Stop hard tunneling.

No I'm not complaining about tunneling in general, i tend to be understanding of the concept. The thing I have an issue with is the worst kind of tunneling. Standard tunneling is whatever, if you find a double hooked surv and a no hook surv on a gen, you have a choice and the double hooked surv is the tactical choice every time. I'm talking about hard repeatedly tunneling the same surv off hook to the exclusion of all others straight off the bat. Heck I'm not even that fussed about tunneling straight off hook if it's done mid-late game.

It's this situation. Killer gets their first hook after a realtively short chase, realises that surv is mid/weak at chase. Killer then proxy camps said hook, maybe they manage to force the surv to stage, then as soon as the surv is unhooked, they hit them off hook and commit to the exclusively chase them again down them quickly rinse repeat. You get one survivor dead at 4-5 gens left. That one survivor has no chance to play the game, and the rest of the team is screwed because the game is not supposed to be a 3v1. We've all had games like that.

There has to be a system where the game can recognise that the killer is focusing out one player to the exclusion of all others. In the specific situation where you have 2 hooks on the same player, 0 hooks on anyone else and they are chasing the 2 hooked player there should be some kind of game intervention. Something that stops this kind of play dead. Peehsps a system where the surv on taking the second hit straight off of hook gets teleported to thebopposite side of the map and insta hesled or just invincibility or invisibility that gets cancelled if the killer hooks another player or if a survivor struggles out (obvs I wouldn't want to see survs abusing a mechanic like this for free bodyblocks) this would give the tunneled surv an opportunity to get out of the killer's sight and have a chance to heal and actually try to counter play by going stealthy so they can still achieve something in the match.

Normally it's fairly rare but I've seen an uptick in this kind of play from killers over the last couple of weeks, probably killers getting tilted by black banquet, and an awful lot of jasons too. I'm sure some people will simply call skill issue over this, but this type of tunneling is immensely easy for killers to do and very difficult for all but the best survivor teams to effectively prevent. By the time you realise how hard killer is committing to this it's usually too late to simply genrush. And it literally tanks the game, one surv gets next to no bp and is dead within minutes of the game starting. And the rest of the team is screwed unless there is a wild skill gap between killer and the 3 remaining survivors and they just so happened to demonise the 1 weak surv in a group.

Comments

  • @Autharia said:

    Or they could implement a system where you can only play killer after X survivor games played past 5-10 killer daily. this would also help to fixing longer killer queues. Once a killer start getting tunneled out they may start thinking on how it feels when they do it to others.

    May is doing a lot of heavy lifting.

    Also forcing people to play only one side "to show it how it feels" Is a bad idea.

    Like I wouldn't even say you should equal it out where survivors have to play killer.

  • @HoodedWildKard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115167#Comment_4115167

    Yh it was an actively bad idea that actually makes things easier for hard tunnelers. Since the elusive and endurance last the same amount of time, killers don't even need to count it off anymore. They can just hit as soon as scratch marks appear.

    Plus the elusive doesn't actually do anything, since hard tunnelers are usually lurking near hook it doesn't help initially and 10 secs isn't long enough break los and make a clean getaway if the killer is anywhere near the hook.

    It's a thing where if it's kept to long, people will weaponize protections, or if it's to weak it doesn't help.

    They need to find a proper balance (like making collisionless elusive( because let's be honest, the chance of someone getting frame perfect merging is lower then you think)

    Or having a system where if the survivor legit stands still when it being interacted with causes protection to evaporate…

  • @Dokta_Carter said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115175#Comment_4115175

    It's a thing where if it's kept to long, people will weaponize protections, or if it's to weak it doesn't help.

    They need to find a proper balance (like making collisionless elusive( because let's be honest, the chance of someone getting frame perfect merging is lower then you think)

    Or having a system where if the survivor legit stands still when it being interacted with causes protection to evaporate…

    It's a hard one. Balancing a method to stop tunneling but no allowing it to be weaponised. Personally i favour invisibility and lack of collision off hook for a period of time or a teleport to the other side of the map. Current off hook protection is actively bad

  • @Autharia said:

    Or they could implement a system where you can only play killer after X survivor games played past 5-10 killer daily. this would also help to fixing longer killer queues. Once a killer start getting tunneled out they may start thinking on how it feels when they do it to others.

    Do you really think hardcore killer mains being forced into survivor matches is a good idea? They won't take the tunneling seriously because they don't care about the role. They'd just be filling their mandatory quota. Many would just throw too. Soloq is bad enough without more griefing.

  • @HoodedWildKard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4114389#Comment_4114389

    This is why i made the thread to spitball ideas to make hard tunneling unviable. Could've worded the title better I suppose.

    Well you're now past four hundred comments, a few of which were even on topic, so I think the title did its job.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115111#Comment_4115111

    Well you're now past four hundred comments, a few of which were even on topic, so I think the title did its job.

    🙃 next target is the magic 420 😎

  • @Autharia said:

    Or they could implement a system where you can only play killer after X survivor games played past 5-10 killer daily. this would also help to fixing longer killer queues. Once a killer start getting tunneled out they may start thinking on how it feels when they do it to others.

    If they were forced to play survivor matches before they could play their killer match they would welcome the quick tunnel. The faster they get tunneled out the sooner they'd be able to play their desired role.

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