Penalty when a Killer is near the hook needs to be much higher

This still happen way too often when you ever want to play as a Survivor (Forced to atm since Killer queues are 30 minutes long) and you always gets camped when you play as Solo on higher rank

This will reduce the level of tunneling and camping

If the emblem system punish campers more killers will less likely to do it

Comments

  • @Cymer said:

    https://forum.deadbydaylight.com/en/discussion/comment/540265#Comment_540265

    JAGO you DESTROY THE NARRATIVE!

    If you start telling the survivors they simply could run an anti-camping build with kindred, BT, what should they complain?

    Really JAGO!

    Woops I thought it was a competitive balanced game. My bad !

  • @George_Soros See that is an actual argument. I agree that it's fine as is.

  • @Kebek said:

    So how about we punished survivors for doing gens too fast. If you want to punish killers for doing their objective it's only fair to punish survivors the same isn't it ?

    It's not survivors fault that gens can be done so fast and that's their job. For example if killer prefer chasing good looper for 2/3 gens, then it's his fault. If the killer is after someone then tell me what survivors are supposed to do? Hide in the lockers? Pathetic.

  • @Jago said:

    It's not a problem for swf that can go on gen and handle the situation.

    But its very frustrative when you're playing solo since a team can sometimes be good and sometimes terrible.

    On the survivor side I think solo survivors should have a native Kindred or Borrowed time, this could help a little bit against campers.

    Killer side maybed they'll have a malus for staying for too long in the hook radius they'd have their movement speed reduced for an amount of time proportional to the time they've spent camping with no other surv around.

    Yeah. Give solos base kindred and BT, so they can team up in the lobby and form an "on the spot" SWF all with 6 perks.

  • @Condorloco_26 said:

    https://forum.deadbydaylight.com/en/discussion/comment/540265#Comment_540265

    Yeah. Give solos base kindred and BT, so they can team up in the lobby and form an "on the spot" SWF all with 6 perks.

    That's a point I didnt think about.

  • Unless, we could no longer see names in the lobby.

    We shouldn't see names after all, there's absolutely zero need for it.

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