PTB To Live Changes: The Slasher

Jason is coming. Learn more on our PTB to Live Blogpost to see what changes you can expect when he enters the Fog.

https://forums.bhvr.com/dead-by-daylight/kb/articles/549-ptb-to-live-changes-the-slasher

Tagged: Co-ordinatorMod

Comments

  • @TurnOffTheTVs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086693#Comment_4086693

    Compare that to killer…

    Vecna 2 is basically the only killer in recent memory to have 2 actually useful new perks.

    Jason's perks? Horrid. Krasue's perks? Horrid. Springtrap's perks? Horrid. (Phantom fear at best but even then 60 second cooldown just makes it a pointless info perk compared to NTH, on top of it being triggered mid chase making it useless) Ghoul perks? Horrid. Houndmaster? Just jagged compass. Dark lord? Horrid. Lich? Hyper niche build with weave + franklin's, that's it. Unknown? Horrid.

    Basically every killer is releasing with complete nonsense for perks.

    You're spinning it how you want to. It's about the same ratio. Forever Entwined, Weave, Jagged Compass, Phantom Fear along with all of Henry's perks all see regular use. And older perks are superior on both sides.

  • Is it just me, or should omnipresent evil have a longer cooldown?

    The Ptb version felt so short, that it basically nullified any significant punishent for missing your spike.

  • @Blueberry said:

    Why are we nerfing (much less not buffing) a killer that wasn't strong in the first place?

    Why didn't his bad perks get buffed? Even the one that did is still mediocre.

    No one is going to be running these perks post release hype. People want to run new perks but everything being released is just bad.

    I mean, Jason is strong and he did have some issues the devs are trying to fix before he goes live. Honestly, these changes are fine and won’t hurt him too much. It’s all good in my opinion.

  • @KillerMainGod said:

    Nerfing his perks is a utter joke atp.

    The perks did not receive nerfs.

    @KillerMainGod said:

    Why nerfing Jason? He is balanced. Revert all the nerfs.

    He was more towards A tier in PTB I personally think its best to keep killers in the B tier range and balance around that so the changes seem good for now along with the fact that killers are significantly stronger in public lobbies than they are in the PTB.

  • @pidgeon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087387#Comment_4087387

    The perks did not receive nerfs.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087386#Comment_4087386

    He was more towards A tier in PTB I personally think its best to keep killers in the B tier range and balance around that so the changes seem good for now along with the fact that killers are significantly stronger in public lobbies than they are in the PTB.

    Huh? Did you even read the patch notes? They nerfed 1 of 3 perks of his.

  • @hydrophonicsystem said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087484#Comment_4087484

    Huh? Did you even read the patch notes? They nerfed 1 of 3 perks of his.

    I did, I'm pretty sure were both referring to Silent Shadow it is significantly better now since you get undetectable on each hook state instead of once at the start of the match and for the entirety of endgame now you get 143 extra seconds of undetectable spread throughout the match 13s each hook instead of just 13 at the start. Am I missing something?

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