How you make DS even worst ?
The new DS have no counter play , yes you can have a Mori or camp them to death but only that. The new DS give no clue if the survivors have DS , you can't dripping them ( it instantly) and the skill check is bigger just why ?
One better way to do it will be keep the new DS but the timer will be 10/20/30 at best the killer can dripping them and for me personally only the first survivor can use the DS all the other survivors will lose it for the rest of the game. But rly now devs how you make it worst what will be next NOED that give you 1% speed for every gen done, no exposed effect and you can lose it from the start of the game
One better way to do it will be keep the new DS but the timer will be 10/20/30 at best the killer can dripping them and for me personally only the first survivor can use the DS all the other survivors will lose it for the rest of the game. But rly now devs how you make it worst what will be next NOED that give you 1% speed for every gen done, no exposed effect and you can lose it from the start of the game
Comments
So you tunnel instead of literally getting more hooks towards your objective?
Enduring is
Not tunneling is
Not camping is
In which case it changes to a 1.71s stun at 75% and 1.93s at 55%, the old 4 seconds stun at 75% made it 2.28s so its not a huge change in reality its a 0.57s less stun duration if its fixed........big if
@Poweas Its not 75% reduction of the overall time making it 0.75 its 75% faster recover so its time/1.75 making the new change 3/1.75=1.71s so its a 43% overall reduction.
oh, i have not been talking about the new DS and weather i like it or not, i simply wanted to clarify things, as your claim of the possible counter play was simply wrong.
btw, i have been refering to the old DS.
the new DS is better in a lot of ways, as there finally is counterplay to it, by simply not tunneling.
i might even go as far to say, that it could get a little buff, leaving the perk active until its used once you are hit within the time periode the perk gives you.
so yeah, refering to the new DS, slugging is actually a counter to it.
enduring still remains to not be a counter though.
Ds is better now, i think atleast
I agree that could be an issue.
But i moreso see that as an issue with endgame itself.
There's a whole list that can go very right and very wrong in that part.
I love the new DS. Honestly, I don't tunnel much. But this is beautiful for my survivor gameplay. 100% going to download the Myers DLC for PC.
Ok. I'm confused. The way I see it, is if it's a 55% stun of the new one then it's 3 X 0.45. To get 55% of 3. That makes 1.35 right now. I don't know what your saying can you clarify it?
Btw the old stun (how it should have been) was 4 X 0.25, which leaves it at a 1 second stun not 2.28. Please explain what you mean.
So the base of 100% is equal to 1
So normal DS would be 4÷1 = 4s
Enduring adds 75% is to the 100% so is equal to 1.75
So with enduring 4÷1.75= 2.28s
Meaning the new DS with enduring would be 3÷1.75 =1.71s
That is of course if enduring stays at 75% and not the bugged 55%
@not_Queen
Would it be possible to have the current stats for how often DS is Equipped and Successfully used in matches now, and then compare it to the future DS change? And see if more or less people run it and/or successfully land the strike?
@Swiftblade131
The skillcheck is going to be huge, no way people will miss it lol
?????
Enduring, Dribbling? Those aren't counters?