2v8 is extremely horrible balanced
I know it is meant to be a "haha you can play with more friends or kill others with 1 friend together" event mode but my god I would say even the anniversary event this year was more balanced.
The Survivor Loadout:
2 out of the 5 available "classes" are so overpowered that the other 3 get completely ignored by people who have more then 100 Hours in the game.
Sprint burst on command in a AOE + Windows of Opportunity + Buffed Self Care after the first unhook
Increased Healing Speed + Instant 50% Healing in a AOE + Auras of Injured Teammates + Teammates see your Aura when you are injured and you leave no Scratchmarks after the first unhook.
These effects are really strong but the thing that makes it broken is that 4 People can choose the same class. The classes can completely stay how they are right now but only 2 Survivors per Class should be allowed to pick them.
The Killer Selection:
Like with everything in this game the more broken the Survivor side is the more people are forced to only play the strongest Killers.
No wonder people only play Blight, Wesker, Nurse and Wraith when your complete pressure get's instantly annihilated with on command speed and AOE healing. How do you fight these things? With the only killers that are even better at spreading damage and ignoring your speed.
Also how killers are buffed is laughable questionable. Wesker get's a extra dash to make distance and outplay loops. Meanwhile Trapper get's like 2 more traps, a tiny bit more haste when playing a trap (which is useless because you don't want survivors to see where you place your traps) and you can't step in your own traps.
Comments
The game constantly has to bribe players to play survivor, and killer waiting still over 40+ minutes sometimes, if you are lucky can be 15-20 minutes.
Do you understand what would happen if survivors getting nerfed in the mode? 2vs8 barely can gather enough survivor as it is. For the playerbase killer role is clearly lot more fun, so if anything expect the removal of other killers if survivor dont find them fun.
Its not supposed to be balanced. It's supposed to be fun.
Sadly i have no fun with the gamemode, but i accept and realize that many people do. We need to find a way to make 2v8 permanent i think.
What's not fun is Oni ruining the mode, you want MORE survivors playing, not LESS.
I really enjoy 2v8 but the terrible netcode and Oni's easy instadowns ruin it for me rn
Yeah it also supposed to be fun mode, mainly for very casual players and there is already high amount of complaints about Oni and Nemesis
2v8 is better balanced than 1v4 is and I will die on this hill. Is it perfect, no of course not but once again the primary issue is killer strength disparity (comeback mechanic needs some adjustments as well, total current gen progress including completed gens instead of just gens completed).
I have had plenty of matches where it felt like both my teammate and I were getting downs left and right but gens were still flying. It feels weird in the moment but then you get to the end of the match and the result lands around a 4k with heavy variance depending on how the endgame goes but rarely less than a 3k. The only matches that resulted in less than a 3k were matches that I or my partner player poorly in. That's a much better balance then 1v4s snowball victories.
Its boring for both sides, I play it for novelty for the first few days at best and then go back to 1v4.
W my duo, we just seal club most lobbies, this is not to horn my own tooth, but Oni + Blight/Billy is a very strong combination especially due to the fact that theres no proper MMR in this mode and we regularly go up against survivors with less than 200-300 hours all the time. (we have thousands combined).
Survivor is also boring because its mostly a winning simulator, you can attain a ridiculous 70+% escape rate on this mode with your brain turned off due to how easy it is. Infinite pallets, on demand SB, instant heals yada yada yada.
I can see the appeal, but just not for me.
Yet somehow we still have all-time high killer queue times. So there are more than enough people who seem to think the killer experience is fine in 2v8. The queue times say that we need to buff survivor side in 2v8 even more, not the other way around. Honestly we need to make the killer side less appealing than it is now to help address the insanely long queue times.
Survivor-sided in theory, sure, but in practice? Not so much. The complete lack of proper matchmaking means there's usually at least one or two people on most survivor teams doing nothing but opening chests, cleansing totems, and crouching behind rocks, while others last 10s in chase. I clipped a chase I had against one killer last night that was a minute and thirty seconds long and went back to see what happened during it. Not one gen got done and the HUD had minimal activity. Doesn't matter how survivor-sided it is if you're mismatched with babies who aren't doing anything.
Meanwhile a lot of killers are duos on comms. My survivor matches have been almost all killer wins and my ER has been lower in 2v8 than it usually is in 1v4. Even "survivor-sided" I only slog through it because the 1v4 killer queue gets messed up. If that didn't happen I'd never touch the mode except to duo killer.
I don't think anything they ever do is going to change killer queue times anymore. There have been many experiments to lowering it like adding bots or making more survivor classes. Nothing worked. Right now Behavior knows there's a chance that no matter how much work they do in an attempt to lower lobby wait times, it may just not do anything.
At that point its just best to use the effort in improving the mode overall than going for something that has the possibility of backfiring like the bots.