EDIT: Lost the entire post somehow. Anyway, idea is give each character a one-time "swap" at the cost of 15 or 20 seconds of being stationary and loud (or in the killer's case, maybe let survivors see the aura). Will allow "mind games" and use of situational perks as you see what kind of player your opponent is.
I know what he means u see u have a wraith so u could equip premonition and spine chill or swap in calm spirit for a doctor allowing u to destroy with a killer with his anti perks
Some perks are balanced by the fact they work well (or extremely well) in rare or specific situations, if you could equip them when said situation happens balance would go out of the window.
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EDIT: Lost the entire post somehow. Anyway, idea is give each character a one-time "swap" at the cost of 15 or 20 seconds of being stationary and loud (or in the killer's case, maybe let survivors see the aura). Will allow "mind games" and use of situational perks as you see what kind of player your opponent is.
What do you mean?
I know what he means u see u have a wraith so u could equip premonition and spine chill or swap in calm spirit for a doctor allowing u to destroy with a killer with his anti perks
@fluffybunny
Why exactly?
No.
Some perks are balanced by the fact they work well (or extremely well) in rare or specific situations, if you could equip them when said situation happens balance would go out of the window.
So i just used my MoM and my Dstrike, lets swap them for something sneaky^^
sounds totally what i want to see... oh wait :D