No One Escapes Death

NOED rewards bad killers and is super unhealthy for the game, yet the devs dont give a ######### about it.

Comments

  • @PolarBear said:

    Why is is a problem that a perk rewards bad play on the killer side but not the survivors? Why isn't Decisive Strike not a problem? It rewards survivors for being downed and picked up by the killer. Why isn't Unbreakable not a problem? It lets you get up for free from the dying state after you get downed by the killer.

    What you mean? so you think being downed is bad play? do you loop killers for unlimited time and never get downed?

  • I don't get how all survivors can complain that any killer who use NOED is trash but then complain they got downed by a trash killer. If a survivor get's downed by a trash killer doesn't that make them a trash survivor?

    NOED is for when time is not on the killer sides, killers lose add on's after every match while survivors can save their purple toolbox to be reused over and over again.

    Why do so many killers use NOED because despite how much survivors complain about NOED they'll never equip small game and take out totems. Yes looking for totems takes time but then you don't have to worry about NOED.

    Lastly the best way to not get killed by the killer is not to be found by the killer. If you want to tea bag and loop every killer that's your choice but you can't complain about being downed by a killer when survivors now dare killers to chase them.

  • @GhostRoaster29 said:

    https://forum.deadbydaylight.com/en/discussion/comment/547193#Comment_547193

    This is fine, sure. If they're gonna have a great performance all game and then get the final few kills with NOED than they deserve that. HOWEVER, there are people that use NOED as a last resort. They get 1 or 2 hooks the ENTIRE game and end up with a 4k bc of the clutch ass perk. This is the problem with NOED. Most of the time the killer wont even pip from it whats the point of using it?

    The point from devs´perspective is to encourage bad players to keep playing (feeling they are great), because in a more realistic situation they will complain its too hard.

    So you have noobs using Myers´ Tombstone and laughing you dont even need to get hooked, then Mori and another toxic crap.

    Campers using Blood Warden, etc.

    So they feel some kind of nerfing or balance will make killers quit the game...

  • @martin27 said:

    I don't get how all survivors can complain that any killer who use NOED is trash but then complain they got downed by a trash killer. If a survivor get's downed by a trash killer doesn't that make them a trash survivor?

    NOED is for when time is not on the killer sides, killers lose add on's after every match while survivors can save their purple toolbox to be reused over and over again.

    Why do so many killers use NOED because despite how much survivors complain about NOED they'll never equip small game and take out totems. Yes looking for totems takes time but then you don't have to worry about NOED.

    Lastly the best way to not get killed by the killer is not to be found by the killer. If you want to tea bag and loop every killer that's your choice but you can't complain about being downed by a killer when survivors now dare killers to chase them.

    So survivors never lose items and addons, fine.

    Sure, looking for totems is so ¨safe¨ specially when you must be like 15 seconds in dangerous areas with killers running around, I thought totems were in places nobody could care, but you are right they are very far away from gens...

  • @martin27 said:

    I don't get how all survivors can complain that any killer who use NOED is trash but then complain they got downed by a trash killer. If a survivor get's downed by a trash killer doesn't that make them a trash survivor?

    NOED is for when time is not on the killer sides, killers lose add on's after every match while survivors can save their purple toolbox to be reused over and over again.

    Why do so many killers use NOED because despite how much survivors complain about NOED they'll never equip small game and take out totems. Yes looking for totems takes time but then you don't have to worry about NOED.

    Lastly the best way to not get killed by the killer is not to be found by the killer. If you want to tea bag and loop every killer that's your choice but you can't complain about being downed by a killer when survivors now dare killers to chase them.

    Your first "logic" is super flawed and if you dont understand why I dont even know what to tell you.

    Running around the map looking for totems is gonna make you lose the game.

    Small game doesn't even show you where totems are ffs,its gonna make you waste more time in the end.

    A game balanced around the chase mechanic ,and you are surprised that people get chased when the killer can hear the survs breathing making stealth not a good option .

    Besides why would you ever hide when the gates are powered? Thats super bad play.

  • @Aikanaro said:

    https://forum.deadbydaylight.com/en/discussion/comment/600148#Comment_600148

    So survivors never lose items and addons, fine.

    Sure, looking for totems is so ¨safe¨ specially when you must be like 15 seconds in dangerous areas with killers running around, I thought totems were in places nobody could care, but you are right they are very far away from gens...

    They can lose there items and add on's but unlike a killer it's not a guarantee. There has been plenty times i've escape with my item at 99% usage.

    Also nothing is safe, cleansing totems isn't safe, repairing generators isn't safe and neither is opening the exit games. What's more dangerous cleansing a totem when a killer might injure you or opening a gate where a killer might down you?

  • @Andreyu44 said:

    https://forum.deadbydaylight.com/en/discussion/comment/600148#Comment_600148

    Your first "logic" is super flawed and if you dont understand why I dont even know what to tell you.

    Running around the map looking for totems is gonna make you lose the game.

    Small game doesn't even show you where totems are ffs,its gonna make you waste more time in the end.

    A game balanced around the chase mechanic ,and you are surprised that people get chased when the killer can hear the survs breathing making stealth not a good option .

    Besides why would you ever hide when the gates are powered? Thats super bad play.

    Truth be told i know my first point isn't valid i'm just making people aware that complaining that a player using anything is trash would make them trash since they to can use anything.

    Looking for totems could make you lose the game but the truth is so can allowing the killer to get NOED is going to cause you the game. Also Small game is better then nothing.

    Stealth should always be your first option while pallets and looping being the back up plan. Stealth works out 99% of the time for me, nothing funnier then watching a ghostface frantically searching the area for you before his marked for death runs out.

  • @Aikanaro said:

    https://forum.deadbydaylight.com/en/discussion/comment/600067#Comment_600067

    What you mean? so you think being downed is bad play? do you loop killers for unlimited time and never get downed?

    Is it the survivors objective to get downed by the killer? No, so why should you get rewarded for getting downed?

  • @tekstdok said:

    https://forum.deadbydaylight.com/en/discussion/comment/547051#Comment_547051

    This is my main problem with NOED. Getting the gens done with your team only to get rekt by noed at the end is the worst part of it.

    @tekstdok said:

    https://forum.deadbydaylight.com/en/discussion/comment/547051#Comment_547051

    This is my main problem with NOED. Getting the gens done with your team only to get rekt by noed at the end is the worst part of it.

    @tekstdok said:

    https://forum.deadbydaylight.com/en/discussion/comment/547051#Comment_547051

    This is my main problem with NOED. Getting the gens done with your team only to get rekt by noed at the end is the worst part of it.

    @tekstdok said:

    https://forum.deadbydaylight.com/en/discussion/comment/547051#Comment_547051

    This is my main problem with NOED. Getting the gens done with your team only to get rekt by noed at the end is the worst part of it.


  • @Ark_the_Bonsai said:

    https://forum.deadbydaylight.com/en/discussion/comment/547056#Comment_547056

    From this point forward, I am only referring to DBD as Survive by Sunrise. Suits the game better tbh

    Wow... Ouch to the Game on that one. Maybe my perspective is wrong.

  • @martin27 said:

    https://forum.deadbydaylight.com/en/discussion/comment/600155#Comment_600155

    They can lose there items and add on's but unlike a killer it's not a guarantee. There has been plenty times i've escape with my item at 99% usage.

    Also nothing is safe, cleansing totems isn't safe, repairing generators isn't safe and neither is opening the exit games. What's more dangerous cleansing a totem when a killer might injure you or opening a gate where a killer might down you?

    I was being sarcastic Martin, what that dude said was pure nonsense, obviously he only plays killer.

  • Goddamn why is there a new thread about this everyday.

  • @PolarBear said:

    https://forum.deadbydaylight.com/en/discussion/comment/600144#Comment_600144

    Is it the survivors objective to get downed by the killer? No, so why should you get rewarded for getting downed?

    Its not the objective, its something that is gonna happen even if you are extremely careful, guys with 2k hours get downed without looking for it.

    Also you dont get any points for being stealthy and evade all kind of contact with the killer, you do 2 gens, 2 unhooks, escape and no pip so that shows us the game forces you to have unnecessary contact to progress in the rank.

    So being a shadow is a huge letdown in dbd.

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