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hydrophonicsystem

hydrophonicsystem

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hydrophonicsystem
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  • @pidgeon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087387#Comment_4087387

    The perks did not receive nerfs.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087386#Comment_4087386

    He was more towards A tier in PTB I personally think its best to keep killers in the B tier range and balance around that so the changes seem good for now along with the fact that killers are significantly stronger in public lobbies than they are in the PTB.

    Huh? Did you even read the patch notes? They nerfed 1 of 3 perks of his.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087708#Comment_4087708

    This was in reaction of a job listing for generative AI which BHVR had online a few months ago. BHVR responsed to the claims that they will now be using AI-Art and similar.

    However, the thing is, that DBD-people being DBD-people only understand half of it but talk double the nonsense to make up for it. Obviously we dont know what they will do exactly with generative AI, but if they say that it will not be put into the game, you can trust that. IMO the main complaints about AI are that especially creating AI-Art is basically theft, since it learns the art from actual artists and that it can cost Jobs.

    However, you can use generative AI to speed up and optimize processes without losing Jobs or doing theft. An example would be that a Skin can be created by actual artists from BHVR, then ran through an AI to look where it can be improved and then those improvements can be done by the artist again. You would still need the artist for that AND you would not stealing from anyone, since someone at BHVR has created the base for exactly that.

    Another option would be using it for developing a coding base. You can for example tell the AI to create a Perk which does a specific thing when you do another specific thing. Lets say you want to create a Survivor Perk that you gain Elusive for 8 seconds when another Survivor is hooked but you are exposed for 30 seconds. Generative AI can scrap what exactly is needed for this (a Hooking action, the status effect Elusive and the status effect Exposed) from DBDs own code and the programmer can then work with that as a base. Obviously you can also not do this Job without a human, because someone would need to check that it is correct and most likely tweak it before you can put it into the game, but it can speed up processes.

    I know it is a common practice to ######### on BHVR here, but the statement quoted has a completely different context than any AI-video during the Livestream.

    This is you right now:

    Untitled Image
  • @BreadSilence said:

    i miss when this game was "silent". Now every survivor has to give a quirky Millienial chungus one-liner everytime you switch to them or load into a lobby as then. I don't know why everything has to be so in-your-face now.

    Apparently everyone needs to be the center of attention. We should be allowed to disable voice lines.