The Community has Spoken about SWF

Read this post: https://steamcommunity.com/app/381210/discussions/0/1480982338956455265/

This topic has the most amount of comments i have seen and it makes a very good point.

SWF has been a problem since it was introduced. It provides survivors with basically free detection perks. I remember the Developer stating this game isn't about communication yet SWF is the very definition of communication.

Communicating SWF are also breaking rule #5: Using 3rd party software or other tools to gain any kind of unfair advantage wasn’t intended by the game, except if they have been whitelisted by us.

Fixes in this topic that are popular include:

-Bonus BP% per SWF member

-Make SWF unranked

-Make Killer SWF based perks that only work on SWF

NOTE: NOT ALL SWF USE COMMUNICATION BUT MAJORITY DO

Comments

  • @Watery said:

    https://forum.deadbydaylight.com/en/discussion/comment/511332#Comment_511332

    Yes... I did read it.

    I’m stating my opinion on the subject. I’m aware that some people see it that way, but look at it objectively. 

    Voice communication programs are not cheating. It would happen regardless; there’s nothing that the devs have on the agenda for it, since it’s a balanced feature. 

    All I did was ask if people have questioned whether or not it’s themselves, or they’re just blaming it on the game.

    But let me be absolutely clear in saying this;

    SWF doesn’t need to be changed. The solo experience should.

    EDIT:Here’s Peanits data:

    https://us.v-cdn.net/6030815/uploads/364/U742KKVK0NQU.jpeg

    EDIT2: If you’ve noticed... Solo players take up fifty percent of the game. 

    You get two survivors around 30 percent of the time. Three survivors ten percent of the time. You get killer less than ten percent of the time.

    I don’t see the point is this whole nerf SWF movement when other issues need to be handled. It’s not an exploit, the devs have a DISCORD for this game that you can make a SWF in.

    Cool. So 4 man swf is the super minority. Lets limit swf to duo then. That will appease the killer community, and impact the smallest amount of survivors

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/512172#Comment_512172

    Yet even with that upset balance the global survival rate is still below 50%.

    Clearly more killer nerfing needs to be done.

    They also count disconnects in their stats, likely to skew it in their favor that "kILleRs aRe jUsT fInE"

    Not to mention plenty of survivors get themselves killed making risks they shouldn't make, such as going for a save against a facecamper. That doesnt mean Killers are strong, it means Survivors are stupid. That statistic means absolutely nothing when Survivors quit, and it means nothing when they don't care about their own lives. All that matters is the Pip, not surviving.

    Also, I would like to add that people apparently saying that they are threatening the devs with leaving the game, aren't the SWF players doing the same exact thing? "This will kill the game." "I won't play anymore."

    You're literally acting the same. If it doesn't work, the changes can always be reverted.

    Why not at least TRY?

  • @weirdkid5 said:

    Eyy lmao it's hilarious how relevant my post continues to be despite being almost 2 years old. It has the most comments out of anything the community has posted, be it forums or Reddit, yet the devs just don't care.

    I have presented my post both to the creative director, Dave Richard, and personally had a one-on-one with @not_Queen over it (love our conversations btw), however, they have made it clear their intentions are to never touch SWF in terms of balance, no matter how much it goes against their original vision and idea that "you aren't supposed to have much information."

    I get it, people want to play with their friends. But I'm sorry, balance of the game is more important than people's desire to have fun with friends. The overall health of the game is what is most important, which is why a Ranked and Casual mode are honestly essential to this game.

    And to the people that say this game doesn't have the population, when is it ever going to be enough? The game averages around 15k to 30k players. How is that not enough? When will it be enough? 40k? 50k? 100k?

    I can tell you right now, if the devs actually focused on making GOOD Killers, fixing the bad ones, and correcting the balance issues SWF presents, this game's population would only benefit from it.

    Yknow that 70k it reached during the free weekend? The other 50k likely realized how absolutely tragic the game's balance actually is and ran away. The game is now fluctuating back to around 10k playerbase recently, solely because player's are finally waking up to the nonsense BHVR is doing. Players don't want to return to the game, myself including.

    I'm a solo survivor. SWF directly makes my games less fun but no one seems to care about what a solo player thinks. It's absurd how much they cater to the people that don't care about balance. I would dump so many hours into this game if I could just play it the way I did back before SWF was ever made: solitary, alone, with my teammates in the same scenario. No game plans or meta strategies. Just you, your wit, and your opportunities to assist other Survivors. When people perform feats they could never perform knowing information they shouldn't know, it absolutely kills the game.

    This game is so sad man, and I still love it. But I cannot play it anymore.

    BHVR is afraid of taking risks. That's all this is.

    More like the 50k had no intention of buying the game so they just enjoyed their free weekend and went back to their normal gaming pleasure.

  • A DC is a loss. Same for killer or survivor. Loss is loss.

    Not everyone plays "the optimal way" that you believe is the only way to play. Survivors take risks because that's how they play the game. If the game were nothing but a killer face camping one survivor and all gens getting done that would get boring fast for everyone.

    There are many changes that need to be done to the game. Removing SWF, is neither a smart one nor a good one. Nerfing pallets and looping, giving all survivors more baseline info (like making Bond, Empathy and Kindred baseline), making things like Ruin and NoEd baseline, bringing back old dark and gloomy lighting, and adjusting gen speed times to make them shorter then introducing a second objective that requires you to run around the map, these are all changes I would recommend to fix the game.

    Not removing SWF, which is ass backwards. As BHVR themselves said, SWF is here to stay, even if it goes against the original vision. Killers need to accept that and stop stroking that tired old line that "The game was not meant to have SWF!" It's here to stay. Deal with it.

    I'm glad you're not in charge of design for this game.

    @weirdkid5 said:

    https://forum.deadbydaylight.com/en/discussion/comment/512198#Comment_512198

    They also count disconnects in their stats, likely to skew it in their favor that "kILleRs aRe jUsT fInE"

    Not to mention plenty of survivors get themselves killed making risks they shouldn't make, such as going for a save against a facecamper. That doesnt mean Killers are strong, it means Survivors are stupid. That statistic means absolutely nothing when Survivors quit, and it means nothing when they don't care about their own lives. All that matters is the Pip, not surviving.

    Also, I would like to add that people apparently saying that they are threatening the devs with leaving the game, aren't the SWF players doing the same exact thing? "This will kill the game." "I won't play anymore."

    You're literally acting the same. If it doesn't work, the changes can always be reverted.

    Why not at least TRY?


  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/511910#Comment_511910

    More like the 50k had no intention of buying the game so they just enjoyed their free weekend and went back to their normal gaming pleasure.

    And 50k people found the game unworthy of purchasing. Sad isnt it?

  • @BeanieBoyBob said:

    https://forum.deadbydaylight.com/en/discussion/comment/511576#Comment_511576

    You honestly think that is "fun" for the killer to do though? Especially when you consider that the standard AND optimal perk set for killer almost always includes BBQ and Ruin/Thana anyway? Killers don't have enough perk slots to commit to 'working around it'.

    SWF is a problem, and one of the few ways around it is for the killer to given a buff before the match begins to accommodate for the survivors' obvious use of comms during the match. Nerfing the Nurse with a new rework is only going to make this matter even worse (more frequent looping, more loops being added to maps, no ability to stop the loop for most killers bar Nurse).

    Even Killers in red ranks are tired of having to do the same thing with the same killers game in, game out. Suggesting these perks sounds like nothing more than a cheap 'GiT GuD' comment from a hard survivor main to me, and I mainly play Survivor myself now due to how annoying it is to play Killer.

    Actually, from what I can see, this pallet thing will buff killer. With shorter loops, the killer can easily force the survivor on the loop then smack them.

  • @BeanieBoyBob said:

    https://forum.deadbydaylight.com/en/discussion/comment/511576#Comment_511576

    You honestly think that is "fun" for the killer to do though? Especially when you consider that the standard AND optimal perk set for killer almost always includes BBQ and Ruin/Thana anyway? Killers don't have enough perk slots to commit to 'working around it'.

    SWF is a problem, and one of the few ways around it is for the killer to given a buff before the match begins to accommodate for the survivors' obvious use of comms during the match. Nerfing the Nurse with a new rework is only going to make this matter even worse (more frequent looping, more loops being added to maps, no ability to stop the loop for most killers bar Nurse).

    Even Killers in red ranks are tired of having to do the same thing with the same killers game in, game out. Suggesting these perks sounds like nothing more than a cheap 'GiT GuD' comment from a hard survivor main to me, and I mainly play Survivor myself now due to how annoying it is to play Killer.

    Actually, from what I can see, this pallet thing will buff killer. With shorter loops, the killer can easily force the survivor on the loop then smack

  • @Mochan said:

    A DC is a loss. Same for killer or survivor. Loss is loss.

    Not everyone plays "the optimal way" that you believe is the only way to play. Survivors take risks because that's how they play the game. If the game were nothing but a killer face camping one survivor and all gens getting done that would get boring fast for everyone.

    There are many changes that need to be done to the game. Removing SWF, is neither a smart one nor a good one. Nerfing pallets and looping, giving all survivors more baseline info (like making Bond, Empathy and Kindred baseline), making things like Ruin and NoEd baseline, bringing back old dark and gloomy lighting, and adjusting gen speed times to make them shorter then introducing a second objective that requires you to run around the map, these are all changes I would recommend to fix the game.

    Not removing SWF, which is ass backwards. As BHVR themselves said, SWF is here to stay, even if it goes against the original vision. Killers need to accept that and stop stroking that tired old line that "The game was not meant to have SWF!" It's here to stay. Deal with it.

    I'm glad you're not in charge of design for this game.

    https://forum.deadbydaylight.com/en/discussion/comment/512268#Comment_512268

    A DC is not a loss. Legitimate connections issues exist in this game because it is P2P. Besides, a more accurate representation would be the pip up rate.

    You can Rank up without surviving. This means gauging Survivors as "losing" via dying is absolutely pointless and does not even come close to representing the true state of the game. If we were to gauge the Pip rate of Survivors based on whether they die or not would give a better idea.

    Some people suicide on the hook for their friend to get the hatch. They might do this because they know they already have a pip and can take a death. Do you seriously consider that a loss? Ranking up but still dying? That's a win dude. No way to twist that.

    Also this "not everyone plays this way" is an extremely terrible argument. Any game that cares about its balance will balance the game around the top players. Even Super Smash Bros, a game Sakurai INSISTS is meant to be a casual game, is STILL balanced around top competitive players that are the 1%, simply because of the potential of what can happen. There is 0 reason for DbD to do the same.

    Also, you chastising that I shouldn't be on a dev team without even reading my post just goes to show that you have no idea what you're talking about. At no point did I EVER suggest they remove SWF. Not once. Not in my entire Petiton did I ever consider removing it.

    Get real and read before you start talking nonsense please.

    Also for the record, I literally say in my post that I do NOT want people who use VOIP to be banned. I simply point out Rule 5 to highlight the contradiction in the developers Rules.

  • @applepie_1998 said:

    Basically Killers want easy 4k and SWF is preventing them from achieving that.....

    You shouldn’t expect a 4K every game, and I think that’s where the issue is. Killers expect to steamroll survivors but when the killers get steamrolled by an SWF they come to the forum to cry because they are self-entitled little children.

    Steps have already been taken to lessen the impact of SWF groups in the form of nerfing Specific perks which just screws over solo players.

    The guy who came up with this idea (me) isn't a Killer player breh


  • @weirdkid5 said:

    https://forum.deadbydaylight.com/en/discussion/comment/512374#Comment_512374

    A DC is not a loss. Legitimate connections issues exist in this game because it is P2P. Besides, a more accurate representation would be the pip up rate.

    You can Rank up without surviving. This means gauging Survivors as "losing" via dying is absolutely pointless and does not even come close to representing the true state of the game. If we were to gauge the Pip rate of Survivors based on whether they die or not would give a better idea.

    Some people suicide on the hook for their friend to get the hatch. They might do this because they know they already have a pip and can take a death. Do you seriously consider that a loss? Ranking up but still dying? That's a win dude. No way to twist that.

    Also this "not everyone plays this way" is an extremely terrible argument. Any game that cares about its balance will balance the game around the top players. Even Super Smash Bros, a game Sakurai INSISTS is meant to be a casual game, is STILL balanced around top competitive players that are the 1%, simply because of the potential of what can happen. There is 0 reason for DbD to do the same.

    Also, you chastising that I shouldn't be on a dev team without even reading my post just goes to show that you have no idea what you're talking about. At no point did I EVER suggest they remove SWF. Not once. Not in my entire Petiton did I ever consider removing it.

    Get real and read before you start talking nonsense please.

    Also for the record, I literally say in my post that I do NOT want people who use VOIP to be banned. I simply point out Rule 5 to highlight the contradiction in the developers Rules.

    First off, many games balance around the majority of the player base and not the top end. Overwatch is one such example.

    Second, the ranking system in this game is broken and useless. Emblem system is dumb as bricks. It all needs a rework. Most people don't even care about rank anymore, and in fact ranking up is even seen as a punishment by some. To the point that there are killers who derank by leaving the game on and turbo attacking just to lose. The things that actually matter for most people are "winning" by killing or surviving. Huge improvements need to be made here.

    Third, my bad you didn't want to remove SWF. I'm sorry, I don't know you, are you supposed to be someone important? Your air of self-importance leads me to believe you're some kind of big shot. But your solution is no good. Making a ranked and casual mode is problematic, not because it splits the playerbase, but because of the way it splits the playerbase.

    Basically you have an SWF mode and a non-SWF mode. Guess what? All the killers will be in non-SWF mode, while all survivors will be playing in SWF mode. Result: dead game. It doesn't matter how big the player base is. As long as the fundamental problem with the game design balance is there, it will never work.

    The solution is to balance around voice comms, they are part of Online Gaming itself and not just the game. Nomally balancing is automatic but in an asymmetric game like this they actually made a terrible design choice when they conceptualized it. The game should be treated like every survivor group has voice comms, and every survivor group should have the ability to get a mild form of knowledge as if they had voice comms -- that means all survivors have Bond, Empathy and Kindred baseline. Then killer mechanics all need to be rebalanced with that in mind.

    Finally, if you have no intention to ban or disallow VOIP why bring it up, it adds nothing to the argument.

  • To be honest, as a killer main, just increase my BP for suffering through SWF and that will be good enough for me. I understand there will be a massive drop in survivor numbers if they remove it, or nerf it, so just give killers a reason to play it.

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