Something should be done about the end game

There are 2 main issues with the end game:

  • When someone is hooked, the killer is supposed to camp the hook almost every time, because otherwise it's a usually free escape. The game actively discourages camping with the anti-camp feature, but it doesn't work in the end game. This creates uninteractive scenarios where you can't save against killers with one-shots (Myers, Hillbilly etc.), but at the same time it's very easy to save against killers like Pig or Xenomorph.
  • When you are the last survivor, the killer closes the hatch and both gates are easy to track, you're basically dead unless you have a key. Sometimes the killer has to wait 2 min, because the survivor knows they have no chance and they just farm points from cleansing totems etc.

So how do we fix this?

  • Anti-camp feature becomes enabled in the end game, but when someone is unhooked, all exit gates are blocked for 30 sec. During EGC the timer is paused. This means that the killer can now safely hook someone near the exit without having to worry about everyone escaping 10 or 15 sec later, but also survivors are able to save more often because of the anti-camp feature. This creates a much better dynamic where both sides can make plays instead of waiting for the inevitable death or escape.
  • The easiest fix for the second issue would be to make sure that the survivor has enough time to open a gate before the killer comes back to check again. On some maps it's impossible to even begin opening the gate, let alone do that for like 15s. Some maps are designed perfectly (like Midwich or The Game), but on others like the D&D map you can't do anything. There are also some other ways like make the hatch open again after a minute etc.

Comments

  • yes, end game saves can be risky and some killers may excel in end game final hook protection scenarios. its the teams job to analyse whether the risk of attempting a save is worth it or not. there is no expectation or need for the final person to be saved, its a bad situation that rightfully should have a low chance of success, which is how it currently functions. the system is fine.