. This means that with these numbers the Doctor can simply shock a Survivor and doing so will always increase their madness by exactly one tier.

This also means that his power is less for early game tracking immediately and more for stall and tracking throughout the game.

For chases having faster and longer range shocks is also a godsend in a chase.

The 15 second clause after snap out prevents easy abuse with an impossible to break 3 gen strategy. If 15 seconds is too much then it can easily be lowered.

Addon Changes:

  • Moldy electrode - Increases shock stun duration by 0.2 seconds
  • Polished electrode - Increases shock stun duration by 0.3 seconds
  • High Stimulus Electrode - Increases shock stun duration by 0.5 seconds (all 3 of these are because the range was increased and further increasing it via addons could get out of hand)
  • Scrapped tape - Reworked, now Ultra rare: Survivors move 30% slower while stunned. Movement speed while in Treatment mode increased by 0.1 M/S. Movement speed in punishment mode decreased by 0.1 M/S (Doctor needs a second ultra rare)
  • Interview Tape - Now has a 25 meter range. (with the basekit range increase the drawback isn't really worth it. So increasing the benefit makes sense)

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