Game Mode Idea: Hardcore Mode
A problem that stands with this game currently is how serious to play each match. Some play it as a party game with their friends and some play it as competitively as possible. One point with the killer role is sometimes it can feel like your responsible for the survivors enjoyment. Avoiding certain builds to avoid being toxic or giving survivors chances to redeem themselves. Obviously, you can play as you want, but one thing that is clear is that everyone wants to play the game differently. For considerate players, this constant balance to maintain a good time can sometimes be exhausting.
I know the idea of a "ranked" mode has floated around for years with much debate, but I propose that the game takes a slightly different route: Hardcore mode.
The idea would go like this: Instead of having a typical ranked mode progression, hardcore mode is based entirely around a rougelite structure. Your goal is to consistently "win" multiple games in a row with any loss resetting your progress entirely. Survivors need to escape, and killers maybe need to secure at least 3 kills. Your "rank" is determined by how many wins in a row you have stacked up and goes back to zero when you lose. Players are not connected based on similar skill, but rather other players who are on a similar streak. A players first match will be with players who are also on their first or second match. As you progress through a "run", not only do the stakes of losing your streak get higher, but the matches also get naturally harder as you matchmake with better players who are also on a higher winning streak. Highest hardcore streak can be admired on the player profile with flashy emblems.
You can tie certain challenges and cosmetics for specific milestones in this mode, giving players rewards that took skill to earn. Modifier events could possibly be explored such as random perks and/or items, and even no perks and/or items. This game mode fits well into the lore because I believe that the survivors are in an endless series of trials trying to delay their death as long as possible, and the killers are punished if they do not satisify the entity.
Having a mode like this gives players an alternative option to play the game where they can be consistently competitive, use the strongest builds they can put together, and get addicted to a sense of progression that goes beyond just cosmetics.
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